Template:5e Spell List Level

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Abjur
5e Abjuration Spells:
5e SRD:Aid: Your spell bolsters your allies with toughness and resolve.
5e SRD:Alarm: You set an alarm against unwanted intrusion.
5e SRD:Antilife Shell: A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs.
5e SRD:Antimagic Field: A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can’t be cast, summoned creatures disappear, and even magic items become mundane.
5e SRD:Arcane Lock: You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally.
5e SRD:Banishment: You attempt to send one creature that you can see within range to another plane of existence.
5e SRD:Beacon of Hope: This spell bestows hope and vitality.
5e SRD:Counterspell: You attempt to interrupt a creature in the process of casting a spell.
5e SRD:Death Ward: You touch a creature and grant it a measure of protection from death.
5e SRD:Dispel Evil and Good: Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane.
5e SRD:Dispel Magic: Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability.
5e SRD:Forbiddance: You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor.
5e SRD:Freedom of Movement: For the duration, the target’s movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target’s speed nor cause the target to be paralyzed or restrained.
5e SRD:Globe of Invulnerability: An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
5e SRD:Glyph of Warding: When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph.
5e SRD:Greater Restoration: You imbue a creature you touch with positive energy to undo a debilitating effect.
5e SRD:Guards and Wards: You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares).
5e SRD:Holy Aura: Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you.
5e SRD:Imprisonment: You create a magical restraint to hold a creature that you can see within range.
5e SRD:Lesser Restoration: You touch a creature and can end either one disease or one condition afflicting it.
5e SRD:Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends.
5e SRD:Magic Circle: You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range.
5e SRD:Mind Blank: Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition.
5e SRD:Nondetection: For the duration, you hide a target that you touch from divination magic.
5e SRD:Pass without Trace: A veil of shadows and silence radiates from you, masking you and your companions from detection.
5e SRD:Planar Binding: With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service.
5e SRD:Prismatic Wall: A shimmering, multicolored plane of light forms a vertical opaque wall–up to 90 feet long, 30 feet high, and 1 inch thick–centered on a point you can see within range.
5e SRD:Private Sanctum: You make an area within range magically secure.
5e SRD:Protection from Energy: For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
5e SRD:Protection from Evil and Good: Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
5e SRD:Protection from Poison: You touch a creature. If it is poisoned, you neutralize the poison.
5e SRD:Remove Curse: At your touch, all curses affecting one creature or object end.
5e SRD:Resistance: Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice.
5e SRD:Sanctuary: You ward a creature within range against attack.
5e SRD:Shield: An invisible barrier of magical force appears and protects you.
5e SRD:Shield of Faith: A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
5e SRD:Stoneskin: This spell turns the flesh of a willing creature you touch as hard as stone.
5e SRD:Symbol: When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest).
5e SRD:Warding Bond: This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends.
Absorb Elements:
Absorb-Prosperity:
Accelerating Sphere:
5e SRD:Aid:
5e SRD:Alarm:
Alice's Chaos Recall:
Alternate Reality: You tamper with an event from within the last couple of seconds, potentially changing the outcome.
5e SRD:Antilife Shell:
Antimagic Blast:
5e SRD:Antimagic Field:
5e SRD:Arcane Lock:
Arcane Shield:
5e SRD:Armor of Agathys:
Armor of Othrys: The creature you touch glows with an aura that resembles moving spectral magma, creating an ablative shield.
Armor of Prometheus:
Armour of Jenova:
Astral Barrier:
Astral Entity:
Astral Sacrifice:
Attribute Shield:
Aura of Embers: You radiate an aura of comforting warmth out to a range of 30 feet, and for the duration this aura moves with you, centered on you.
Aura of Fate:
5e SRD:Aura of Life:
5e SRD:Aura of Purity:
Aura of Shade:
User:Babosa/Simple/spells:
5e SRD:Banishing Smite:
5e SRD:Banishment:
5e SRD:Beacon of Hope:
5e SRD:Beast Sense:
Begone Thot, Variant:
5e SRD:Blade Ward:
Blood Moon's Blessing:
Brand:
Broken Ward: Support your allies with a fragile barrier of force that hits back with splinters when struck by a melee attack.
Caul of Shadow:
Ceremony:
Circle of Magic Resistance: You create a 15-foot radius sphere of protective energy, centered on you, shielding yourself and nonhostile creatures in this area from the effects of harmful spells.
5e SRD:Circle of Power:
5e SRD:Cloud of Daggers:
Column of Time:
5e SRD:Counterspell:
Countertrip:
Crash To Desktop:
Cure Minor Wounds:
Curing Mist:
Dark Dome: You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
Death Pact:
5e SRD:Death Ward:
Defender of Life: You radiate a field of protective magic out to a range of 15 feet, which preserves life. This area moves with you, centered on you.
Defensive Dome:
Denial: You pray to your gods, and live to fight again.
Dimensional Anchor:
Dimensional Lock:
Dismiss Stranger:
5e SRD:Dispel Evil and Good:
5e SRD:Dispel Magic:
Dispel Shadow:
Divine Armor:
Dodgeball:
Dome of Light:
Druid Grove:
Earth Barrier:
Elemental Aegis: Choose one damage type from acid, cold, fire, lightning, necrotic, radiant, or thunder. Until the end of your next turn, the target has resistance to damage of the chosen type.
Elemental Infusion: You perform a blood ritual that binds an oak leaf and your blood to an elemental rune stone, your blood calls out to the elemental plane when the rune stone is swallowed by target, their armour class is doubled and all of their attacks deal an extra 10 elemental damage and they have the ability to heal 5hp every 10 mins, target's appearance changes due to this ritual, e.g if lightning rune then eyes spill static plasma and white sparks leap from them, NOTE if you do not use this on yourself then you should have healing spells ready as you half your hp with this spell.

Once you perform this ritual you can not use it again for two days.

Elemental Shield:
Endless Null:
Endure Elements:
Energy Immunity:
False Blade:
Flash Sweat:
Flesh Mending:
Flood of Shadow:
5e SRD:Forbiddance:
Force Armor:
Forceful Smite:
Fortify:
5e SRD:Freedom of Movement:
Frozen Defenses:
Frozen Fragment Field:
Furious Charge:
Galvanize:
Gentle Impact:
5e SRD:Globe of Invulnerability:
Glyph Trap:
5e SRD:Glyph of Warding:
5e SRD:Greater Restoration:
Greater Transference:
5e SRD:Guards and Wards:
Haeptic Counter:
Healing Wall:
Heavy Mage Armor:
Hindering Light:
5e SRD:Holy Aura:
Ice Ward:
5e SRD:Imprisonment:
Invulnerability:
Iron Flesh:
Leomund's Shield:
Leonardo's Amazing Card Trick:
Leonardo's Imploding Shell:
Leonardo's Projected Force:
Leonardo's Pulsing Shield:
Leonardo's Splinter Armor:
Leonardo's Splinter Shell:
Leonardo's Superposition:
5e SRD:Lesser Restoration:
Light of Blinding: You create a uncomfortably bright flash of light.
Limited Spell Immunity:
5e SRD:Mage Armor:
Mage Plate: You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
5e SRD:Magic Circle:
Magical Deflect:
Majority World:
Mana Shield: You create a sphere of magic force around a willing creature you can see within range.
Mass Dodgeball:
5e SRD:Mind Blank:
Mind Spike, Variant:
Mind Steal:
Minor Ward: You touch a creature to minutely increase its resistance to damage.
Nature's Ward:
Nayru's Love:
No U:
5e SRD:Nondetection:
Obscured Garden:
Paradoxal Grotto:
5e SRD:Pass without Trace:
Perfect Cube:
Pernicious Overflow:
5e SRD:Planar Binding:
Positive Energy Aura:
Prayer of Protection:
Prayer of Strength:
Primordial Ward:
Prismatic Barrier:
5e SRD:Prismatic Wall:
5e SRD:Private Sanctum:
Protection from Arrows:
5e SRD:Protection from Energy:
5e SRD:Protection from Evil and Good:
Protection from Negative Energy:
5e SRD:Protection from Poison:
Protection from Projectiles:
Protection from Spells:
Protective Barrier: You conjure a wall of force in range measuring five feet tall, one foot thick, and ten feet long for allies to take cover behind.
Psionic Ward:
Quintessa's Dweomerdrain:
Quintessa's Dweomershield:
Radiative Shield:
Reflection:
Reflection of Magic:
5e SRD:Remove Curse:
Repel:
Repulsion:
5e SRD:Resistance:
Restorative Overflow:
Rift Balance:
5e SRD:Sanctuary:
Schrodinger's Von Neumann Wigner Quantum Revival:
Shadow Skin:
Shadows Fade:
Sharp Shadows:
Sheikah Meditation:
5e SRD:Shield:
5e SRD:Shield of Faith:
Shield of Honor:
Shield, Hyrulean:
Snare:
Spectral Shield:
Spell Mastery:
Spell Shape: take a spell directed at you and use it's energy to cast a different spell
Stasis:
Steal Spell:
Steel Shadows:
5e SRD:Stoneskin:
Storm Skin: You surround yourself in an invisible field of electricity shocking any would-be attackers.-->
Stun Monster:
Stun Person:
Sun Ward:
Suppress Pain: You dull the pain of a creature’s wounds and help it tolerate further punishment.
Sword of Protection:
5e SRD:Symbol:
Temporal Blur:
Temporal Rift:
Tidecaller's Blessing:
Time Restoration:
Time Stride:
Trefoil:
Unravel Dweomer:
Veil of Compressed Time:
Virtue:
Vortex Gaze:
Wall of Adaption:
Ward:
5e SRD:Warding Bond:
Warp Spell:
Warrior’s Blessing: For the duration, the willing creature you touch has resistance to one damage type of your choice: bludgeoning, piercing, or slashing.
Weather Warding: The sea-fearing vessel you touch becomes resistant to the ill-effects of wind and tide. Its pilot receives advantage on all checks made against weather induced challenges.
Web of Alarms:
Windflower Wind Barrier:
Wolfsbane: The part "]]" of the query was not understood.

Results might not be as expected.

Conj
5e Conjuration Spells:
5e SRD:Acid Splash: You hurl a bubble of acid.
5e SRD:Black Tentacles: Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range.
5e SRD:Call Lightning: A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you.
5e SRD:Cloudkill: You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range.
5e SRD:Conjure Animals: You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.
5e SRD:Conjure Celestial: You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range.
5e SRD:Conjure Elemental: You call forth an elemental servant.
5e SRD:Conjure Fey: You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower.
5e SRD:Conjure Minor Elementals: You summon elementals that appear in unoccupied spaces that you can see within range.
5e SRD:Conjure Woodland Beings: You summon fey creatures that appear in unoccupied spaces that you can see within range.
5e SRD:Create Food and Water: You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours.
5e SRD:Demiplane: You create a shadowy door on a flat solid surface that you can see within range.
5e SRD:Dimension Door: You teleport yourself from your current location to any other spot within range.
5e SRD:Entangle: Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range.
5e SRD:Faithful Hound: You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.
5e SRD:Find Familiar: You gain the service of a familiar, a spirit that takes an animal form you choose:
5e SRD:Find Steed: You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it.
5e SRD:Flaming Sphere: A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration.
5e SRD:Floating Disk: This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
5e SRD:Fog Cloud: You create a 20-foot-radius sphere of fog centered on a point within range.
5e SRD:Gate: You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence.
5e SRD:Grease: Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.
5e SRD:Guardian of Faith: A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range.
5e SRD:Heroes' Feast: You bring forth a great feast, including magnificent food and drink.
5e SRD:Incendiary Cloud: A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range.
5e SRD:Insect Plague: Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.
5e SRD:Instant Summons: The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component.
5e SRD:Mage Hand: A spectral, floating hand appears at a point you choose within range.
5e SRD:Magnificent Mansion: You conjure an extradimensional dwelling in range that lasts for the duration.
5e SRD:Maze: You banish a creature that you can see within range into a labyrinthine demiplane.
5e SRD:Misty Step: Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.
5e SRD:Planar Ally: You beseech an otherworldly entity for aid.
5e SRD:Plane Shift: You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
5e SRD:Poison Spray: You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm.
5e SRD:Produce Flame: The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
5e SRD:Secret Chest: You hide a chest, and all its contents, on the Ethereal Plane.
5e SRD:Sleet Storm: Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range.
5e SRD:Spirit Guardians: You call forth spirits to protect you.
5e SRD:Stinking Cloud: You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range.
5e SRD:Storm of Vengeance: A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet.
5e SRD:Teleport: This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select.
5e SRD:Teleportation Circle: As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.
5e SRD:Transport via Plants: For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.
5e SRD:Tree Stride: You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.
5e SRD:Unseen Servant: This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends.
5e SRD:Wall of Thorns: You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns.
5e SRD:Web: You conjure a mass of thick, sticky webbing at a point of your choice within range.
5e SRD:Wish: By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
5e SRD:Word of Recall: You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary.
Acid Balm:
5e SRD:Acid Splash:
Acid Spray:
Acquire Attendant:
Air Bubble:
Air Removal:
Air Wave:
Arcane Runes:
Arcane Sphere:
5e SRD:Arms of Hadar:
Astral Shift:
Attract:
Aura of Blades:
User:Babosa/Simple/spells:
Bee:
5e SRD:Black Tentacles:
Bound Item:
Bound Weapon:
Call Bird:
Call Guardian:
5e SRD:Call Lightning:
Call Mr./Mrs. Lanky:
Call Shadow:
Call of Crusaders:
Camel's Drink:
Carpet of Shadow:
Chain of Corruption:
Chorus of Awe:
Chorus of Destruction:
Clinging Darkness:
5e SRD:Cloudkill:
Cobra's Spit:
Conjure Ammunition:
5e SRD:Conjure Animals:
5e SRD:Conjure Barrage:
Conjure Bladestorm:
5e SRD:Conjure Celestial:
Conjure Creature:
OGC:Conjure Deep Abomination:
Conjure Dream Creature:
5e SRD:Conjure Elemental:
Conjure Explosive:
5e SRD:Conjure Fey:
Conjure Glass Eye:
Conjure Greater Explosive:
Conjure Lesser Dream Creatures:
Conjure Mannequin:
Conjure Marionettes:
Conjure Minor Devils:
5e SRD:Conjure Minor Elementals:
Conjure Object:
Conjure Plant Creatures:
Conjure Rotting Tomatoes:
Conjure Skeletons:
Conjure Spirit Wolf:
Conjure Stones:
Conjure Tiny Fairy:
Conjure Twin Foxes:
5e SRD:Conjure Woodland Beings:
Conjure Zora:
Conjure the Crimson Claws of Night:
Control Elements:
Convalescence:
Corrosive Aura:
Create Air:
Create Bonfire:
Create Construct:
5e SRD:Create Food and Water:
Create Healing Spaghetti:
Create Portal:
Create Spell Holster: You conjure a small object of your liking and imbue it with magic capable of holding spells
Dark Abyss:
Dark Fog:
Dark Miasma:
Dark Mist:
Darunia's Explosive Boulder:
Deity's Jaw:
Delta Divide:
5e SRD:Demiplane:
Demiplane Portal:
5e SRD:Dimension Door:
Dojo:
Draining Fungus: Implant spores into a creature within the range of this spell. The target must succeed a Constitution saving throw, or suffer an infection that gradually damages it and heals you.
Drop the Bass:
OGC:Drowning:
Druidhome:
Dust Devil:
Earthen Prison:
Earthen servant:
Eidolon:
Eldritch Legerdemain: You manifest a minor magical feat summoned from the realm of dreams.
Elfin Wave:
Elusive:
Ensnaring Strike:
5e SRD:Entangle:
Evergreen Army:
Explosive Frog:
Fairy Fountain: You touch and enchant a pool of water so that it heals all who enter it.
5e SRD:Faithful Hound:
Fantastic Arcane Contraption:
Far Step:
Fiery Twin:
5e SRD:Find Familiar:
Find Greater Familiar:
Find Greater Steed:
Find Omega:
5e SRD:Find Steed:
Fire Seeds:
Firebrand:
Fitzmyr's "Conjurer's Hands":
Fitzmyr's Sage Hands:
Flame Jump:
Flame Mastery: A flickering flame appears in your hand or erupts from a nearby creature or object.
5e SRD:Flaming Sphere:
Flash Powder:
Flicker:
5e SRD:Floating Disk:
5e SRD:Fog Cloud:
Force Whip:
Fountain of Night:
5e SRD:Gate:
Genesis:
Glacial Blast:
Glacial Crash:
Glitterdust: Choose a point within range. A cloud of golden particles covers everyone and everything within a 10 foot radius of that point, blinding creatures.
Glitterlance:
Grand Destroyer Flame:
Grand Kingdom:
Gravity Bomb:
Gravity Bomb, Variant:
Gravity Sphere:
5e SRD:Grease:
5e SRD:Guardian of Faith:
Gurgle:
5e SRD:Hail of Thorns:
Hallowed Lances:
Healing Elixir:
Healing Mist: You create a mist of magical essence around a target creature that heals the target.
Healing Spirit:
Heat Shot: You hurl a molten rock, inflicting damage and melting even the strongest of armor.
Hell Smite:
Hellhole:
Hermit's Sanctum:
5e SRD:Heroes' Feast:
Homing Needles:
5e SRD:Hunger of Hadar:
Ice Axe:
Ice Blade:
Ice Knife:
Icy Weapon:
Implode Poison:
5e SRD:Incendiary Cloud:
Infernal Binding:
Infernal Calling:
Infernal Rain:
Infestation:
5e SRD:Insect Plague:
5e SRD:Instant Summons:
Invoke Boargeist:
Invoke Wolfgeist:
Judge's Familiar:
Lances of Condemnation:
Lazarus Pit:
Leonardo's Everflowing Chalice of Missiles:
Liquid Night:
Location Transposition:
Luis Gustavo's Aura of Blades:
5e SRD:Mage Hand:
Magechain:
Magic Scimitar: A spell to summon magical blades for a time.
Magnet Orb:
5e SRD:Magnificent Mansion:
Manic Manacles:
Mark of Syrix:
Mass Traumatic Teleport:
Massage:
Materialize Trap:
5e SRD:Maze:
Mighty Fortress:
Minor Step:
Minor Summoning:
Minor Telekinesis:
Minor Telekinetic Field:
Misty Gate: You conjure linked teleportation gates for the duration.
5e SRD:Misty Step:
Murder of Crows:
Myrsta’s Soulfire:
Night Guardians:
Nightly Terrors:
OGC:Conjure Deep Abomination:
OGC:Drowning:
Obvious Banana:
Otherworldly Tendrils:
Para’s Portalable Place:
Pass into Shadow:
Perfect Wish:
Petal Glide:
Pillars of Time:
Pit of Flame:
5e SRD:Planar Ally:
Planar Calling:
5e SRD:Plane Shift:
5e SRD:Poison Spray:
Prison of Night:
5e SRD:Produce Flame:
Psionic Anchor:
Psydarts: You launch four darts of pure psionic energy.
Pulling Shade:
Punishing Pitchfork:
Pursuers:
Raksha's Wash Cycle:
Rapture:
Raskraadun's Somniterous Breath:
Riddle:
Runic Blink:
Sacrificial Summons: You slice your wrist, conjuring (a) demon(s) under your control.
Sawsall:
Scatter:
Scatter Banish:
5e SRD:Secret Chest:
Sentinel: You conjure an immobile stone statue that completely fills a 5-foot-cube of water or open air in range, which lasts for the duration.
Servant Permanence:
Shadow Plague:
Shadow Shift:
Shadow Spray: You cause a multitude of ribbon-like shadows to instantaneously explode outward in a 5 foot radius sphere from a point that you choose, restraining nearby creatures
Shiver:
Short Warp:
5e SRD:Sleet Storm:
Snowy Barrage:
Somaria:
Something:
Soul Gem:
Spaghetti:
Spell Blade:
Spellblade: :You conjure a blade of force in your free hand. The blade is similar in size and shape to a shortsword, and lasts for the duration.
Sphere of Simulated Antimagic:
Spike Storm:
Spirit Bird:
5e SRD:Spirit Guardians:
Steal:
Steel Wind Strike:
Step into Shadow:
5e SRD:Stinking Cloud:
Stone Shield:
Stone Sphere:
5e SRD:Storm of Vengeance:
Suffocate:
Summon Astral Beast:
Summon Cell:
Summon Food:
Summon Greater Daemon:
Summon Greater Demon:
Summon Instrument:
Summon Lesser Demon:
Summon Shikigami: Paper Swarm:
Summon Spriggan:
Summon Treant:
Summon Tree Nymph:
Summon Umbral Servant:
Summon Weapon:
Summon salesman:
Summoner (no eidolon): You summon a monster of challenge rating 1.
Summoner, 4th Variant (5e Class): You summon a monster of challenge rating 1.
Summoning of the anthill: Ants controlled by you occupy all unoccupied space within range. The ants continually spawn from ant hills, attacking them is ineffective, as they are replaced faster than they could be killed, creatures may attempt to attack these creatures not knowing this.
Sword Burst:
Sword Storm:
Take Up Arms:
Talisman of Summoning:
5e SRD:Teleport:
Teleport Slash:
5e SRD:Teleportation Circle:
Tempest:
Temple of the Gods:
Tentacles:
Thaumophone:
Thief's Feast:
Throw Pokeball:
Thunder Step:
Tidal Wave:
Tide of Steel:
Tomb of Night:
Tornado:
Toxic Cloud:
Transport Via Shadows:
5e SRD:Transport via Plants:
Traumatic Teleport:
5e SRD:Tree Stride:
Twisting Tendril:
Umber Stride:
Umbral Hand:
Umbral Touch:
Uncanny Outfitting: Any armor you are wearing is instantly doffed, and at your option any armor stowed on your person is instantly donned in its place.
Unlimited Blade Works:
5e SRD:Unseen Servant:
Veitch's Marvellous Letter:
Viral Tentacles of Zyxos:
Void Blink:
Vortex:
5e SRD:Wall of Thorns:
Wall of Wonder:
Warmth:
Warping Step:
Warrior of the Gods:
Watery Sphere:
Watery Twin:
5e SRD:Web:
Whiteout:
Wild Focus:
5e SRD:Wish:
5e SRD:Witch Bolt:
Woeful Stab:
5e SRD:Word of Recall:
World Eater:
Wreath of Life:
Zantetsuken:
Ætheric Ballista: The part "]]" of the query was not understood.

Results might not be as expected.

Div
5e Divination Spells:
5e SRD:Arcane Eye: You create an invisible, magical eye within range that hovers in the air for the duration.
5e SRD:Augury: By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes.
5e SRD:Clairvoyance: You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees).
5e SRD:Commune: You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no.
5e SRD:Commune with Nature: You briefly become one with nature and gain knowledge of the surrounding territory.
5e SRD:Comprehend Languages: For the duration, you understand the literal meaning of any spoken language that you hear.
5e SRD:Contact Other Plane: You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane.
5e SRD:Detect Evil and Good: For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located.
5e SRD:Detect Magic: For the duration, you sense the presence of magic within 30 feet of you.
5e SRD:Detect Poison and Disease: For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
5e SRD:Detect Thoughts: For the duration, you can read the thoughts of certain creatures.
5e SRD:Divination: Your magic and an offering put you in contact with a god or a god’s servants.
5e SRD:Find Traps: You sense the presence of any trap within range that is within line of sight.
5e SRD:Find the Path: This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence.
5e SRD:Foresight: You touch a willing creature and bestow a limited ability to see into the immediate future.
5e SRD:Guidance: Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.
5e SRD:Hunter's Mark: Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
5e SRD:Identify: If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any.
5e SRD:Legend Lore: Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named.
5e SRD:Locate Animals or Plants: Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
5e SRD:Locate Creature: You sense the direction to the creature’s location, as long as that creature is within 1,000 feet of you.
5e SRD:Locate Object: You sense the direction to the object’s location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
5e SRD:Scrying: You can see and hear a particular creature you choose that is on the same plane of existence as you.
5e SRD:See Invisibility: For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane.
5e SRD:Speak with Animals: You gain the ability to comprehend and verbally communicate with beasts for the duration.
5e SRD:Telepathic Bond: You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration.
5e SRD:Tongues: This spell grants the creature you touch the ability to understand any spoken language it hears.
5e SRD:True Seeing: This spell gives the willing creature you touch the ability to see things as they actually are.
5e SRD:True Strike: Your magic grants you a brief insight into the target’s defenses.
Ancient Tether:
Animal Conduit: For the duration, you can perceive the world through all of the beast's senses, including touch, sight, sound, and smell.
5e SRD:Arcane Eye:
Arcane Mark:
Arcane Sight:
Astral Communication:
OGC:Astromancy:
Astromancy:
5e SRD:Augury:
Beast Bond:
Bend Perspective:
Bone Telling:
Channel Divine: Your devotion to your God(s) knows no bounds and holds no doubts. You imbue their powers directly as an avatar of their essence. While your body remains as is, your capabilities in skills, spells and various other abilities not including your base stats are brought to their maximum potential.
5e SRD:Clairvoyance:
Clear Thought:
5e SRD:Commune:
5e SRD:Commune with Nature:
5e SRD:Comprehend Languages:
Congress of Shadows:
5e SRD:Contact Other Plane:
Curtain of Shadow:
Death Sight:
Detect Amount:
5e SRD:Detect Evil and Good:
5e SRD:Detect Magic:
5e SRD:Detect Poison and Disease:
Detect Secrets:
5e SRD:Detect Thoughts:
Detect Weapons:
Determine Lineage:
Direct Strike:
Discern:
Discern Lies:
5e SRD:Divination:
Dowse Location:
Enemy Insight:
Ethereal Hunter:
Exit Beam:
Eyes of Fate:
Eyes of Time:
Far Sight:
5e SRD:Find Traps:
5e SRD:Find the Path:
Fly Eye:
Forbidden Knowledge of the Ancients:
Foreseeing Shield:
5e SRD:Foresight:
5e SRD:Guidance:
Guiding Hand:
Hindrance:
Hone Senses:
5e SRD:Hunter's Mark:
5e SRD:Identify:
Impart Knowledge:
Know Direction: You instantly know the direction of north from your current position.
Know Thy Foe:
Know the True Form:
Knowledge:
5e SRD:Legend Lore:
5e SRD:Locate Animals or Plants:
5e SRD:Locate Creature:
5e SRD:Locate Object:
Locate Portal:
Mind Spike:
Mystic Reflections:
OGC:Astromancy:
Patternweave:
Penetrate Disguise:
Piercing Sight:
Portent:
Power Word Crash:
Precognitive Perception:
Projectile Sense:
Prying Eyes:
Prying Eyes, Greater:
Reflections of Things to Come:
Retrocognition:
Scan:
Scout:
5e SRD:Scrying:
5e SRD:See Invisibility:
See Through:
Sense Emotion:
Soul Reading:
5e SRD:Speak with Animals:
Stone Tell:
5e SRD:Telepathic Bond:
5e SRD:Tongues:
5e SRD:True Seeing:
5e SRD:True Strike:
Truer Strikes:
Truth Revealed:
Unmoored Ego:
Unveil:
Weight of 1000 Years (5e spell):
Well of Lost Lore: The lost lore of Faerûn will be discovered once again.
Write Contract: The part "]]" of the query was not understood.

Results might not be as expected.

Ench
5e Enchantment Spells:
5e SRD:Animal Friendship: This spell lets you convince a beast that you mean it no harm.
5e SRD:Animal Messenger: By means of this spell, you use an animal to deliver a message.
5e SRD:Antipathy/Sympathy: This spell attracts or repels creatures of your choice.
5e SRD:Bane: Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
5e SRD:Bless: Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
5e SRD:Calm Emotions: You attempt to suppress strong emotions in a group of people.
5e SRD:Charm Person: You attempt to charm a humanoid you can see within range.
5e SRD:Command: You speak a one-word command to a creature you can see within range.
5e SRD:Compulsion: Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn.
5e SRD:Confusion: This spell assaults and twists creatures’ minds, spawning delusions and provoking uncontrolled action.
5e SRD:Dominate Beast: You attempt to beguile a beast that you can see within range.
5e SRD:Dominate Monster: You attempt to beguile a creature that you can see within range.
5e SRD:Dominate Person: You attempt to beguile a humanoid that you can see within range.
5e SRD:Enthrall: You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw.
5e SRD:Feeblemind: You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality.
5e SRD:Geas: You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide.
5e SRD:Heroism: A willing creature you touch is imbued with bravery.
5e SRD:Hideous Laughter: A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it.
5e SRD:Hold Monster: The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
5e SRD:Hold Person: The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
5e SRD:Irresistible Dance: The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration.
5e SRD:Mass Suggestion: You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you.
5e SRD:Modify Memory: You attempt to reshape another creature’s memories.
5e SRD:Power Word Kill: You utter a word of power that can compel one creature you can see within range to die instantly.
5e SRD:Power Word Stun: You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded.
5e SRD:Sleep: This spell sends creatures into a magical slumber.
5e SRD:Suggestion: You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you.
5e SRD:Vicious Mockery: You unleash a string of insults laced with subtle enchantments at a creature you can see within range.
5e SRD:Zone of Truth: You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range.
Amplify emotions:
Amusement:
Anchor Howl:
5e SRD:Animal Friendship:
5e SRD:Animal Messenger:
Anointment:
5e SRD:Antipathy/Sympathy:
Arrow of Force:
Awful Joke:
5e SRD:Bane:
Bardcraft:
Beguile Person:
Bestial Bloodlust:
Bind Lesser Being:
5e SRD:Bless:
Call of Sussura: All undead creatures within range must make a Wisdom saving throw to avoid falling into a trance.
5e SRD:Calm Emotions:
Cantillate:
Catnap:
Cause Unease:
Charm Monster:
5e SRD:Charm Person:
5e SRD:Command:
Compel Suicide:
5e SRD:Compelled Duel:
5e SRD:Compulsion:
5e SRD:Confusion:
Control Monster:
Control Person:
Control Plants:
Crabbo's Grasp:
5e SRD:Crown of Madness:
Crushing Despair: You cause crushing despair that dampens the spirts of those hit.
Dark Soul:
Dark Stigmata:
Daze: Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the start of your next turn.
Demand Duel:
Devilish Charm:
Dire Charm:
5e SRD:Dissonant Whispers:
Divine Intervention:
5e SRD:Dominate Beast:
5e SRD:Dominate Monster:
5e SRD:Dominate Person:
OGC:Dreaming Tide:
Earthen Onslaught, Dagger:
Earthen Onslaught, Handaxe:
Earthen Onslaught, Mace:
Earthen Onslaught, Quarterstaff:
Ebb And Flow, Dagger:
Ebb And Flow, Handaxe:
Ebb And Flow, Quarterstaff:
Ebb And Flow. Mace:
Enchant Item:
Enemies Abound:
Ensemble of Elegance:
5e SRD:Enthrall:
Erase History:
Erase Memory: Make everyone forget that time you were naked in public.
5e SRD:Feeblemind:
Fire of Cupid:
Fits o' Laughter:
Flame Edged Bolts:
Fleeting Distraction:
Form Contract:
5e SRD:Friends:
5e SRD:Geas:
Good Hope:
Greater Zone of Euphemisms:
Greed:
Halo:
Heartbreaker: Happy Valentine's Day! You attempt to charm a humanoid you can see within range with a literal chest-piercing blow.
5e SRD:Heroism:
5e SRD:Hex:
5e SRD:Hideous Laughter:
5e SRD:Hold Monster:
5e SRD:Hold Person:
Imbue Personality:
Instil Fear:
Instil Madness:
5e SRD:Irresistible Dance:
Languor:
Last Laugh:
Lesser Confusion:
Lesser Zone of Euphemisms:
Lovers Quarrel (5e Equipment):
Lullaby:
Magnitude-Based Spellcasting (5e Sourcebook)/Animal Whisperer:
Mantle of Command:
Mass Mental Binding:
Mass Mind Wipe:
5e SRD:Mass Suggestion:
Mental Bindings:
Mesmerising Shade:
Mesmerize:
Mind Control:
Mind Switch:
Mind Wipe:
Minor Inconvenience:
5e SRD:Modify Memory:
Nauseate:
Nilin's Bolt:
OGC:Dreaming Tide:
Omen:
Phoenix Phantom:
Power Word Break:
Power Word Die:
Power Word Forget:
5e SRD:Power Word Kill:
Power Word Pacify:
Power Word Pain:
Power Word Sit:
5e SRD:Power Word Stun:
Promised Walk of Peace: You hobble all creatures in range. Each target must succeed a Constitution saving throw, or have their speed halved for the duration.
Psychic Attack:
Psychic Hammer:
Puppet:
Purge Evil or Good:
Reflections of Things that Were:
Reinforcement:
Rend:
Scathing Insult:
Scream of Agony:
Selective Invisibility:
Self-Destruct:
Shadow Surge:
Shard of Hope:
5e SRD:Sleep:
Song of Courage:
Soul Puppet:
Steal Voice:
Stone Sleep:
Strokov's Instinctive Defense:
Stupefy:
Stupify: You rob a creature of rational thought.
Sudden Awakening:
5e SRD:Suggestion:
Synaptic Static:
True Mind Switch:
Twitch:
5e SRD:Vicious Mockery:
Voice of Shadow:
Winds Of Chaos, Dagger:
Winds Of Chaos, Handaxe:
Winds Of Chaos, Mace:
Winds Of Chaos, Quarterstaff:
Workaholic: By casting the spell the target you have chosen is forced to do menial tasks and chores wherever they are currently located (including the tidying up of a forest or dungeon).
Wrathful Arrow:
5e SRD:Zone of Truth: The part "]]" of the query was not understood.

Results might not be as expected.

Evoc
5e Evocation Spells:
5e SRD:Acid Arrow: A shimmering green arrow streaks toward a target within range and bursts in a spray of acid.
5e SRD:Arcane Hand: You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range.
5e SRD:Arcane Sword: You create a sword-shaped plane of force that hovers within range.
5e SRD:Blade Barrier: You create a vertical wall of whirling, razor-sharp blades made of magical energy.
5e SRD:Blinding Smite: The next time you hit a creature with a melee weapon attack during this spell's duration, your weapon flares with bright light, and the attack deals an extra 3d8 radiant damage to the target.
5e SRD:Branding Smite: The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike.
5e SRD:Burning Hands: As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips.
5e SRD:Chain Lightning: You create a bolt of lightning that arcs toward a target of your choice that you can see within range.
5e SRD:Chromatic Orb: You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create.
5e SRD:Cone of Cold: A blast of cold air erupts from your hands.
5e SRD:Contingency: You cast that spell–called the contingent spell–as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs.
5e SRD:Continual Flame: A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
5e SRD:Cure Wounds: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.
5e SRD:Dancing Lights: You create up to four torch-sized lights within range,making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration.
5e SRD:Darkness: Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration.
5e SRD:Daylight: A 60-foot-radius sphere of light spreads out from a point you choose within range.
5e SRD:Delayed Blast Fireball: A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration.
5e SRD:Divine Favor: Your prayer empowers you with divine radiance.
5e SRD:Divine Word: You utter a divine word, imbued with the power that shaped the world at the dawn of creation.
5e SRD:Earthquake: You create a seismic disturbance at a point on the ground that you can see within range.
5e SRD:Eldritch Blast: A beam of crackling energy streaks toward a creature within range.
5e SRD:Faerie Fire: Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice).
5e SRD:Fire Bolt: You hurl a mote of fire at a creature or object within range.
5e SRD:Fire Shield: Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet.
5e SRD:Fire Storm: A storm made up of sheets of roaring flame appears in a location you choose within range.
5e SRD:Fireball: A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame.
5e SRD:Flame Blade: You evoke a fiery blade in your free hand.
5e SRD:Flame Strike: A vertical column of divine fire roars down from the heavens in a location you specify.
5e SRD:Forcecage: An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range.
5e SRD:Freezing Sphere: A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere.
5e SRD:Guiding Bolt: A flash of light streaks toward a creature of your choice within range.
5e SRD:Gust of Wind: A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell’s duration.
5e SRD:Hallow: You touch a point and infuse an area around it with holy (or unholy) power.
5e SRD:Heal: A surge of positive energy washes through the creature, causing it to regain 70 hit points.
5e SRD:Healing Word: A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier.
5e SRD:Hellish Rebuke: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
5e SRD:Ice Storm: A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range.
5e SRD:Light: Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
5e SRD:Lightning Bolt: A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose.
5e SRD:Magic Missile: You create three glowing darts of magical force.
5e SRD:Mass Cure Wounds: A wave of healing energy washes out from a point of your choice within range.
5e SRD:Mass Heal: A flood of healing energy flows from you into injured creatures around you.
5e SRD:Mass Healing Word: As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier.
5e SRD:Meteor Swarm: Blazing orbs of fire plummet to the ground at four different points you can see within range.
5e SRD:Moonbeam: A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range.
5e SRD:Prayer of Healing: Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier.
5e SRD:Prismatic Spray: Eight multicolored rays of light flash from your hand.
5e SRD:Ray of Frost: A frigid beam of blue-white light streaks toward a creature within range.
5e SRD:Resilient Sphere: A sphere of shimmering force encloses a creature or object of Large size or smaller within range.
5e SRD:Sacred Flame: Flame-like radiance descends on a creature that you can see within range.
5e SRD:Scorching Ray: You create three rays of fire and hurl them at targets within range.
5e SRD:Sending: You send a short message of twenty-five words or less to a creature with which you are familiar.
5e SRD:Shatter: A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range.
5e SRD:Shocking Grasp: Lightning springs from your hand to deliver a shock to a creature you try to touch.
5e SRD:Spiritual Weapon: You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.
5e SRD:Sunbeam: A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line.
5e SRD:Sunburst: Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range.
5e SRD:Thunderwave: A wave of thunderous force sweeps out from you.
5e SRD:Tiny Hut: A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration.
5e SRD:Wall of Fire: You create a wall of fire on a solid surface within range.
5e SRD:Wall of Force: An invisible wall of force springs into existence at a point you choose within range.
5e SRD:Wall of Ice: You create a wall of ice on a solid surface within range.
5e SRD:Wall of Stone: A nonmagical wall of solid stone springs into existence at a point you choose within range.
5e SRD:Wind Wall: A wall of strong wind rises from the ground at a point you choose within range.
Abate:
Absolute Darkness:
5e SRD:Acid Arrow:
Acidic Blast:
Acidic Bolt:
Aerostrike:
Aether: Ascent:
Aether: Quickdraw:
Afraid of the dark:
Afterburner:
Aganazzar’s Scorcher:
Agni Shine:
Air Slash:
Almighty Strike:
Annihilation:
Apocalypse from the Sky:
Arcana Rune:
Arcane Attraction:
Arcane Bolt:
Arcane Diffusion Bomb:
Arcane Explosion:
Arcane Fusion:
5e SRD:Arcane Hand:
Arcane Smite:
Arcane Sneak Attack:
Arcane Strike:
5e SRD:Arcane Sword:
Arrow of Dusk:
Ashkin's Spazzledazzle:
Assquake:
Astral Cannon:
Astral Guardian:
Astral Light:
Astral Release:
Atomic Bolt:
Aura Magister (5e Class):
Aura of Victory:
5e SRD:Aura of Vitality:
Avalanche:
Aysa's Plasma Cage: A cage of plasma erupts from your fingers to encase your target in heat.
User:Babosa/Simple/spells:
Babu Slime: You begin to sweat an acidic slime from your pores that damages your attackers.
Bane Bow:
Begone Thot:
Black Candle:
Black Fire:
Black Snow:
5e SRD:Blade Barrier:
Blade Lightning:
Blast:
Blast Cast:
Blastbolt: An explosive blast of force erupts from your palm.
Blasting Bolt:
Blazer:
Blazing Slash:
Blazing Smite:
Blinding Smite:
Bolt Strike:
Bolt of Time:
Bombos:
Booming Blade:
Borca's Improbability Zone:
Boreal Strike:
Bounding Flame:
5e SRD:Branding Smite:
Breath of Malice:
5e SRD:Burning Hands:
Burning Orbs:
Bèta Radiation: You release a radioactive ray of Bèta Radiation.
Calamitous Strike:
Cascade of Thunder:
Cataclysm:
Chain Heal:
5e SRD:Chain Lightning:
Chaos Blade:
Chaos Bolt:
Chaos Hand:
Chaos Orb:
Chaos Storm:
Chaotic Rocket: A ball trailing ribbon of multicolored light is lobbed from the caster, producing utterly random and chaotic sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
Chaotic Smite:
Charged Weapon:
Chill Rune:
Choke:
Chord:
Chords of Dissonance:
Chromatic Explosion:
5e SRD:Chromatic Orb:
Chromatic Spray:
Clockwork Sphere:
Combustion:
Concuss:
Conduct:
5e SRD:Cone of Cold:
Contained Apocalypse:
5e SRD:Contingency:
5e SRD:Continual Flame:
Coral Blast:
Corroding Strike:
Corrosive Flame:
Corrosive Hands:
Crash and burn:
Crono's Energy:
Crown of Stars:
5e SRD:Crusader's Mantle:
Crushing Wave:
Cryonis: Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10.
Crystal Wave:
5e SRD:Cure Wounds:
Cyclone:
5e SRD:Dancing Lights:
Danmaku:
Dark:
Dark Beam:
Dark Flare:
Dark Force:
Dark II:
Dark III:
Dark Orb:
Dark Striking Thunder:
Dark Swathe:
Darkbolt:
5e SRD:Darkness:
Darude:
Dawn:
Dawnbrand:
5e SRD:Daylight:
Dead Man's Volley: You manifest and hurl a ball of electric energy at a creature or object you can see within range.
Delay:
5e SRD:Delayed Blast Fireball:
Delayed Blast Time Bomb:
Destinguish:
Destructive Slash:
Dhoulramses' Glutinous Flame:
Diluvian Wave:
Din's Fire:
Discord Bolt:
5e SRD:Divine Favor:
Divine Power:
Divine Punishment:
Divine Ruin:
Divine Spark:
Divine Strike:
5e SRD:Divine Word:
Double-Edge Dance:
Dovar's Brutal Beam:
Dragon Meteor:
Dragon Rend: You rip through the air with magically-manifested dragon claws, evoking gales of wind to cut through foes.
Dragon's Breath:
Drill Beam:
Durnash's Flames:
Dusk and Dawn:
Earth Rune:
Earth Shatter:
Earth Spike: You manifest a spike of earth to hurl at a creature or object within range.
Earth Tremor:
5e SRD:Earthquake:
Eclipse Life:
Eilistraee's Moonfire:
Eldrige Blast:
Eldritch Blade:
5e SRD:Eldritch Blast:
Eldritch Burst:
Eldritch Cannon:
Eldritch Flame:
Eldritch Rebuke:
Eldritch Strike:
Elemental Armor:
Elemental Arrow:
Elemental Blade:
Elemental Blast:
Elemental Blow:
Elemental Bolt:
Elemental Maelstrom:
Elemental Storm:
Elemental Strike:
Elemental Weapon, Variant:
Elemental Wrath:
Ember Strike:
Emberbolt: Focus and swing with fire flying through the gaps in your fingers.
Emit Spores:
Energizing Smite:
Energy Beat:
Energy Burst:
Enhanced Permanency:
Entropy:
Ephemeral Storm:
Eradication Flame:
Eruption:
Eruption Counter:
Exploding Spaghetti Meteor:
Explosion:
Extrasensory Strike:
Eye of the Storm:
5e SRD:Faerie Fire:
Fallen Meteor:
Fantasy Heaven:
Fantasy Seal:
Farron's Dart:
Faust's Card Flourish:
Fiend Fire:
Fiendish Claws:
Fiery Disengage:
Firaga IV:
5e SRD:Fire Bolt:
Fire Dragon's Iron Fist:
Fire Dragon's Wing Attack:
Fire Flow:
Fire Orb:
5e SRD:Fire Shield:
Fire Splash:
Fire Spray:
5e SRD:Fire Storm:
Fire Tornado:
Fire Volley:
Fire Whip:
Fire shot:
5e SRD:Fireball:
Firebeads:
5e SRD:Flame Blade:
Flame Charge: Your body is launched forward with magical force, and your weapon is lit with magical flame as you strike all creatures in your path.
Flame Ring:
Flame Spiral:
5e SRD:Flame Strike:
Flare Blade:
Flare Blitz:
Flare Counter:
Flare Shot:
Focus Flame:
Force:
Force Beam:
Force Cannon:
Force Nova:
5e SRD:Forcecage:
Forceful Breeze:
Forceful Flash:
Forceful Hand:
Forceful Strike:
Forcewave:
5e SRD:Freezing Sphere:
Freidyne:
Frigid Smite:
Frost Bolt:
Frost Breath:
Frostball:
Frostbite:
Frostfire Bolt:
Froststrike:
Frostwave: A spray of crystal laden cold sweeps out from you to deter movement.
Frozen Tomb:
Gamma Radiation:
Ganon's Fist:
Gaseous Death:
Generic Off-the-Shelf Multipurpose Power Blast Spell:
Geyser:
Glacial Pass:
Glacier:
Glare:
God Hammer:
Gorgath's Rock-Volver:
Gravity Force:
Greater Contingency: You cast that spell–called the contingent spell–as part of casting greater contingency, expending spell slots for both, but the contingent spell doesn’t come into effect.
Greater Heal:
Green-Flame Blade:
Guardian of the Living:
5e SRD:Guiding Bolt:
5e SRD:Gust of Wind:
Hailstone:
5e SRD:Hallow:
Halo of Rejuvenation:
Halt:
Hand of Oblivion:
Hands of Elements:
Hart's Incredibly Hot Lightning Laser:
Hateful Lance:
Haunting Whispers:
5e SRD:Heal:
Healer of Multitudes:
Healing Dagger:
Healing Rain:
Healing Touch:
Healing Wind:
5e SRD:Healing Word:
Heat Beam:
Heated Hands:
Heavenly Fall:
Heavenly Lightning:
Heavenly Rebuke:
Heavenstrike:
Hellfire:
Hellfire Storm:
Hellfire, Variant:
5e SRD:Hellish Rebuke:
Heritage Rebuke:
Hershey Squirt: On a failed save the target's bowels loosen and they poop themselves and until the start of your next turn attacks made against the target have advantage.
Hiemalis (5e Class):
High Ancient Strike:
Holy Blade:
Holy Exodus:
Holy Weapon:
Homing Shards:
Ice Beam:
Ice Eruption:
Ice Reave:
Ice Shards:
Ice Spear:
Ice Spike:
5e SRD:Ice Storm:
Ice Wave: After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward.
Icicle Crash:
Ignites:
Ignitions:
Ijuyr's Symphony:
Illumination:
Imbue with Spell Ability:
Immolation:
Incinerating Impacts:
Inquisitor's Strike:
Instil Pain:
Instrument of Life:
Invisibility Purge:
Iridescent Ray:
Isaac's Missile Swarm:
Judgement:
Kinetic Garrote:
Kinetic Throw:
Kiss of the Petals:
Kraken's Tentacle:
Last Act:
Lava Burst:
Life Seed:
5e SRD:Light:
Light Beam:
Light Binding:
Light Drive:
5e SRD:Lightning Bolt:
Lightning Field: A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
Lightning Lure:
Lightning Orb:
Lightning Rush:
Lightning Spear:
Lightning Surge:
Lindworm Conflagration:
Lingering Flame:
Lucent Singularity:
Lucky Star:
Lunar Serenity:
Maddening Darkness:
Maelstrom:
Mage Fist:
Magic Brand:
Magic Burst:
5e SRD:Magic Missile:
Magic Missile Storm:
Magic Warhead:
Malcador’s Fallen Star:
Mass Arcane Cure:
5e SRD:Mass Cure Wounds:
5e SRD:Mass Heal:
5e SRD:Mass Healing Word:
Mass Immolation:
Master Spark:
Maya's Symphony:
Meateor:
Melf's Minute Meteors:
Mending Darkness: Lay your hands on a target and channel the dark power of Urei into them, causing them regain hit points equal to 1d4 + your spellcasting ability modifier.
Mending Sinews:
Metaphysical Smite:
5e SRD:Meteor Swarm:
Mind Blast:
Mindshriek:
5e SRD:Moonbeam:
Moonblast:
Moonburst:
Mordenkainen's Force Missiles:
My Special Attack:
Mùspelflame:
Nahal's Reckless Dweomer: Intentionally create a wild surge, with a SLIGHT chance of casting the intended spell
Nexus Weapon:
Niflbolt:
O'Bannon's Siege Missiles:
Orion's Bolt:
Overload:
Pancea:
Permanency:
Permanency, Variant: A spell cast with another spell causing to become permanent.
Phoenix Wave:
Phoenix strike:
Pillar of Flame:
Pillar of Sand:
Pixie Storm:
Planar Superposition:
Poison Bolt:
Poison Matrix:
Polar Ray:
Power Beam:
Power Bolt:
5e SRD:Power Word Heal:
Powerful Strike (5e Cantrip):
5e SRD:Prayer of Healing:
Prismatic Bow:
5e SRD:Prismatic Spray:
Psion Beacon:
Psionbolt:
Psionic Kunai:
Psionic Strike:
Psionova: You create a psionic shockwave.
Psybeam:
Psyblast:
Psyche Drain, Variant:
Psychic Scream:
Psychokinesis: You fling an object weighing up to 10 pounds within range towards another point within range.
Pulverize:
Push:
Pyroclasmic Unmake:
Quadon's intense pain:
Quantum Shift:
Quincy's Epic Hammer:
User:Quincy/Energy Wave: A pulse of Energy that blasts all Characters in The line you choose away.
Radiant Blade:
Radiant Flame Blade:
Radiant Flare:
Radiant Lance:
Radiant Pulse:
Radiant Song:
Radiant Splash:
Railgun: You extend your arm and flick the metal piece at the target. Elemental forces then propel the metal piece towards a creature or object in a flash of light.
Rain Blast:
Rapid Acceleration:
5e SRD:Ray of Frost:
Ray of Light:
Recite Scripture:
Reflexive Shot (5e spell):
Regeneration:
Remote Bomb: You magically create in your open palm either a bluish-white sphere or cube rigged to explode.
Replenishment:
5e SRD:Resilient Sphere:
Resonant Shockwave:
Resonating Mind:
Retribution:
Revert Time:
Riddle (5e spell):
Rip Through Time:
Rock Wave:
Royal Diamond Ring:
Royal Flare:
Rune Blast: You blast an object or creature in range with a magical rune that can inflict different types of damage.
5e SRD:Sacred Flame:
Sacrifice Sanity:
Sandblast:
Sandcast:
Sapphire Hail: Rain down bolts of sapphire energy, devastating your enemies.
Sapping Smite:
Scintillating Sphere:
5e SRD:Scorching Ray:
Sealing Strike:
Searing Blow:
Searing Light:
5e SRD:Searing Smite:
5e SRD:Sending:
Serac:
Severed Rift:
Shadow Axe:
Shadow Hood:
Shadow Storm:
Shadowcery:
Shartrund's Energy Blade:
5e SRD:Shatter:
Shenanigan:
Shine:
Shining Force Blast:
Shock of Flame:
Shocking Bolt:
5e SRD:Shocking Grasp:
Shocking Reaction:
Shoulder Touch:
Sickening Radiance:
Silver Bullets of Paradise:
Sky-Fury Bolt:
Slashing Darkness:
Slimebolt:
Smite Rune:
Solar/Lunar Blast:
Sonic Implosion:
Soul Arrow:
Soul Spear:
Sound Burst:
Spark Shower:
Spectral Hammer:
Spectral Hand:
Spellbreaking Smite:
Spellfire:
Spellstrike:
Sphere of Flames:
Sphere of Ruin:
Spin Attack: Make one melee attack roll with a weapon against all creatures within the range of this spell, excluding yourself.
5e SRD:Spiritual Weapon:
Splashing Spit:
Splitting Orb:
Staggering Smite:
Star Blast:
Star Fire:
Stardown:
Starlight Bolt:
Step of Respite:
Stone Bolt:
Stone Drill:
Stoneburst:
Storm Front:
Storm Rune:
Storm Sphere:
Stormblast:
Stormstrike:
Strands of Life:
Strokov's Flying Projectile:
Summon Rain:
Sun Strike: If you hit, your weapon flares up with the light of the sun, empowering your attack.
5e SRD:Sunbeam:
5e SRD:Sunburst:
Sunlight:
Swiftbolt:
Swirling Storm: For the duration, swirling winds and wild arcs of lightning surround you, causing several effects.
Sympathetic Vibrations:
5e SRD:Telepathy:
Temporal Link:
The Dungeon Masters Key:
Thumb Trick:
Thunder:
Thunder Down Under: A creature of your choice within range must succeed a Constitution saving throw or release a fart so epic it takes damage.
Thunderclap:
Thunderous Roar:
5e SRD:Thunderous Smite:
Thunderous Strike:
5e SRD:Thunderwave:
Thunderwhip:
Tile of Fire:
Time Bomb:
Time Trap: Raising your hand and pointing an open palm at a target in range you mutter the Astral words for Time, Stop, and Trap as a dome of Astral Energy forms around your target, time within the dome has stopped flowing.
5e SRD:Tiny Hut:
To Ashes:
Tractor Cannon:
Tri-Disaster:
5e SRD:Tsunami:
Turdnado:
Twin Bolts of Demonfire:
Unholy Flame:
Vacuum:
Valkyrie Strike:
Venom Strike:
Venomous Spit: You twist your body back then snap forward with a hissing open maw releasing a venomous spit.
Venomous Spit, Variant: You twist your body back then snap forward with a hissing open maw releasing a venomous spit.
Venomous Succor: Your touch causes a searing poison to burn quickly through a creature’s wounds.
Vent Anger:
Viktor's Teachings For Adran:
Violet Inferno:
Vitriolic Sphere:
Void Bolt:
Void Bombard:
Void Burst:
Void Rupture:
Voidbolt:
5e SRD:Wall of Fire:
5e SRD:Wall of Force:
5e SRD:Wall of Ice:
Wall of Light:
Wall of Sand:
5e SRD:Wall of Stone:
Wall of Tentacles:
Wall of Water:
Warding Wind:
Water Bolt:
Water Cube:
Water Volley:
Water Whip: You summon a long, rubbery whip of pure water to lash out a creature or object in range.
Water of Life:
Wave of Obliteration: With a guttural roar, you unleash a wave of thunderous power in every direction around you.
Weight of 1000 Years:
Whirligig:
Whirlwind:
Wild Surge:
Wild Winds of Chaos:
Wildfire:
5e SRD:Wind Wall:
Witchfire:
Wizzro's Blast: You push both hands forward to blast a searing beam of life-draining energy.
Word of Radiance:
Wrath of Nature:
5e SRD:Wrathful Smite:
Wyvern Watch:
Ya Basic:
Zap Bolt:
Zodiac Strike:
Zone of Frost:
Zone of Power:
Zuzar's Flaming Laser Sword:
Ætheric Aura:
Ætherstorm: The part "]]" of the query was not understood.

Results might not be as expected.

Illus
5e Illusion Spells:
5e SRD:Arcanist's Magic Aura: You place an illusion on a creature or an object you touch so that divination spells reveal false information about it.
5e SRD:Blur: Your body becomes blurred, shifting and wavering to all who can see you.
5e SRD:Color Spray: A dazzling array of flashing, colored light springs from your hand.
5e SRD:Creation: You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar.
5e SRD:Disguise Self: You make yourself–including your clothing, armor, weapons, and other belongings on your person–look different until the spell ends or until you use your action to dismiss it.
5e SRD:Dream: This spell shapes a creature’s dreams.
5e SRD:Fear: You project a phantasmal image of a creature’s worst fears.
5e SRD:Greater Invisibility: You or a creature you touch becomes invisible until the spell ends.
5e SRD:Hallucinatory Terrain: You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain.
5e SRD:Hypnotic Pattern: You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range.
5e SRD:Illusory Script: You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
5e SRD:Invisibility: A creature you touch becomes invisible until the spell ends.
5e SRD:Magic Mouth: You implant a message within an object in range, a message that is uttered when a trigger condition is met.
5e SRD:Major Image: You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube.
5e SRD:Minor Illusion: You create a sound or an image of an object within range that lasts for the duration.
5e SRD:Mirage Arcane: You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
5e SRD:Mirror Image: Three illusory duplicates of yourself appear in your space.
5e SRD:Mislead: You become invisible at the same time that an illusory double of you appears where you are standing.
5e SRD:Phantasmal Killer: You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature.
5e SRD:Phantom Steed: A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range.
5e SRD:Programmed Illusion: You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs.
5e SRD:Project Image: You create an illusory copy of yourself that lasts for the duration.
5e SRD:Seeming: This spell allows you to change the appearance of any number of creatures that you can see within range.
5e SRD:Silence: For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.
5e SRD:Silent Image: You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube.
5e SRD:Simulacrum: You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell.
5e SRD:Weird: Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them.
Ancient Path:
5e SRD:Arcanist's Magic Aura:
Aura of Invisibility:
Avian Assault:
User:Babosa/Simple/spells:
Beastmask:
Blinding Flash: A creature within range is subjected to a blinding flash before its eyes.
5e SRD:Blur:
Calder's Starry Sky:
Call Society:
Chameleon:
Chloromorpho: You change the color of a touched object or willing creature for the duration of this spell.
Circle of Privacy:
Coin Bag:
Color:
5e SRD:Color Spray:
Conceal Item:
Concealment: Creatures must make a Wisdom save to notice a specific, small item magically guised on your person.
5e SRD:Creation:
Creeping Darkness:
Dancing Shadows:
Deceiving Bolt:
Deepen Shadows:
Deepen Shadows, Variant:
5e SRD:Disguise Self:
Doomhound: A horrifying visage of a dark hound haunts the target relentlessly
Dovar's Disturbing Diversion:
Drawmij's Scent Mask:
5e SRD:Dream:
Echo Spell:
Echoes:
OGC:Eclipse:
Eclipse:
Elonia's Glamer:
Ephemeral Image:
Fade: Immediately after taking damage, you fade from view and become harder to hit and locate.
False Tracks:
False Vision:
5e SRD:Fear:
Fool's Gold:
Fool's Speech:
Gorgon's Glare:
Greater Disguise Self:
5e SRD:Greater Invisibility:
Hallucinate:
5e SRD:Hallucinatory Terrain:
Harrowing Insanity:
Horrific Visage:
Hush:
Hush (5e spell):
5e SRD:Hypnotic Pattern:
Ice Assassin:
Illusionary Box:
Illusoid:
Illusory Dragon:
5e SRD:Illusory Script:
Instant Audience:
5e SRD:Invisibility:
Invisibility to Undead:
Landscape of Fear:
Leomund's Trap:
5e SRD:Magic Mouth:
5e SRD:Major Image:
Mental Prison:
Microcosm:
5e SRD:Minor Illusion:
Mirage:
5e SRD:Mirage Arcane:
Mirage of Despair:
5e SRD:Mirror Image:
5e SRD:Mislead:
Moon Rune:
Mordenkain's Spirit Burst:
Muffle:
Net of Shadows:
Nightmare:
Nightscar:
OGC:Eclipse:
Obscure Illumination:
Other:
Perfect Illusory Self:
5e SRD:Phantasmal Force:
5e SRD:Phantasmal Killer:
Phantom Arms and Armor:
5e SRD:Phantom Steed:
Placebo:
Polarize:
Poof:
5e SRD:Programmed Illusion:
5e SRD:Project Image:
5e SRD:Seeming:
Shadow Blade:
Shadow Blink:
Shadow Evocation:
Shadow Garrote:
Shadow Mist:
Shadow Walk:
Shadow Well:
Shady Visage:
Sight Eclipsed:
5e SRD:Silence:
5e SRD:Silent Image:
Silhouette:
Silhouette, Variant:
5e SRD:Simulacrum:
Sinister Surroundings:
Smoke Screen:
Split Causality:
Spook:
Starry Revelations:
Total Craft Variant:
Turning Tables:
Unearthly Chorus:
Voyage into Shadow:
Warding Flare:
5e SRD:Weird:
Zone of Silence: The part "]]" of the query was not understood.

Results might not be as expected.

Necro
5e Necromancy Spells:
5e SRD:Animate Dead: This spell creates an undead servant.
5e SRD:Astral Projection: You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).
5e SRD:Bestow Curse: You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell.
5e SRD:Blight: Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
5e SRD:Blindness/Deafness: You can blind or deafen a foe.
5e SRD:Chill Touch: You create a ghostly, skeletal hand in the space of a creature within range.
5e SRD:Circle of Death: A sphere of negative energy ripples out in a 60-foot-radius sphere from a point within range.
5e SRD:Clone: This spell grows an inert duplicate of a living creature as a safeguard against death.
5e SRD:Contagion: Your touch inflicts disease.
5e SRD:Create Undead:
5e SRD:Eyebite: For the spell’s duration, your eyes become an inky void imbued with dread power.
5e SRD:False Life: Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
5e SRD:Finger of Death: You send negative energy coursing through a creature that you can see within range, causing it searing pain.
5e SRD:Gentle Repose: You touch a corpse or other remains. For the duration, the target is protected from decay and can’t become undead.
5e SRD:Harm: You unleash a virulent disease on a creature that you can see within range.
5e SRD:Inflict Wounds: Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
5e SRD:Magic Jar: Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component.
5e SRD:Raise Dead: You return a dead creature you touch to life, provided that it has been dead no longer than 10 days.
5e SRD:Ray of Enfeeblement: A black beam of enervating energy springs from your finger toward a creature within range.
5e SRD:Resurrection: You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points.
5e SRD:Revivify: You touch a creature that has died within the last minute. That creature returns to life with 1 hit point.
5e SRD:Spare the Dying: You touch a living creature that has 0 hit points. The creature becomes stable.
5e SRD:Speak with Dead: You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose.
5e SRD:True Resurrection: You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature’s soul is free and willing, the creature is restored to life with all its hit points.
5e SRD:Vampiric Touch: The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds.
Abi-Dalzim's Horrid Wilting:
Abyssal Pet:
Agonizing Smite:
Anesthesia:
Animal Resurrection:
5e SRD:Animate Dead:
Animate Dead Legion:
Animate Shadow:
Animate Stal:
5e SRD:Astral Projection:
5e SRD:Bestow Curse:
Bind Skeletal Familiar:
Black Arrow:
Black Storm:
Bleeding Strike:
5e SRD:Blight:
5e SRD:Blindness/Deafness:
Blood Bind:
Blood Blade:
Blood Boiling:
Blood Rain:
Blood Spear:
Blood Transfer:
Bloodbridge:
Bloodbridge, Variant:
Bloodtap:
Bodysnatch:
Boil Blood:
Bone Pile:
Bonesword:
Brand of Undeath:
Break:
Capture Soul:
Cause Fear:
Chain Pain:
5e SRD:Chill Touch:
5e SRD:Circle of Death:
5e SRD:Clone:
Coagulate:
Conjure Wraith:
Conspiracy Theory:
Consume Essence:
Consumptive Malice:
Consumptive Touch:
5e SRD:Contagion:
Control Undead:
Corpse Explosion:
Create Guardian:
Create Soul Gem:
5e SRD:Create Undead:
Crimson Enhancement:
Crimson Skin:
Critterkill:
Curse Water: This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water.
Cursed Tablet:
Danse Macabre:
Dark Chant:
Dark Dive: You grab hold of a creature you can touch and drain its life force until it breaks free.
Dark Exchange:
Dark Orb, Variant:
Dark Transport:
Dark World:
Death Armor:
Death Blade:
Death Blade, Variant:
Death Blossom:
Death Bolt:
Death Cloud:
Death March:
Death Touch:
Death's Garrote:
Death's Scythe:
Death's Touch:
Deathly Servant:
Deathwatch:
Defibrilate:
Demonic Visage:
Denaliah's Dark Chains:
Desecration:
Desolation Aura:
Drain:
Energy Drain:
Enervation, Variant:
Enlighten Undead:
Ernesh, The Marked (5e Creature):
Eversion: With a single gesture, you turn the enemy inside out.
5e SRD:Eyebite:
False Death:
5e SRD:False Life:
5e SRD:Feign Death:
5e SRD:Finger of Death:
Flay:
Fleeing Spirits:
Flesh Fails:
Flowing Undead Wrath:
Force Possession:
Freezing Clutch:
5e SRD:Gentle Repose:
Ghostly Hands:
Ghoul Touch:
Greater Animate Dead:
Greater Gentle Repose:
Greater Harmfield:
Grip of Death:
Grum's Fix 'em/Hurt 'em:
Hand of the Undead:
5e SRD:Harm:
Harmfield:
Imbuing Ritual:
Impermanence of Being:
Inflict Minor Wounds:
5e SRD:Inflict Wounds:
Jolt Cadaver:
Life Drain:
Life Fades:
Life Sap:
Life Transference:
Lingering Poison:
5e SRD:Magic Jar:
Man's Best Fiend:
Mass Flesh Fails:
Mass Harm:
Mass Inflict Wounds:
Mass Life Fades: <The chill of the Plane of Shadows seeps into an area
Miasma of Death:
Miasma of Death, Variant:
Mind Kill:
Mind Pain:
Momentary Relapse:
Moth Swarm:
Murder of Moths:
Necromancer's Enervation:
Necromancer's flames:
Necromancer's mask:
Necromantic Summons:
Necropolis:
Necrotic Breath:
Necrotic Overlay:
Necrotic Overlay, Variant:
Necrotic Sickles:
Negative Energy Flood:
OGC:Putrefy Food:
Obfuscation:
Obliterate Soul:
Palpitate:
Poe Reprise: You hurl two spheres of violet-colored poe flame.
Post-Mortem Servitude:
Psyche Drain:
OGC:Putrefy Food:
5e SRD:Raise Dead:
Raise Mount:
Raise dead creature:
5e SRD:Ray of Enfeeblement:
5e SRD:Ray of Sickness:
Recovery blade:
Redemption:
Restore/Bind Soul:
5e SRD:Resurrection:
Resurrection From Beyond:
5e SRD:Revivify:
Sacred Hunting:
Sanguine Mantle:
Sculpt Corpse:
Shadow Warp:
Shadow of Moil:
Shadowblade:
Shadowstrike:
Shrieking Skull:
Song of the Awakened Dead:
Sorcerous Possession:
Soul Bind:
Soul Blade:
Soul Bomb:
Soul Cage:
Soul Claws:
Soul Drain: Your melee attacks sap health from others to bolster yourself.
Soul Slice:
Soul Strike:
Soul Tap:
Soul Transfer:
Soul gathering:
Soul melt:
Soul thief:
Soul-Stealing Fist:
5e SRD:Spare the Dying:
5e SRD:Speak with Dead:
Spectral Scythe:
Spirit Maelstrom:
Steelcurse:
Substitution:
Summon Wight:
Tear:
Tears of Denial:
Thirsting Blade:
Toll the Dead:
Toxic Fumes:
Traitorous Blood:
Transfer Pain:
5e SRD:True Resurrection:
Undead Dragon:
Undead Non-Living Bomb:
Undead party:
Uprooted Sacrifice:
Vampiric Aura:
Vampiric Blade:
5e SRD:Vampiric Touch:
Venomous Ray: A venomous ray or fang lashes out to infect the target creature, which on a hit deals dealing 1d4 piercing damage and 3d4 poison damage.
Viktor's Brand Of Undeath:
Viktor's Dark Transport:
Viktor's Soul Extraction:
Viktor's Soul Fount:
Viktor's Soul Link:
Viktor's Soul Rend:
Viktor's Soul Splinter:
Viktor's Withering Ray:
Wail of the Banshee:
Walk of the Dead:
Wall of Souls:
Water Sucker:
Waves of Exhaustion:
Withering Destruction:
Withering Ray:
Wrath:
Wyrd Reconstruction:
Zeno's Death Summon:
Zombie Infection: The part "]]" of the query was not understood.

Results might not be as expected.

Trans
5e SRD:Alter Self: You assume a different form.
5e SRD:Animal Shapes: Your magic turns others into beasts.
5e SRD:Animate Objects: Objects come to life at your command.
5e SRD:Awaken: After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant.
5e SRD:Barkskin: Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing.
5e SRD:Blink: On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane).
5e SRD:Control Water: Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side.
5e SRD:Control Weather: You take control of the weather within 5 miles of you for the duration.
5e SRD:Create or Destroy Water: You either create or destroy water.
5e SRD:Darkvision (Spell): You touch a willing creature to grant it the ability to see in the dark.
5e SRD:Disintegrate: A thin green ray springs from your pointing finger to a target that you can see within range.
5e SRD:Druidcraft: Whispering to the spirits of nature, you create one of the following effects within range:
5e SRD:Enhance Ability: You touch a creature and bestow upon it a magical enhancement.
5e SRD:Enlarge/Reduce: You cause a creature or an object you can see within range to grow larger or smaller for the duration.
5e SRD:Etherealness: You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane.
5e SRD:Expeditious Retreat: This spell allows you to move at an incredible pace.
5e SRD:Fabricate: You convert raw materials into products of the same material.
5e SRD:Feather Fall: A falling creature’s rate of descent slows to 60 feet per round until the spell ends.
5e SRD:Flesh to Stone: You attempt to turn one creature that you can see within range into stone.
5e SRD:Fly: The target gains a flying speed of 60 feet for the duration.
5e SRD:Gaseous Form: You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration.
5e SRD:Giant Insect: You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration.
5e SRD:Glibness: Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15.
5e SRD:Goodberry: Up to ten berries appear in your hand and are infused with magic for the duration.
5e SRD:Haste: Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns.
5e SRD:Heat Metal: Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot.
5e SRD:Jump: The creature’s jump distance is tripled until the spell ends.
5e SRD:Knock: A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.
5e SRD:Levitate: One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration.
5e SRD:Longstrider: You touch a creature. The target’s speed increases by 10 feet until the spell ends.
5e SRD:Magic Weapon: Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
5e SRD:Meld into Stone: You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration.
5e SRD:Mending: This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
5e SRD:Message: You point your finger toward a creature within range and whisper a message.
5e SRD:Move Earth: You can reshape dirt, sand, or clay in the area in any manner you choose for the duration.
5e SRD:Passwall: A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration.
5e SRD:Plant Growth: This spell channels vitality into plants within a specific area.
5e SRD:Polymorph: This spell transforms a creature that you can see within range into a new form.
5e SRD:Prestidigitation: This spell is a minor magical trick that novice spellcasters use for practice.
5e SRD:Purify Food and Drink: All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.
5e SRD:Regenerate: You touch a creature and stimulate its natural healing ability.
5e SRD:Reincarnate: Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body.
5e SRD:Reverse Gravity: This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range.
5e SRD:Rope Trick: At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
5e SRD:Sequester: By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration.
5e SRD:Shapechange: You assume the form of a different creature for the duration.
5e SRD:Shillelagh: The wood of a club or quarterstaff you are holding is imbued with nature’s power.
5e SRD:Slow: You alter time around up to six creatures of your choice in a 40-foot cube within range.
5e SRD:Speak with Plants: You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
5e SRD:Spider Climb: Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free.
5e SRD:Spike Growth: The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.
5e SRD:Stone Shape: You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose.
5e SRD:Telekinesis: You gain the ability to move or manipulate creatures or objects by thought.
5e SRD:Thaumaturgy: You manifest a minor wonder, a sign of supernatural power, within range.
5e SRD:Time Stop: You briefly stop the flow of time for everyone but yourself.
5e SRD:True Polymorph: You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature).
5e SRD:Water Breathing: This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.
5e SRD:Water Walk: This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat).
5e SRD:Wind Walk: You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud.
5e Transmutation Spells:
Accelerate Self: Uttering the Astral words for Time and Accelerate you feel yourself speed up, to you the world seems to be moving at a snail's pace.
Accelerate/Decelerate:
Accelerator:
Affect:
Alacrity:
Alpha Radiation:
Alter Object:
5e SRD:Alter Self:
Alter Size: You alter the size of a creature or object you can see in range.
Alter Terrain:
5e SRD:Animal Shapes:
Animal madness:
5e SRD:Animate Objects:
Animate Plants:
Animate Rope:
Apotheosis:
Aqua Axe:
Aqua Push: You move a packet water from a water source within range and hurl it to splash into a creature within range.
Arcane Arrow: Within the duration of the spell, the first time you hit with a ranged weapon attack, the projectile explodes with magical energy a moment after hitting a target.
Arcane Storage:
Arcane Strength:
Armor of Flesh:
Army of One:
Aspect of the Hunter:
Atlantean Weapon:
5e SRD:Awaken:
Awaken Ooze:
User:Babosa/Simple/spells:
Baleful Polymorph:
Baleful Regression:
Ballistakinesis:
Bane Shot:
5e SRD:Barkskin:
Bestial Bloodlust, Variant:
Bestial Empowerment:
Blade Bane:
Blade of Grass: You imbue one or two blades of grass with nature's power.
Bless Water: This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
5e SRD:Blink:
Body Enhancement:
Bolster:
Bones of the Earth:
Bonesword, Variant:
Boulders of Winter:
Bulletproof:
Catapult:
Change Sex:
Changestaff:
Channel Divinity:
Chaotic Rift:
Chill Fire: You create an area around yourself that reduces the dangers of fire in the Phlogiston.
Christmas Wish:
Chrono-deceleration:
Chrono-regression:
Chronobleed:
Claws of the Dragon:
Cleanse Wound: A cantrip that provides healing? What is this madness?
Consecrate Weapon:
Construct Homunculus:
Control Flames:
5e SRD:Control Water:
5e SRD:Control Weather:
Control Winds:
5e SRD:Cordon of Arrows:
Craftsmanship: Craft non-magical items with greater speed.
Create Homunculus:
Create Major Helm:
Create Minor Helm:
5e SRD:Create or Destroy Water:
Crushing Gravity:
Crystallized Spell:
Dark Air or Water:
5e SRD:Darkvision (Spell):
Deathly Polymorph:
Decrepit Hands:
Deeppockets: You touch a non-magical set of clothes and fashion it with numerous hand-sized pockets with extra-dimensional interiors.
Dendromorph:
Descent:
Desecrate Weapon:
Disarm:
5e SRD:Disintegrate:
Disintegrating Smite:
Disrupting Weapon:
Distill Essence:
Downy:
Dragon Form:
Dragon's Skin:
Dredge:
5e SRD:Druidcraft:
Duplicate:
Earthbind:
Earthen Bullet:
Elemental Arrows:
Elemental Bane:
Elemental Edge:
Elemental Overlay:
5e SRD:Enhance Ability:
5e SRD:Enlarge/Reduce:
Enroot:
Enspell:
Enternal Memory:
Erase:
Erupting Earth:
5e SRD:Etherealness:
Excarnate Corpse:
Expand/Contract:
5e SRD:Expeditious Retreat:
Explosive Arrow:
Exsanguinate:
Extra:
5e SRD:Fabricate:
Fairy:
5e SRD:Feather Fall:
Feign Life:
Fighting Words:
Firestaff:
Firewater: You touch a volume of water up to 1 pint, and it changes into an equal volume of flammable liquid similar to alcohol.
Fitzgeralts' Inverse Mender:
Flame Arrows:
Flash Freeze:
Flash step:
Flatten Self:
Flatten Target:
Flesh to Bees:
Flesh to Jelly:
5e SRD:Flesh to Stone:
Floor of Ice:
Floormaster's Grasp: You transform part of your body into a giant, clawed, violet-black hand to grab hold of a creature in range.
5e SRD:Fly:
Form of Sea, Air, and Land:
Full Counter:
Fusion: You touch a willing humanoid or beast within one size category of you, and your two bodies merge into one.
Gaiastrike:
5e SRD:Gaseous Form:
Gender Bend:
5e SRD:Giant Insect:
Giant Size:
Glacial Armor:
Glass Cannon: You transmute the surface sand – at an unoccupied space you can see within range – into a cannon made of glass.
Glass Form:
Glass Storm:
5e SRD:Glibness:
Gliding Light: You summon an orb of light which distorts gravity and velocity.
5e SRD:Goodberry:
Grand Alchemy:
Gravity Hammer:
Gravity Surge:
Greater Blade of Grass:
Greater Mending:
Greater Polymorph:
Grove Enroot:
Guardian of Nature:
Gust:
5e SRD:Haste:
Hayzenbyrg’s Superposition:
Heal Wounds:
Healing Fire:
5e SRD:Heat Metal:
Heatvision:
OGC:Herculean Force:
Horace's Hirsute Binding: Causes extreme hair growth that ties itself in knots, restricting enemy movement.
Hyper Compress:
Imbue Harmlessness:
Inferno, Handaxe:
Inferno, Mace:
Inferno, Quarterstaff:
Inversion:
Investiture of Acid:
Investiture of Darkness:
Investiture of Flame:
Investiture of Green:
Investiture of Ice:
Investiture of Lightning:
Investiture of Poison:
Investiture of Sand:
Investiture of Stone:
Investiture of Water:
Investiture of Wind:
Ironwood:
5e SRD:Jump:
Killing Shadows:
Knee-Jerk:
5e SRD:Knock:
Launch Bolt:
Lava Line:
Lengthen Gladius:
Leonardo's Magic Card:
Lesser Polymorph:
Lethal Weapons: Any weapon attack you make inflicts an extra 2d6 bludgeoning, piercing, or slashing damage as appropriate to the weapon.
5e SRD:Levitate:
5e SRD:Lightning Arrow:
Limb Growth:
Liquid Arrow:
Liveoak:
5e SRD:Longstrider:
Luminescent Blessing:
Lungs To Gills:
Magi Mine:
Magia Erebra:
Magic Boulder:
Magic Fang:
Magic Fang, Greater:
Magic Stone:
Magic Talisman:
Magic Vestment:
Magic Warship:
5e SRD:Magic Weapon:
Magnesis: You gain control of one object that is made mostly or entirely of iron in range that you can see, and does not exceed 10 feet in any dimension.
Magnetic Field:
Magnetism:
Magnetize:
Magnokinesis:
Major Polymorph:
Mass Blade Bane:
Mass Exsanguination: Drain the life from your enemies
Mass Polymorph:
Megascale Flight:
5e SRD:Meld into Stone:
5e SRD:Mending:
Mergewall:
5e SRD:Message:
Metabolic Control:
Metal to Wood:
Might of Giants:
Miniaturize:
Minor Animate:
Minor Polymorph:
Mithral Form:
Moat of Lava:
Mold Earth:
Mordenkainen's Magnificent Magical Mauling:
5e SRD:Move Earth:
OGC:Herculean Force:
OGC:Universal Potion:
One with Nature:
Otherworldly Polymorph:
Paradox Rift: On a hit, a creature takes 1d6 necrotic damage as a paradox forms around them making them be briefly nonexistent.
5e SRD:Passwall:
Permanence of Being:
Persistent Harrier:
Phase:
Phoenix Dash:
Pictograph:
Pillar:
5e SRD:Plant Growth:
5e SRD:Polymorph:
Pop:
Power Word Grill:
5e SRD:Prestidigitation:
Primal Savagery:
5e SRD:Purify Food and Drink:
Pyrotechnics:
Queen's Touch:
Quench:
Quicksand:
Quincy's Investiture:
Razor Leaf: You fling scores of razor-sharp leaves, which fly and cut into all creatures in a 30-foot cone originating from you, but then disappear.
Razor Tome: You momentarily transmute several pieces of parchment to have sharp edges, which then fly out to slice a creature in range, before safely returning to your book or hand.
Reality Slash:
Rebirth:
Reflexive Shot: Make a single ranged weapon attack, with a ranged weapon you are wielding, against the creature which would have provoked an opportunity attack.
5e SRD:Regenerate:
Regrowth:
5e SRD:Reincarnate:
Renew Life (5e spell):
Repair:
Repairs:
Reshape Terrain:
Restore:
Reversal:
5e SRD:Reverse Gravity:
Reverse Time:
Righteous Might:
Rite of The Elemental Blood:
5e SRD:Rope Trick:
Rusting Grasp:
Salmon's Leap:
Scholar's Passion:
Seamless Space:
Selo's Accelerando:
5e SRD:Sequester:
Shadow Investiture:
Shadow Time:
Shake Earth:
Shape Flesh:
Shape Water:
5e SRD:Shapechange:
Shift Stone:
5e SRD:Shillelagh:
Skill Empowerment:
Skinbark:
Skywrite:
Slight Polymorph:
Slip:
5e SRD:Slow:
Smoke Ladder:
Softwood:
5e SRD:Speak with Plants:
Spell:
Spell Capture:
Spell Twine:
Spellwise Aura:
5e SRD:Spider Climb:
5e SRD:Spike Growth:
Spike Stones:
Spiritual Arsenal:
Spit Venom:
Split:
Stamp:
Step Up:
5e SRD:Stone Shape:
Stonefists:
Strokov's Ferality Inducer:
Summon Umbra:
Sunder:
Superspeed Spheres:
Sustain:
5e SRD:Swift Quiver:
Sword Trap:
Tablehopper:
Tame:
5e SRD:Telekinesis:
Tenser's Transformation:
5e SRD:Thaumaturgy:
5e SRD:Thorn Whip:
Thoughts of Shadow:
Time Control:
Time Dilation:
5e SRD:Time Stop:
Tiny Servant:
Toshaka's Gift:
Touch Wind:
Transcription:
Transfer Ability:
Transmute Earth:
Transmute Rock:
Transmuted Inventory:
Tree Shape:
Tri-Enchant Weapon:
5e SRD:True Polymorph:
Umbral Body:
Unhinged Willpower:
OGC:Universal Potion:
Vala's Red Powder:
Vengeful Roots:
Venomstrike:
Vitality:
Warclaw:
Warp Dead:
5e SRD:Water Breathing:
Water Tendril:
5e SRD:Water Walk:
Weapon Shift:
Weld:
Wild Cunning:
Willman's Rocktomb:
5e SRD:Wind Walk:
Wood Shape: Reshape one existing piece of inanimate wood within range into any shape that suits your purpose.
Zephyr Strike:
Zone of Reversal: The part "]]" of the query was not understood.

Results might not be as expected.

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