Astral Light (5e Spell)

From D&D Wiki

Jump to: navigation, search
Astral Light
Evocation cantrip
Casting time: 1 action
Range: Self
Components: S
Duration: Concentration


By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air. The astral energy is a light source that sheds dim light in a 10-foot radius from where you start the trail, the trail itself stays until dismissed or until 10 minutes have passed making the trail lose its light but shimmer in the air for up to 8 hours, you cannot see the shimmer unless you have a torch or some kind of light source other then magical.


Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors