Abjur |
- Adloquium Restore some health to an ally and conjure an additional protective shield to safeguard them from further harm.
- Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
- Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
- Block Seed Prevents conception.
- Brand Don't touch my stuff!
- Broken Ward
- Celebrimbor's Battle Glyph A more fighting efficient glyph of warding.
- Corazon's Tiny Glyph A smaller, more efficient Glyph of Warding.
- Countertrip
No more pesky cantrips for you... - Darius's Selfless Shield
- Endure Elements Protection from normal environmental hazards.
- Enhanced Durability A useful spell for temporarily increasing durability by increasing AC and granting temp HP.
- Etzel’s Bolstering Bands An invisible brace made up of thin filaments of force appears against your skin, strengthening your bones.
- False Blade Afraid your 9th level spell might actually kill someone? Well no more!
- Flame Cloak Hurl yourself into a cloak made of fire that damages nearby creatures.
- Flash Sweat You produce a burst of localized heat, drenching you in sweat.
- Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its spellcasting ability modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
- Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
- Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
- Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
- Leonardo's Splinter Shell You throw an a energy shell at a creature.
- Magical Deflect Weaken spells that hit you.
- Mana Shield Create a protective sphere of magical force.
- Mark This is mine, and we both know it.
- Mind Spike, Variant You attempt to interrupt an attack by psionically piercing through the mind of the attacker.
- Mist of Inhibition A translucent magical fog settles around you, impeding motion.
- Prismatic Barrier For a brief time, protect yourself and your allies from damage.
- Protective Barrier
- Repel Pushes any Large or smaller creature or object away from you to a certain distance.
- Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
- Scholar’s Shield Enchant one via touch with an increased armor class.
- Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
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Conj |
- Allowance Create money when you need it, consequences be damned.
- Arcane Runes Create up to three magical, invisible runes on one or more creatures within range to make them easier for you to detect and strike.
- Arcane Tether Conjure a rope that brings two things together
- Attract Summons a Small or Tiny object that you can see to yourself.
- Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
- Blade Shift You teleport your blade into your enemy's flesh.
- Blade Surge You manifest an ethereal aura that turns into an energy weapon to protect you from attackers, hurting them in the process.
- Blue Shield Basically a ridable Tenser's Floating Disk.
- Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
- Bullet Channel the power of Gun Magic™!
- Chaos Control In a green snap of light, you vanish for a moment,
- Conjure Ammunition Conjure a handful of ammunition.
- Conjure Creature The standard summoning spell.
- Conjure Gemstone You can conjure a gemstone.
- Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
- Diamond Storm A cone of "diamonds" shot into the air at your enemies to tear them apart.
- Earthen Servant You summon a small creature made out of earth.
- Eihwaz the Yew Rune Eihwaz is a earthly rune with domain over both healing and poison.
- Feather Glide You conjure a chicken to help stop your fall.
- Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
- Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
- Glintblade Phalanx Creates a phalanx of magical blue translucent blades that rush forth.
- Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
- Hyetomancy Conjure localized rain around yourself.
- Icy Weapon You freeze the air around you to create a weapon of pure ice.
- Isaz the Ice Rune A Rune that when infused with magic can create several effects related to cold energy.
- Kaunan the Fire Rune A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
- Lunae
- Maelstrom, Variant Trap your foes in wind.
- Magic Glintblade Sets up magical blades in the air to be automatically fired after a short period
- Magic Scimitar
- Magnet Orb You conjure an orb that pulls foes towards it.
- Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
- Moist Flame A dripping flame appears in your hand.
- Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
- Morifn’s Deathly Wind A torrent of wind, filled with a poisonous red mist and flying weapons composed of red liquid erupts from your outstretched hand in a direction you choose.
- Planar Calling You summon creatures from other worlds to fight by your side.
- Raven Bolt Summon a bolt of dark energy in the form of a raven and send it flying at a creature or object within range.
- Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
- Shadow Spray
- Shell Kick
- Spell Blade You conjure a blade of force in your free hand.
- Spellblade
- Summon Corpse You summon a corpse, ready for necromancy.
- Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
- Swarm of Pests You cause a cloud of mites, fleas, and other parasites to appear in a 15-foot-radius sphere centered on yourself.
- Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
- Volatile Vortex Spin a weapon wildly around the battlefield, damaging anyone who comes near.
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Div |
- Analyze Analyze grants valuable info for enemies and items.
- Arcane Mark You place your mark upon a subject.
- Bone Read You attempt to perceive the past, using the bones of the deceased to get some insight into what its last moments of its life was.
- Calder's Starry Sky You project a map of the stars into the air.
- Clear Thought You touch a creature to bestow it pristine thought.
- Detect Outsider This spell allows its user to detect whether a creature or object is native to the plane they are in while casting it.
- Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
- Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
- Discern You detect some of a creature's vulnerabilities and immunities.
- Gift of Alacrity
- Glyph of Tracking A more tracking and utility efficient glyph of warding.
- Impart Knowledge A way to quickly and silently communicate complex ideas.
- Know Recipe You touch a piece of food or a potion and learn how to replicate it.
- Know Thy Foe A spell that lets the caster peer into the defenses of their target.
- Master's Touch Makes a target proficient with a held or worn piece of equipment.
- Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
- Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
- Patternweave Gives unique investigative insights into things that seem random.
- Scan Check for the presence of certain things.
- See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
- Shale's Instant Compass Know where you are at all times!
- Speak with David Allows you to speak telepathically with David's past present or future.
- True Glimpse See things as they truly are for a brief moment.
- Truer Strikes
- Weight of 1000 Years, Variant You solidify the memories of every surrounding creature, turning them into a force of harm.
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Ench |
- 6 Feet Back, ALRIGHT! (Grum's Social Distancing) Force a creature to adhere to social distancing staying at least 6 feet away from you.
- Altered Time Dilation
- Bakudo 1 Bakudō # 1: Sai (塞, Restrain) is a Kidō spell.
- Bestial Bloodlust You awaken a target's primal bloodlust and beastly nature.
- Bhahoozun's Hex Manipulate the air in the body of another creature
- Fast Reading Read much faster.
- Find Memory Reach into the depths of your psyche
- Hold Beast The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
- Inflate Ego
- Intimidating Presence You have advantage on intimidation and prevent targets from approaching you.
- Memory Graft Graft a memory onto the mind of one target.
- Mental Bindings The target believes that they are bound
- Mika's Existential Dread You create a lingering sense of psychological trauma in a creature.
- Negate Omnipotence Deny a God their Godlihood.
- Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
- Ordinance Command for wizards and sorcerers
- Otto's Ear Ringing Causes vicious, deafening ear ringing in creatures.
- Phoenix Phantom You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
- Power Word Die You utter a word of power that makes you instantly drop dead.
- Rerange Change your spells range with some limits.
- Reverse Flow Control A spell used by Wave controllers to stop foes or objects in place.
- Ribbit A creature is compelled to only speak in croaks and ribbits, becoming unable to cast spells, but able to breathe both air and water.
- Rune of Distraction You place a distracting, invisible rune on an object.
- Strengthening You fill a creature with the determination to fight.
- Stumbling Fool Render your foes into silly mooks.
- Thought Purge You attempt to halt a creature's train of thought.
- Ventriloquist Force someone to speak the words you wish
- Word of Stumbling Disarm and make prone a target following a wisdom save.
- Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
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Evoc |
- Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
- Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
- Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
- Arc Bolt You conjure an unstable bolt of electricity and fire it toward a target.
- Arcane Smite
- Attract Object A simple trick most people learn as a starting point to magic. Attracting an object to your hand.
- Babu Slime
- Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
- Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
- Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
- Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
- Blast Cast Blast your enemies with elemental power, using the most generic of spells.
- Blink Slash By channeling magic around you, and your blade, you teleport yourself to strike a distant target.
- Burning Orbs Summon and fling a barrage of flaming missiles.
- Chromatic Missile You create two darts made of an energy type of your choice.
- Ciao's Magic Missile You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
- Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
- Corrosive Hands Corrosive liquid sprays and damages targets and metal objects.
- Crackle With Power You ignite yourself with fiery power from the Strixhaven snarl, then channel it into a blast against your opponents.
- Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
- Culdir's Orb of Fire Create a ball of fire, which enhances other spells slung nearby.
- Cyclone A spell that sends a cylinder of air around an area moving creatures about.
- Dark Reach You call on the power of shadows to restrict another's movement.
- Delayed Spell You use your action to focus and upscale your next evocation spell.
- Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
- Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
- Eldritch Rebuke Arcane Energy Rebuke.
- Elemental Strike Imbue Your weapon with magical energy of the element of your choice for a time.
- Energy Ray
- Erratic Bolt A wild and unstable bolt of electricity arcs from your fingertips towards a creature of your choice in range.
- Eruption Counter You prepare yourself for an oncoming strike, and counter it.
- Final Gambit Release a quick, and last, burst of power.
- Fire Shot Poor man's fireball.
- Fire Spin Fire bursts from your hands as you rapidly spin in a circle, blasting enemies
- Fire Whip You create a magical whip of fire that can be used as a melee weapon.
- Flame Burst Bouts of flame burst forth from your body as if trying to escape, damaging nearby enemies.
- Freezing Burst Emit a blast of chilling energy that stops enemies in their tracks.
- Frost Breath You blow a critically cold cloud of frost at your enemies.
- Frost Strike Infuses your weapon with the power of frost.
- Frostwave
- Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
- Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
- Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
- Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
- Hadō Sōren Sōkatsui Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast.
- Hellfire Bolt You make an infernal gesticulation, and a thin blast of hellfire roars towards a creature you can see within range.
- Homing Shards You create 1d4 + 2 frozen shards of ice.
- Homing Soulmass You create several glowing orbs poised to strike instantly.
- Ice Bolt You create a gelid bolt of supercooled water and blast it at a creature you can see within range.
- Ice Shock You exhale a blast of freezing mist at a creature in range.
- Ice Spike A spike made of ice thrusts from the ground towards target creature.
- Ice Wave After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward.
- Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
- Immolation, Variant You set yourself ablaze to torch surrounding foes.
- Imperial Bolt You shoot a pure beam of radiant energy that weakens your target's will.
- Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
- Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
- Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
- Magic Burst Expends all spell slots of one level to create a huge explosion.
- Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
- Miracle Moon Slice and dice your foes with crescent moons.
- Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
- Orion's Bolts You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
- Paddle Star Fire an omnidirectional star that can then be redirected.
- Paralysis Blow You summon black flames on your weapon.
- Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
- Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
- PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
- Psionova
- Railgun
- Rapid Acceleration During Flight, Instantly accelerate to twice your movement speed for one turn
- Remote Bomb
- Revert Time A creature you touch has its wounds revert back in time.
- Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
- Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
- Rock Toss You lift up a small rock and throw it at a target within range.
- Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
- Sakanagi Strike a target with the force of your being for pure damage.
- Sand Impact
- Sand Shurikens Magic Missile, but sand!
- Sandblast
- Searing Orb You launch an unstable orb of flames toward a target, where it detonates.
- Shocking Blast Release a burst of electricity that fries your opponents.
- Shoulder Touch
- Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
- Sorrel's Retributive Missile Sorrel Glintwing decided she was tired of people hitting her in melee combat and getting away with it. Now, they don't.
- Soul Arrow Fires a small magical arrow straight ahead.
- Spin Attack You brandish the weapon used in the spell's casting and whirl around in circles, striking foes all around.
- Spirit Shotgun You focus energy into a fist before firing a wave of numerous small force blasts.
- Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
- Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
- Thundershock Unleash paralyzing shocks of electricity.
- Tri-Element Deals lightning, fire, then cold damage to a target
- Verge A spell that gains power with each consecutive casting.
- Void Bolt You fire a fazing, mass of void energy at one enemy.
- Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
- Waist-High Wave You conjure a rolling wave of elemental force.
- Water Jet A jet of steaming hot water launches forth from your wrist
- Water Whip You summon a long, rubbery whip of pure water to lash out at a creature or object in range.
- Weight of 1000 Years You close your eyes and focus on the Vortex of Time, condensing the memories of the past millennia into a single thought, then gesture above the target and snap your hand down as all these thoughts and memories are solidified and forced upon the target.
- Will Charge The user has learned to channel his will into his weapon for a short period of time.
- Wind Blades Blades made of wind.
- Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
- Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
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Illus |
- Chameleon You change yourself to blend into your environment.
- Color You permanently change the color of cloth, leather, or any other inanimate object.
- Elonia's Glamour
- Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
- Hush You touch a creature and imbue it with silence.
- Hush, Variant Shroud a creature's voice in magical silence without compromising their spellcasting.
- Muffle A spell that hushes a creature, making it more difficult to detect.
- Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
- Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
- Placebo Grants temporary relief and protection from harm and ailments.
- Silhouette Cause a creature to appear as a stark black silhouette of itself
- Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
- Sound Bubble Create a membrane that blocks the transmission of sound
- Turning Tables
- Ventriloquism Make your voice appear to come from somewhere else.
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Necro |
- Aging Hands You cast a streak of time energy at a creature or object within range.
- Animate Energy Summon a tiny floating ball of undeath
- Animate Shadow You bring to life the shadow of a creature you can see within range.
- Banshee Wail You shriek like a banshee after being struck.
- Bind Skeletal Familiar You bind a lost soul to a skull, creating a floating skull that serves you.
- Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
- Blood Tentacles Attack your friend and foes with the blood spilled over the battlefield
- Bloodbridge, Variant
- Bloodletting You imbue a weapon with the power of create wounds that bleed profusely.
- Bloodsurge A powerful healing spell that requires sacrifice of blood from the caster or ally.
- Bloody Shell You create a coating of blood that surrounds a creature's skin, protecting them from damage.
- Cell Decomposition You cause a creature's cells to gradually deteriorate.
- Dark Bead Black beads that seem to sap away the light
- Dark Dive You grab hold of a creature you can touch and drain its life force until it breaks free.
- Dark Orb Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
- Death Blossom Die, die, die!
- Death Coil A black coil of energy attempts to restrain and constrict a target.
- Death Grip You seize the essence of a creature in range and pull it towards you.
- Death Touch You touch a creature and attempt to end its life instantly.
- Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
- Drain Warmth Take the warmth and lifeforce of a creature for yourself
- Flowing Undead Wrath You raise tortured souls from some forsaken source. All creatures within range fall victim to their wrath and woe, only surviving through sheer willpower.
- Freezing Clutch You curse an object with cold regrets.
- Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
- Grum's Greater Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
- Hand of the Dead Creates a beam of necrotic energy.
- Inflict Positive Energy You infuse positive energy into a creature, with intent to harm.
- Laughing Skull Reanimate Human Skulls to disturb your oponents
- Lesser Animate Dead This spell creates a temporary undead servant.
- Lesser Blood Orb You hurl a powerful orb of blood infused with necrotic energy against your enemies.
- Life Sap Drain health to transfer to allies
- Light Blood Transfusion You transfer your blood to a wounded creature, healing it.
- Man's Best Fiend Fiendish/Undead familiar variant
- Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
- Palpitate Forces a creature's heart to stop and restart suddenly
- Post-Mortem Servitude Create a skeleton butler that cannot attack, but can carry out tasks.
- Raise Flesh You raise an incomplete, amateur undead being.
- Raise Undead Raise a random bloke from the dead and watch him mill about.
- Sanguine Tide You cause the blood of the touched creature to flow to you, mending your wounds.
- Sculpt Corpse Change the appearance of a corpse in one of multiple ways.
- Touch of Unlife Invigorate the undead with health-restoring vigor.
- Transfer Pain You attempt to syphon the life from a creature you touch.
- Venomous Ray A venomous ray or fang lashes out to infect the target creature, dealing 1d4 piercing damage and 3d4 poison damage on a hit.
- Wrath You point your finger, and dark energy washes over a target you can see within range.
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Trans |
- Aberrate Warp the form of a creature, turning it into an aberration.
- Affect Cantrips Galore!
- Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
- Arcane Arrow You charge a projectile with arcane energy, ready to release it explosively.
- Arcane Battery You can create a multipurpose arcane battery.
- Arcane Crush Cripple a creature that you are holding further.
- Arcane Strength Magically enhance your strength.
- Barbarian Knowledge You touch a willing creature, causing its head to swell and muscles to shrink.
- Blade Blend You merge two smaller weapons into one large one.
- Blade of Blood You shape your blood in the form of a weapon.
- Bloodied Spittle You spit bloodied saliva on a target's eyes.
- Chrono-deceleration Slows down time for target creatures, making them easier to deal with.
- Coinify What are you supposed to do when you have all metal and no coins?
- Construct Homunculus Few can find a good familiar that they can trust, and even fewer can find one's that are able to remain connected at all times.
- Craftsmanship
- Create Magic Item You create a magical item instantaneously, which varies in power based on the spell level.
- Curse of Comus A curse that afflicts its victim with a monstrous animal's head.
- Deeppockets
- Demon Skin You cover your skin with fiendish scales and grow a small set of horns.
- Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
- Earth's Crush A spell for earth benders
- Erase With a wave of your hand, you erase all writing from scrolls, sheets of parchment or paper, or similar objects that you touch.
- Excarnate Corpse his spell removes the flesh, exposing the skeleton of a medium-sized corpse targeted by the caster.
- Expand/Contract Expand and contract space around you.
- Floor of Ice Freeze over a floor with slippery, spike-covered ice.
- Flurry of Missiles You touch your weapon and unleash a torrent of projectiles to a creature of your choice... or several creatures if you so choose.
- Gordian's Tripwire You command a tripwire to string itself up, ready to confound your foes.
- Inversion Invert a spell effect back to it's original caster!
- Log to Lumber Invoke magic to transform a log into an equal amount of lumber for 5 silver a pound
- Magnesis You gain control of one object that is made mostly or entirely of metal in range that you can see, and does not exceed 10 feet in any dimension.
- Manipulate Metal Bend and shape metal into usable forms.
- Midwife's Spell A collection of folk magic intended to help with conception and childbirth.
- Might of Annam Call upon magic learned- or perhaps stolen- from the giants to deliver a devastating strike.
- Molten Blades Your weapons glow red hot, burning your enemies on contact.
- Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
- Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
- Reorientate Rotate a region of space, and all matter contained within, however you choose.
- Repair Repair an object or restore hit points to a construct.
- Restore You repair a small item or restore a magical effect on an object, depending on its type.
- Slight Polymorph
- Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
- Sticky Blood Your transmutated blood seals the wound and catches the opponent's weapon.
- Stone Spike You cause stone spikes to raise from the ground underneath up to three creatures of your choice on the ground within range.
- Stone Tent
- Summon Rain Cause a light rain with cloud cover and harmless thunder and lightning.
- Surge You channel harmless electrical energies in a willing creature you touch, heightening its speed and senses.
- Swift Strike You infuse a weapon with the ability to be swing slightly quicker.
- Sword Split You split a sword into two smaller swords or fuse two smaller swords into one larger one.
- Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
- Tablehopper Craft a line of decent cover in the midst of combat.
- Time Stride You briefly pause the passage of time.
- Transcription Magically copy or translate a page of text and/or images onto another page.
- Transmute Coins You transform coins into other coins!
- Vengeful Trinket Enchant a trinket that absorbs damage and releases it as magical force.
- Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
- Xenae's Aquaforme Turns a target ground area into water.
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Needs Work |
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