Accelerating Sphere (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Range:||Self (5-foot radius)|
|Duration:||Concentration, up to 1 minute|
Uttering the astral words for "time", "accelerate" and "other", you, creating an aura of 5-foot radius around you that cause everything near you to speed up, with the remainder of the world flowing slowly in comparison.
All creatures, other than yourself, that start their turn within the radius of the spell gain the following benefits:
- Their movement speed is doubled until the end of their turn.
- They can take an additional action until the end of their turn.
- They have advantage on Dexterity saving throws until the start of their next turn.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard