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Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns.
Aberrations, beasts, humanoids, oozes, undead, and many others. (790 items)
Need to buy anything? The sales are a wide selection of armor, weapons, adventuring gear, magic items, tools, mounts and vehicles among others. (1415 items)
Spells for all levels of gameplay. (610 items)
Archetype variants, feats, skills, and subrace variants. (794 items)
Anything you can do, I can do better. (29 items)
Along with being intended to be used by dungeon masters, player characters are encouraged to use this section to discover possibilities in their campaign by asking your dungeon master about implementing pages from this section into the campaign.
Worlds and options. (40 items)
Monsters, non-player characters, and templates. (1104 items)
Planes and terrains. (8 items)
Blessings and boons. (3 items)
Traps and other artificial stumbling blocks. (18 items)
Natural impediments to an adventurer. (19 items)
Towns, dungeons, empires and more. (172 items)
A player's path. (13 items)
Combat actions, supplemental, transformational, and radical variant rules. (102 items)
Phenomenal cosmic power. (65 items)
General discussions and answers to various topics. (465 items)
Contribute in the featured article process! (23 items)
Helpful guidelines for creating pages and formatting. (17 items)
Contact the administration and learn about some of the contributing guidelines.
Player's Handbook Errata at WotC.
Leftovers, anyone? (12 items)
Wiki-style D&D books. (1 items)
Pick up the dry cleaning. Walk the taxes. File the dog.