5e Hazards
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Hazards
Hazard | Summary |
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Aberrant Earth | Weird earth that wracks the mind with pain and absorbs the bodies of those slain while standing upon it. |
An Inconvenient Rock | Literally just a rock. |
Black Slime | Aquatic variant of green slime. |
Black Tangle | Thorny black vines found in dark forests. |
Blood Root | A bloody red, subterranean and parasitic plant that uses its deadly red roots to attack unsuspecting creatures. |
Brown Slime | A sticky brown ooze that prefers to feed on humanoid flesh. |
Coffin Tree & Pods | |
Corringal Tree | A tree with a sap that causes a very nasty process. |
Deathspore Fungus | A rare fungus that kills with poisonous spores that cause its victims to rise as undead minions. |
Dreaming Water, Variant | <> |
Dreaming Water | Supernaturally still water that causes those that touch it to enter a deep trance-like state. |
Ephemeral Rift | A regional distortion caused by a teleporation disaster. |
Forest of Silence Trees | These trees appear as any other tree would, though when threatened, the dark truth of these trees become known. |
Glowing Ashes | Floating red lights that burn skin and boil blood. |
Great Wall of America | The Most Powerful Wall in the Universe |
Growth Fruit | A stinking berry that enlarges those who consume it. |
Hushrooms | Hushing Mushrooms, a very dangerous hazard in certain circumstances. |
Jabberwock's Snare | A thick bramble with magical origins that thrives in the darkness. |
Loading Zone | A region of space that causes two distant locations to border one another. |
Magical wild path | |
Man-eating Mushrooms | Giant average looking mushrooms that consume those who draw near. |
Manchineel Trees | Possibly the most terrifying natural tree in existence. |
Memory Imprint | Re-live an emotionally supercharged event that happened at the place. |
Mesmerising Glade | This will mess with your mind for a while. |
Miasma | A substance that strikes fear into the hearts of Vein Revenants. |
Mindslicer Crystal | Crystals found deep underground that disrupt the thoughts of sentient creatures. |
Mindswap Rose | These roses swap the souls and minds of creatures who touch it. |
Mist from the Beyond | A strange mist that causes short-term madness. |
Orchard Plum | Plums that cause one to fall asleep |
Quagmire | Thick, sticky mud infused with elemental energy. |
Radiation Field | An area polluted with radiation. |
Ragestone | Odd stone that causes unfeeling rage in those that stand upon it. |
Sand Slime | A grainy ooze found in deserts. |
Shadowflame Wall | A wall of shadowflame. |
Shrinking Violet | Releases a cloud of shrinking spores. |
Siltsand | |
Slope of Loose Rocks | A rocky slope on a mountainside, eager to break some legs or turn into an avalanche. |
Sorcerer's Vine | A magic-infused vine that interferes with spellcasting. |
Spellbane Rose | Flowers that inhibit magic. |
Strange Hands | Strange hands come from the ground to grab the ankles of unsuspecting adventurers |
Sucker Plant | A plant that grows on walls, sucks people up and spits them out |
Sunrays | Blending in nigh perfectly with the Forest floor, Sunrays are a danger to adventurers and the inhabitants of the Forests alike. |
The Ledge | Just a simple ledge that should be no trouble to cross. |
The Sun | DO NOT LOOK DIRECTLY AT THE SUN |
Thin Planar Barriers | Locations in space where the barriers between planes are especially weak. |
Time Flower | A crazy purpleish-blueish flower. Totally harmless. |
Twilight Chamomile | Just let your instinct take over, and become a animal. |
Variable Magic Zones | Did you really think magic behaved the same everywhere? |
Wild Winds | An uncontrollable gale that moves even the mightiest of creatures.
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Incomplete
Hazards with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
To be Sorted
These need to be moved to their own pages.