5e Rules
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Contents
Variant Rules
Downtime Activities
- Alchemy
- Animal Training
- Birthday
- Creating A Permanent Spell Effect
- Disenchanting a Magic Item
- Downtime Activity Proficiencies
- Drinking
- Learning a Feat
- Level Advancement
- Making Contacts
- Personal Truename Research
- Philanthropy
- Raising a Family
- Skill Advancement
- Traveling
Supplemental Combat Actions
- All Out Attack
- Deathblow (Overkill Supplement)
- Delay
- Drop Prone
- Entangle
- Flanking
- In Motion
- Multiple Characters
- Object Interactions Repealed
- Revised Two-Weapon Fighting
- Roll With a Punch
- Shield Bashing
- Swallow Whole Variant
- Water Damage
- Wind Damage
Weapon Properties
- :Category:Alt-Fire
- Alt-Fire
- Armor Piercing
- Charging
- Disarming
- Dismounting
- Firearms
- Glove
- Hidden
- Mounted
- Overheating
- Oversized
- Returning
- Undersized
Skills
- Engineering
- Intelligence (Communications)
- Intelligence (Culture)
- Intelligence (Science)
- Intelligence (Warcraft)
- Wisdom (Dreaming)
Supplemental Variant Rules
A supplemental variant rule can be implemented into a campaign with little or no change in the core dynamics. These rules cover an area that the core rules do not cover or do not cover well.
- Additional Status Conditions
- Allergies
- Anti-Feats
- Body Type
- Boss Template)
- Cardiac Arrest (Overkill Supplement)
- Catch
- Competitive Games
- Constructing Siege Engines
- Creating Homebrew Nonmagical Weapons
- Critical Hit Tables
- Cross-Class Subclasses
- Currency Exchange
- Custom Weapon Design
- D8 Random Dungeon
- Domain Skill
- Dragon Lycanthropy
- Dungeon Location Investigation
- Expanded Interactions
- Falling Damage for Non-Medium Creatures
- Fantasy Firearms
- Firing Into Melee
- Food and Rest Rules
- Fundamental Spellcasting
- Glide Speed
- Ignited and Soaked Conditions
- Improvised Weapons
- Jumping Speed
- Language Throws
- Large Player Characters
- Level Zero
- Luck
- Magical Cookery
- Morale and Stress
- More Useful Intelligence
- Movement of Fish-like Creatures while on Land
- Multi-Weapon Fighting
- Mythic Monsters
- Nuclear Warfare (Overkill Supplement)
- Overexertion
- Pact Magic Variants
- Partial Armor
- Passive Feats
- Past Level 20
- Permanent Potions
- Player Characters as Half-Dragons
- Polymorph Fatigue
- Primitive Weapons
- Quadruped Races
- Radiation
- Rare Monsters for Random Encounters
- Regeneration
- Revised Wild Magic Surge Table
- Rubber Forehead Alien
- Silver Standard
- Simple Psychic
- Size Conditions
- Skill Weakness
- Stacking Disadvantage
- System Shock: A Hard Limit to Lives
- Taunt Condition
- Thin Armor
- Three-Quarters Spellcaster
- Tiny Player Characters
- Unarmed Strike
- Underwater Combat
- Unfluent Thu'um : Wild Magic Surge Table Variant
- Unique Item Rarity
- Warzone Mechanics
Transformational Variant Rules
A transformational variant rule, when implemented into a campaign, will change the core dynamics. These rules change the core rules to make them more playable or more realistic while staying within the d20 framework.
- Complex Death
- Damage Reduction
- Dexterity Modifier Replacement Options
- Downtime Counting
- Dragons Reborn!
- Elaborate Weapon Design
- Enhanced Existence Magic Overhaul
- Fragile Weapons
- Fully Customizable Backgrounds
- Gestalt
- Individual Speed
- Manpower
- Multi-type Damage Weapons Variant
- Player Customizable Variant Races
- Recovery Hearts
- Resting
- Scent
- Simplified Weapon Design
- Stacking Advantage
- Stacking Proficiency
- Starter Rules
- Unusual Dice
- Useful Materials
- Variant Individual Speed
- Werecreature Overhaul
- XP On Demand
- XP from Gold
Radical Variant Rules
These are variants which completely overhaul the mechanics of the game both large and small, and often bear only a resemblance to the d20 system.
Not-Categorized
These have yet to be categorized for how they implement into typical D&D rules. Please help and categorize these.
- AdvancedInjurySystem
- Custom Hybrid Classes
- Elder Blessings
- Luck as an Ability Score
- More Realistic Ability Score Use
- Shedding Your Mortality
- Subclass
- Table of Unusual Physical Characteristics (DnD
- Taming beasts
- Tattoos
- Unity spell casting
Incomplete
Variant rules with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
- Afterlife
- Akar D'zon 'Weavers and The Weave'
- All Cast
- Ascension, Godhood, and Divine Rank
- Bartering
- Brutal Combat (Overkill Supplement)
- Damage Reduction (Duel Terminal:Order of the Warlords)
- Drugs and Medicines
- Elder Blessings
- Enhanced Existence Take Initiative Overhaul
- Fear (Overkill Supplement)
- Fundamental Skills
- Golem Crafting
- Investment
- Lethal
- Major Threat Weapons
- Musical
- Negative temporary HitPoints
- Personal Improvement
- Point-Based Character Creation
- Regicide Sourcebook)/Chapter 3
- Speed Statistic
- Sub-Critical Strike
- Thermal Vision
- OGC:Warfare
- Wisdom Based Shooting
External Links
- Variant Rules at WotC
- When Armies Clash rules for mass combat at WotC