5e Rules
From D&D Wiki
Back to Main Page → 5e Homebrew |
Please leave the "(5e Variant Rule)" identifier in the page title when creating your new rule! |
Contents
Variant Rules
Downtime Activities
- 5e Variant Rule Preload
- Alchemy
- Animal Training
- Artwork
- Automaton Crafting
- Birthday
- Brewing Potions and Poisons
- Disenchanting a Magic Item
- Downtime Activity Proficiencies
- Drinking
- Item Handoff
- Learning a Feat
- Level 40 Expansion
- Level Advancement
- Making Contacts
- Minor Alchemy
- Movement Under Sail
- Personal Truename Research
- Philanthropy
- Potions and Alchemy
- Raising a Family
- Realistic Healing
- Rushed Magical Item Crafting
- Skill Advancement
- Switch-Style Characters
- Trading Cards
- Traveling
- Witcher Potions and Alchemy
Supplemental Combat Actions
- 5e Variant Rule Preload
- All Cast
- All Out Attack
- Balanced Stats
- Bleeding
- Brewing Potions and Poisons
- Delay
- Drop Prone
- End Rightly
- Enhanced Existence Truly Mortal Overhaul
- Entangle
- Flanking
- In Motion
- Item Handoff
- Legendary Hatred
- Level 40 Expansion
- Major Threat Weapons Reborn!
- Movement Under Sail
- Multiple Characters
- Object Interactions Repealed
- Realistic Healing
- Revised Two-Weapon Fighting
- Roll With a Punch
- Shield Bashing
- Swallow Whole Variant
- Switch-Style Characters
- Water Damage
- Wind Damage
- Wisdom Based Shooting
- Witcher Potions and Alchemy
Weapon Properties
- Alt-Fire
- Armor Piercing
- Charging
- Disarming
- Dismounting
- Double Weapon
- Firearms
- Glove
- Hidden
- Hindrance Weapon Property
- Overheating
- Oversized
- Powered
- Returning
- Stabilizing
- Undersized
- Unwieldy
Skills
- Combined Skill Checks Variant Rule)
- Engineering
- Intelligence (Communications)
- Intelligence (Culture)
- Intelligence (Science)
- Intelligence (Warcraft)
- Inventor
- Material
- Wisdom (Dreaming)
Supplemental Variant Rules
A supplemental variant rule can be implemented into a campaign with little or no change in the core dynamics. These rules cover an area that the core rules do not cover or do not cover well.
- Additional Spell Properties
- Additional Status Conditions
- Armor Modifications
- Becoming a Lich
- Body Type
- Catch
- Character creation 20 questions
- Combined Skill Checks
- Competitive Games
- Constructing Siege Engines
- Critical Hit Tables
- Currency Exchange
- Custom Weapon Design
- Cyborg traits
- D8 Random Dungeon
- Dire Diseases
- Domain Skill
- Dragon Lycanthropy
- Drugs and Medicines
- Dungeon Location Investigation
- Elder Blessings
- Epic Levels, Ascension, Godhood, and Divine Rank
- Ethnic Weapons
- Everyday spell caster
- Expanded Interactions
- Extreme Damage Resistance
- Falling Damage for Non-Medium Creatures
- Fantasy Firearms
- Food and Rest Rules
- Fundamental Spellcasting
- Glide Speed
- Gravity Variations
- Hag Curses
- Ignited and Soaked Conditions
- Improvised Weapons
- Jumping Speed
- Language Throws
- Large Player Characters
- Level Zero
- Levels of Insanity
- Luck
- Magical Cookery
- Maneuvers for Everyone!
- Morale and Stress
- More Actions
- More Useful Intelligence
- Movement of Fish-like Creatures while on Land
- Multi-Weapon Fighting
- Mythic Monsters
- Overexertion
- Pact Magic Variants
- Partial Armor
- Past Level 20
- Permanent Potions
- Player Characters as Half-Dragons
- Polymorph Fatigue
- Prayers
- Pregnancy
- Prestige Class Caps
- Primitive Weapons
- Quadruped Races
- Quirks, Strengths, and Weaknesses
- Radiation
- Random Magic Item Generation
- Rare Monsters for Random Encounters
- Regeneration
- Rubber Forehead Alien
- Size Conditions
- Sizes other than meduim
- Skill Weakness
- Special Martial Moves
- Sub-Critical
- System Shock: A Hard Limit to Lives
- Tattoos
- Thermal Vision
- Thin Armor
- Three-Quarters Spellcaster
- Tiny Player Characters
- Unarmed Strike
- Underwater Combat
- Unfluent Thu'um : Wild Magic Surge Table Variant
- Unique Item Rarity
- Warzone Mechanics
- Weapon Modifications
- Wild Magic Surge Table, Variant
- Wounded Condition
Transformational Variant Rules
A transformational variant rule, when implemented into a campaign, will change the core dynamics. These rules change the core rules to make them more playable or more realistic while staying within the d20 framework.
- Ability Score Rolling Redux
- Advanced Injury System
- Afterlife
- Armor and Damage Redux
- Bearable Sunlight Sensitivity
- Combat Realism - Being Outnumbered
- Combat Realism - Combat Tactics Options
- Combat Realism - Defense and Armor Options
- Combat Realism - General Combat Considerations
- Combat Realism - Hit Point recovery
- Combat Realism - Hit Points scaling
- Combat Realism - Weapons and Armor
- Complex Death
- Condensed Ability Scores
- Cover and Flanking
- Damage Reduction
- Deadly Falls
- Dexterity Modifier Replacement Options
- Downtime Counting
- Elaborate Weapon Design
- Enhanced Existence Take Initiative Overhaul
- Equalized Death Saving Throws
- Fair Critical Hits
- Fear-Based Magic
- Fragile Weapons
- Fully Customizable Backgrounds
- Gestalt
- Gestalt Characters
- Individual Speed, 2nd Variant
- Individual Speed
- Intelligence Improved
- Karma
- Knockback
- Level 20 Reborn!
- Level Adjustment
- Low Magic Spellcasting Progressions
- Low Magic System
- Luck as an Ability Score
- Lycanthrope Overhaul
- Manpower
- More Realistic Ability Score Use
- Multi-type Damage Weapons Variant
- Negative Hit Points
- Nuanced Spell Point Costs
- Player Customizable Variant Races
- Point Buy, But Better!
- Proficiency Training
- Prolonged Death Saving Throws
- Rebalanced Magic
- Recovery Hearts
- Resting
- Scaling AC
- Scaling Spells
- Scent
- Simplified Weapon Design
- Simplifying D&D 5e for Beginners
- Skill Ranks
- Sleep
- Stacking Advantage
- Stacking Proficiency
- Subclasses at Level 1
- Super SMASH BROTHERS!!!!!!
- Tiered Weapon Weight
- Unity spell casting
- Unusual Dice
- Useful Materials
- Variant Individual Speed
- Weaker Smaller Creatures
- XP On Demand
- XP from Gold
Radical Variant Rules
These are variants which completely overhaul the mechanics of the game both large and small, and often bear only a resemblance to the d20 system.
- Better Mounts, Vehicles, and Ships
- Hardcore Mode, Variant
- Multi-Subclassing
- New Ability Scores
- Shedding Your Mortality
- Static Saving Throw DCs
- Subclass
- Transcendent Mode
Not-Categorized
These have yet to be categorized for how they implement into typical D&D rules. Please help and categorize these.
Incomplete
Variant rules with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
- 3 Stage Mass Combat
- Anti-Feats
- Antimagic
- Bartering
- Creating A Permanent Spell Effect
- Creature Features
- Cross-Class Subclasses
- DM Less
- Dire Damage
- Dire Death
- Dire Survival Rules
- Dragons Reborn!
- Enhanced Existence Magic Overhaul
- Epic magic (10th+ level magic)
- Firing Into Melee
- God Rules
- Golem Crafting
- Hybrid
- MRAD System
- Magical School; Astromancy
- Major Threat Weapons Legacy
- Multiarch Classing
- Negative temporary HitPoints
- Overhauled Prestige Classes
- Personal Improvement
- Plane-dependent Critical Roll Outcomes
- Point-Based Character Creation
- Prestige System V1
- Silver Standard
- Simple Psychic
- Skill Tree
- OGC:Warfare
External Links
- Variant Rules at WotC
- When Armies Clash rules for mass combat at WotC