Disarming (5e Variant Rule)
From D&D Wiki
A weapon with the disarming property is specially designed to disarm an opponent. They often have hooks, curved blades, angled spikes, or wrapping chains.
If you are proficient with a disarming weapon, you add your proficiency bonus to disarm checks while wielding it.
|Battle Wire||10 gp||1d3 slashing||1 lb.||Finesse, Special, Versatile (1d4), Disarming|
|Chain-Dagger||35 gp||1d6 slashing||5 lb.||Disarming, finesse, reach , two-handed|
|Dueling Sword||100 gp||1d6 piercing or slashing||2 lb.||Armor Piercing (-1), Disarming, Finesse, Versatile (1d8)|
|Energy Sword||—||3d12 force||3 lbs.||light, Disarming, special (can use 10 times, then needs 2 hours of charging)|
|Khopesh||15 gp||1d8 slashing||3 lb.||Disarming|
|Kunai||8 sp||1d4 Piercing||1/2 lb.||Thrown (30/90), Light, Finesse, Disarming, Hidden, Returning|