Disarming (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search

Disarming[edit]

Design Note: This weapon property requires that the Disarm combat option is being used (DMG p. 271)

A weapon with the disarming property is specially designed to disarm an opponent. They often have hooks, curved blades, angled spikes, or wrapping chains.

If you are proficient with a disarming weapon, you add your proficiency bonus to disarm checks while wielding it.

Disarming Weapons[edit]

Disarming Weapons Cost Damage Weight Properties
Battle Wire 10 gp 1d3 slashing 1 lb. Finesse, Special, Versatile (1d4), Disarming
Chain-Dagger 35 gp 1d6 slashing 5 lb. Disarming, finesse, reach , two-handed
Dueling Sword 100 gp 1d6 piercing or slashing 2 lb. Armor Piercing (-1), Disarming, Finesse, Versatile (1d8)
Energy Sword 3d12 force 3 lbs. light, Disarming, special (can use 10 times, then needs 2 hours of charging)
Khopesh 15 gp 1d8 slashing 3 lb. Disarming
Kunai 8 sp 1d4 Piercing 1/2 lb. Thrown (30/90), Light, Finesse, Disarming, Hidden, Returning

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: