Returning (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search


A weapon with the returning property has an aerofoil design that allows it to return to the thrower when thrown. These weapons are favored by hunters for their versatility.

If you make a ranged attack with a returning weapon and miss, you catch it at the end of your turn if you still have a free hand. Returning weapons need lots of space to bank and return to the thrower. There must be no obstructions (such as walls or trees) in a circle around the target of diameter equal to the distance to the target.

Returning Weapons[edit]

Returning Weapons Cost Damage Weight Properties
Bladed Boomerang 5 gp 1d6 slashing 2 lb. Finesse, Light, returning, thrown (range 30/120)
Boomerang 1 gp 1d4 bludgeoning 1 lb. Light, returning, thrown (range 30/120)
Giant Boomerang 50 gp 1d10 bludgeoning 6 lb. Heavy, returning, thrown (range 20/80), two-handed
Kunai 8 sp 1d4 Piercing 1/2 lb. Thrown (30/90), Light, Finesse, Disarming, Hidden, Returning
Lizal Boomerang
Lizal Forked Boomerang
Lizal Tri-Boomerang
Throwing Glaive 25 gp 1d4 slashing 3 lb. Finesse, light, returning, thrown (range 30/60)

See also: Ricochet Master (5e Feat)
Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!