Armor Modifications (5e Variant Rule)

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Armor Modifications[edit]

Many an adventure have wanted to make small modifications to their armor but have lacked the skills and expertise to due so. When this happens, these adventures will seek out skilled artisans to help make these armor modifications. These modifications sometimes cost a pretty penny and may come with some unfortunate downsides, but you did manage to finally get that spiked armor you always wanted.

Armor may possibly be bought with any armor modification, but generally, pcs should have to seek out an appropriate artisan in order to have them modify their armor with an armor modification.

Rules Clarification

Prerequisite: What armors this modification works for
Artisan Requirement: What type of artisan is required to make this modification
Cost: The cost of the armor modification itself when you provide the armor
Downsides: Any downsides added to this armor due to the modification

Duplex Plate[edit]

Design Note: This armor modification uses, at bare minimum, renaissance era technology which is not automatically assumed to be available in D&D campaigns.

Prerequisite: Armor made of steel plates (including breastplate, half plate, and plate)
Artisan Requirement: Blacksmith
Cost: Double the cost of the original armor
Downsides:
Duplex plate is an advanced form of plate armor, made from a complicated process in which two heat-treated plates of different hardness are welded together, allowing a significant weight reduction without loss of strength. Duplex plate armor weighs 40% (four-tenths) less than the original armor, rounded down. For example, a duplex breastplate weighs only 12 lb., duplex half plate weights only 24 lb., and a suit of duplex full plate weighs only 39 lb.

Extra Padding[edit]

Prerequisite: Light or medium armor with disadvantage on Dexterity (Stealth) checks
Artisan Requirement: Leatherworker
Cost: Half of the cost of the original armor
Downsides: Armor weighs 10 lbs more, your movement speed decreases by 5ft while wearing the armor
Extra padding is added between joints and any other place that could possibly make noise on the armor. Because of this, the noise creatures make while wearing armor with extra padding is significantly reduced at the cost of additional bulkiness and maneuverability. Armor with extra padding which used to have disadvantage on Dexterity (Stealth) checks no longer has disadvantage on Dexterity (Stealth) checks.

Lighter Leather Armor[edit]

Prerequisite: Armor made of leather
Artisan Requirement: Leatherworker
Cost: Half of the cost of the original armor
Downsides:
Key parts of your leather armor are replaced with lighter and tougher leather then stained to look the same as your armor, making your armor weigh 3 lbs lighter.

Spiked Armor[edit]

Prerequisite: Metal armor
Artisan Requirement: Blacksmith
Cost: 10% of the cost of the original armor
Downsides: Armor weighs 5 lbs more
The metal armor becomes adorned with spikes across the arms, shoulder plates, chest, and boots. Whenever a creature attempts to grapple you and whenever a creature starts its turn while grappling you, a creature takes 1d4 piercing damage. In addition, if a creature swallows you it takes 2d6 piercing damage at the start of each of its turns while you are swallowed, as the spikes cause grievous, profusely bleeding wounds to the creature's innards.


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