Weapon Modifications (5e Variant Rule)

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Weapon Modifications[edit]

A new, shiny weapon is nice and all, but sometimes an adventurer without access to magical weapons needs a better blade. In these circumstances, a skilled blacksmith is a handy friend to have. Despite being undoubtedly expensive and requiring great skill to craft, and often wield, they offer an edge to any skilled combatant.

Weapons may possibly be bought with any modification, but generally, pcs should have to seek out an appropriate artisan in order to have them modify their weapons.

Want your own special armor? Check out the original, Armor Modifications.

Rules Clarification

Prerequisite: What kinds of weapons this modification works for
Artisan Requirement: What type of artisan is required to make this modification (usually a blacksmith)
Cost: The cost of the modification itself per weapon or 10 pieces of ammunition when you provide the weapon
Downsides: Any downsides added to this weapon due to the modification

Adamantine Weapon[edit]

Prerequisite:
Artisan Requirement: Blacksmith
Cost: 500 gp
Downsides:
Adamantine is an ultrahard metal found in meteorites and extraordinary mineral veins. In addition to being used to craft adamantine armor, the metal is also used for weapons. Melee weapons and ammunition made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.

Broadened/Honed/Puncturing Weapon[edit]

Prerequisite:
Artisan Requirement: Blacksmith
Cost: 50 gp
Downsides:
Your weapon is modified to change in what way it damages a foe. Its damage type becomes your choice of slashing, piercing, or bludgeoning damage. You may spend an additional 50 gold to allow you to switch between your weapon's original and one of the listed damage types as a bonus action.

Duelist's Weapon[edit]

Prerequisite: Weapon with the light property
Artisan Requirement: Blacksmith
Cost: 50 gp
Downsides: The weapon's damage die is decreased by 1
Your weapon is reduced and decreased in numerous ways to make it more of a dueling tool rather than an out-right weapon. As a bonus action or reaction, you gain +1 AC and you can not attack with this weapon until the beginning of your next turn.

Heavy Weapon[edit]

Prerequisite:
Artisan Requirement: Blacksmith
Cost: 100 gp
Downsides: The weapon's weight is doubled
Your weapon has become heavier, making it far deadlier, but less wield-able.

  • If the weapon has the Light or Finesse property, it loses it.
  • If the weapon has the Thrown or is ammunition property, its ranges are halved.
  • If the weapon doesn't have the Light or Finesse property, it gains the Heavy property.
  • The weapon deals an additional +2 bludgeoning damage.

Mithral Weapon[edit]

Prerequisite:
Artisan Requirement: Blacksmith
Cost: 250 gp
Downsides:

  • The weapon's weight is halved.
  • If the weapon has the Heavy property, it loses it.
  • If the weapon doesn't have the Heavy property, it gains the Light property.
  • If the weapon has the Light property, it gains the Finesse property.
  • If the weapon has the Finesse and Light property, it gains the Thrown (30/60) property.
  • If the weapon has the Thrown property, its ranges increase by 30 ft.
  • If the weapon has the Two-Handed property, it gains the Versatile (one dice size lower) property.

Serrated Blade[edit]

Prerequisite: Weapon that deals slashing damage
Artisan Requirement: Blacksmith
Cost: 100 gp
Downsides:
The edges of your blade have been adorned with teeth or a wave-like structure. When you succeed on an attack, you deal an additional amount of damage equal to the number your attack roll surpassed their AC. If you have a feature (but not a spell) that allows you to replace your attack roll with a saving throw, it is instead the difference between your DC and their saving throw.

Sharpened Blade[edit]

Prerequisite: Weapon that deals slashing or piercing damage
Artisan Requirement: Blacksmith
Cost: 20 gp
Downsides: Weapon loses this modification after attacking 5 times, 7 days, or the weapon is intentionally dulled as an action
Your blade has been honed to an edge, for a time. The weapon's damage roll gains a +1 bonus.

Silvered Weapon[edit]

Prerequisite: Armor made of metal
Artisan Requirement: Blacksmith
Cost: 100 gp
Downsides:
Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver weapons, so cautious adventurers invest extra coin to plate their weapons with silver.


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