Swallow Whole Variant (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search

Swallow Whole Variant[edit]

Reason For This[edit]

Some people have loads of HP but terrible weapons, because they are that lucky or they have a DM that does not give many good magical weapons out. Those people will sit in the monster's stomach until the monster dies or the character dies. That is not fun for anyone. Implement these rules into your campaign to make it more reasonable.

Rules[edit]

The rules vary depending on the CR of the monster that swallowed the character.

Swallow Variants based on CR of Monster
CR of Monster Turns Before Release* Damage Done While Being Released
CR 1/8, 1/4, 1/2, 1 5 turns (2d6+Strength Modifier) bludgeoning
CR 2, 3, 4 5 turns (3d6+Strength Modifier) bludgeoning
CR 5, 6, 7, 8, 9, 10 7 turns (4d6+Strength Modifier) bludgeoning
CR 11, 12, 13, 14, 15, 16 12 turns (7d6+Strength Modifier) bludgeoning
CR 17, 18, 19, 20 15 turns (10d6+Strength Modifier) bludgeoning


  • If still in the monster while it is traveling, a turn= a day.
0.00
(0 votes)

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: