Additional Creature Properties (5e Variant Rule)

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Additional Creature Properties[edit]

This page is intended to host homebrew properties for creatures to extend their functionality and classification in instances where standard definitions would not be applicable.

Creature Types[edit]

Entity[edit]

Entities are supernatural creatures from a variety of origins. Entity is much like monstrosity as it is a catch-all term for when a creature does not fit into any other classification, including sometimes even as a creature itself. Unlike monstrosity, entities are usually not organic or even corporal. They are often described as spirits but are not undead, or as supernatural forces given sentience but are not elementals. Most are native to or have their origins on the Material Plane.

Any spells or magical effects that deal with aberrations, undead, fey, and elementals, such as detect evil and good, will also be applicable to entities.

Creature Subtypes[edit]

Creature Sizes[edit]

Sizeless[edit]

A Sizeless creature does not have a defined size. It cannot appear on a battlemap or a grid. Because of their nature, sizeless creatures cannot normally be targeted by attacks or effects except under specific circumstances.

A Sizeless creature's hit die is determined on a case-by-case basis.

Colossal[edit]

A Colossal creature towers over buildings and perhaps even entire towns. This is a catch-all size for any creature above Gargantuan size. A colossal creature occupies a space of 40 by 40 feet or larger and has a d100 hit die.

Microscopic[edit]

A Microscopic creature exists on a scale smaller than Tiny. Microscopic creatures can exist on a battlemap but occupy virtually no space and cannot normally be targeted. Microscopic creatures have no hit die– if a microscopic creature takes damage from any attack or effect capable of targeting it, it is immediately killed.

See Also[edit]

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