Elder Blessings (5e Variant Rule)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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Elder Blessings[edit]

The following was designed for a custom setting (soon to be added to the wiki I hope) made by me and my group, please be aware that any modification of this page will likely be removed unless an explanation in either edit history notes or the discussion tab is provided and approved. This content may have to be adapted to suite some settings.

"While the beings that created this world seldom interfere with it directly, they are known to pick 'favorites' on some occasions. These 'favorites' they gift with unearthly power and knowledge, in exchange for eternal service."

An Elder Blessing is an ability in the form of a feat that represents power gifted by one of Esura's 12 god-like beings, the Elders. They may only be gained by a character that worships a the corresponding deity, and cannot be gained by one who worships multiple, thus meaning a cleric that worships Solreth cannot gain the blessing of Celdin, no matter the circumstances.

Feats[edit]

Blessing of Solreth[edit]

Solreth is the patron of the sun, blacksmiths, and many paladins and holy knights. He created the ancient dragons and the Axe of Sunpoint. Clerics who worship Solreth will generally be under the Forge, Light, or Protection domains.

You gain the "Radiant Consumption" trait from the Aasimar race, provided below:

Radiant Consumption: You can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

In addition, if you are a cleric of Solreth you may expend a use of your channel divinity to use this ability, ignoring the line that says: Once you use this trait, you can't use it again until you finish a long rest.

Blessing of Celdin[edit]

Celdin is the patron of forbidden knowledge and magic, especially necromancy. He created the Dragonkin and the Staff of Secrets. Clerics who worship Celdin will generally be under the Knowledge, Arcana, or Trickery domains.

You gain the "Future Visions" ability, provided below:

Future Visions: You gain the ability to cast the spell Divination (PHB pg. 234) as a ritual.

Once you use this trait, you can't use it again until the next dawn.

In addition, if you are a cleric of Celdin you may expend a use of your channel divinity to use this ability, ignoring the line that says: Once you use this trait, you can't use it again until the next dawn.

More will be added here eventually[edit]

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