Dire (5e Variant Rule)

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Dire[edit]

Dire weapons trade finesse and precision for raw power. If you are proficient with a dire weapon, you add your proficiency bonus to damage rolls made with it instead of attack rolls.

Dire Weapons[edit]

Simple dire weapons Cost Damage Weight Properties
Shears 10 gp 2d4 slashing 4 lb. Dire, two-handed
Martial dire weapons Cost Damage Weight Properties
Ball and Chain 55 gp 1d8 bludgeoning 12 lb. Dire, heavy, versatile (1d10), thrown (range 20/60)
Executioner's Sword, Variant 50 gp 1d8 slashing 12 lb. Heavy, versatile (1d10), dire, special
Talwar 25 gp 1d6 slashing 2 lb. Dire, finesse, light
War Sword 180 gp 2d8 slashing 10 lb. Dire, heavy, two-handed
Anachronistic dire weapons Cost Damage Weight Properties
0.00
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