5e Anachronistic Weapons

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This list of homebrew content features anachronistic weapons made on D&D Wiki for 5e. Anachronistic weapons include any which would be abnormal in the medieval setting normally assumed in Dungeons & Dragons campaigns.

Renaissance-era weapons such as early firearms are listed with standard costs in gold pieces, but more technologically advanced weaponry is so beyond economical norms that standard costs are not shown. Specific campaigns in which these items are considered "mundane" may list prices, but in a typical D&D campaign these weapons should be treated as rare and priceless as magic items.

This list excludes magic weapons and any pages with maintenance templates.

Renaissance Era[edit]

For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 20th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber.

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Bayonet 1 gp 1d6 piercing 1 lb. Special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Amunition (range 30/120), reload (6 rounds), heavy
Flintlock Pistol, 2nd Variant 65 gp 1d8 piercing 8 lbs Reload(3), light, ammunition (range 60/150)
Handgonne 30 gp 2d6 piercing 10 lb. Ammunition (range 30/90), loading, special, two-handed
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Martial Melee Weapons Cost Damage Weight Properties
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special

Martial Ranged Weapons[edit]

Martial Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 100/400), heavy, loading, two-handed
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Caviler 300 gp 2d6 piercing 8 lb Ammunition (range 80/200), heavy, loading
Crossbow, Repeating, Variant 260 gp 1d10 piercing 16.5 lb Ammunition (range 80/320), heavy, two-handed, reload (4 shots)
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/50), loading
Flintlock Pistol, Variant 350 gp 2d4 piercing 3 lb Ammunition (range 30/80), loading
Flintlock Pistol 200 gp 1d10 piercing 2 lb. Ammunition (range 20/60), loading
Gunpowder Pistol 40 gp 1d8 piercing 3 lb. Ammunition (range 100/400), light
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Handcannon 250 gp ranged special, 1d6 bludgeoning as melee weapon 16 lb Ammunition, Two-Handed, Reload (1 shot), Heavy
Handheld Cannon 60 gp 1d10 pierce 8 lb. Heavy, Ranged (60-120), loading, special
Ironwork Rifle 500 gp 2d6 piercing 8 lb. Ammunition (Range 80/320), heavy, loading, two-handed
Lever Action Rifle 1000gp 2d8 Piercing (.44), 2d6 Piercing (.32) 10 lb. Ammunition ( range 150/600 for .44, 100/400 for .32), Capacity (15 for .44, 25 for .32), Loading, Loud, Misfire, Two-handed
Mountain Flintlock Rifle 30 gp 2d6 peircing 12.5 lb. Ammunition(180/700), two-handed, finesse, heavy, loading, special
Musket, Rifled 750 gp 2d8 piercing 9 lbs. Ammunition (Range 80/320), Loading, Two-Handed, Heavy
Musket, carbine gp 2d6 Piercing 6 lbs. Ammunition (Range 60/100), Loading, Two-Handed
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/400), heavy, loading special, two-handed
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Portable Cannon Rifle 150pp 1d4+2 Knockback (When ammunition is fired) 6 lbs Two handed.
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Starwheel Pistol 500 gp 1d4 piercing 5 lb. Ammunition (range 30/90), loading, special
Wheel-lock Carbine 400 gp 2d10 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), special

Ammunition[edit]

Ammunition Cost Weight
OGC:Ammunition, Bullet (50)
OGC:Ammunition, Fire Arrow/Bolt (20)
OGC:Ammunition, Rounds (20)
OGC:Ammunition, Shot (20)
Cannonball 5 gp 6lb
Small Cannonball

Modern Era[edit]

"Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities.

Simple Melee Weapons[edit]

Simple Melee Weapons Damage Weight Properties
Drill 1d6 piercing 10 lbs Heavy
Hydraulic Drill 1d6 piercing 9 lb. Heavy, Reload(20 uses of the Pressurized Canister (5e Equipment) )

Simple Ranged Weapons[edit]

Simple Ranged Weapons Damage Weight Properties
Molotov Cocktail 1d6 fire damage 1 lb. Light, thrown (30/120)
Shotgun, Auto 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two- handed

Martial Melee Weapons[edit]

Martial Melee Weapons Damage Weight Properties
Chainsaw 2d8 slashing 13 lb. Heavy, two-handed
Chainsaw Bayonet 1d10 slashing 1 lb. Light, special
Drill, Variant 1d6 bludgeoning 10 lb. Heavy, special
Gunblade, Variant 1d6 slashing 6 lb Finesse, special

Martial Ranged Weapons[edit]

Martial Ranged Weapons Damage Weight Properties
Anti-Materiel Rifle 4d12 Piercing 30 lb. Ammunition (range 1,350/5,400), armor piercing (-3), heavy, reload (10 shots), special, two-handed
Arm Gyrojet 4d6 bludgeoning 1 lb. Ammunition (range 150/450), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, reload (12 shots)
Assault Rifle 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle 3d10 piercing 11 lb. Ammunition (range 300/900), reload (20 shots), short burst (2), two-handed
Bazooka 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Bolt Action Pistol 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Browning Hi-Power 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Flamethrower 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Heavy Machine Gun 5d8 piercing 80 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), two-handed, special
Light Machine Gun 5d6 piercing 30 lb. Ammunition (range 400/1,200), burst fire, heavy, reload (100 shots), two-handed
Machine Pistol 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Minigun 5d10 piercing 65 lb. Ammunition (range 500/1,500), burst fire, heavy, reload (450 shots), two-handed
Pistol, Heavy Automatic 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
RPG 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 500/1,500), armor piercing (-5), heavy, loading, special, two-handed
Silenced .22 Pistol 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Sniper Rifle, Variant 3d12 piercing 17 lb. Ammunition (range 600/1,800), reload (5 shots), scope (range 6,000), two-handed
Submachine Gun 3d6 piercing 5 lb. Ammunition (range 150/450), burst fire, reload (30 shots), short burst (2 shots)

Ammunition[edit]

Ammunition Weight
Armor Piercing Bullets (10)
Bullets, 9*18 mm (50) 1 lb.
Bullets, 9*19 mm (50) 1 lb.
Explosive Bullets (10)
Incendiary Bullets (10)
Rubber Bullets (10)
Semi-Armor Piercing Bullets (10)
Subsonic Bullets (10)
Tranquilizer Rounds (10)

Futuristic Era[edit]

"Futuristic weapons" are only possible with technology that is not available even in modern reality. Any weapons herein are in the realm of science fiction.

Simple Melee Weapons[edit]

Simple Melee Weapons Damage Weight Properties
Chainfist 3d8 slashing 4 lb. glove, light, special
Chainsaw, UAC 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Starcraft Plasma Charged Combat Knife 1d4 piercing 4 lb Light, finesse
Ultra Blade Gauntlet 1d12 piercing 5 lbs Light, hidden
Ultra Fist 3d6 bludgeoning 1 lb. Finesse, glove, light, special
Vibroknife 2d4 piercing 1 lb. Ammunition, reload (50 strikes), Light, Finesse

Simple Ranged Weapons[edit]

Simple Ranged Weapons Damage Weight Properties
Idiot-Proof Pistol 2d6 piercing 1 lb. Light, Ammunition (range 100/300), Reload (15 shots)
Pistol, UAC 2d6 piercing 3 lb. Ammunition (range 50/150), reload (12 shots)
Shotgun, Super Special 4 lb. Ammunition (range 20/60), ball shot, reload (2 shots), short burst (1), two-handed
Unmaker 2d6 necrotic or more 4 lb. Ammunition (range 120/360), loading, special, two-handed

Martial Melee Weapons[edit]

Martial Melee Weapons Damage Weight Properties
Chain-axe 3d8 slashing 8 lb Versitile (4d8)
Chainsword 4d6 slashing 4 lb. Ammunition, reload (30 strikes)
Dual Laser Scythe 2d6 slashing, 1d6 radiant 7 lb. Finesse, versatile (2d8/1d8)
Energy Sword, Variant 2d6 fire damage 3 lbs. light, finesse
Energy Sword 3d12 3 lbs. light, special (can use 10 times, then needs 2 hours of charging)
Gravity Hammer 2d6 force + 5 foot knockback 19 lb. Ammunition, heavy, reach, special, two-handed
Heavy Chainsword 6d6 slashing 8 lb. Ammunition, Reload (20 strikes), Heavy, Two-Handed
Heavy Flamer 4d8 fire 20 lb. Heavy, Range (15/60), Two-Handed
Laser Sword 1d10 radiant 1 lb. finesse, reload (50 strikes)
Lightsaber, Double-Bladed 2d12 2 lb Finesse, light, special, versatile
Lightsaber 2d12 2 lb Finesse, light
Monowire Whip 3d6 slashing 1 lb. Finesse, reach
Plasma Claw 3d6 lightning 1 lb. Finesse, glove, light, special
Robot Sword 2d4 slashing 2 lb. Special, Versatile (1d10)
Rocket Hammer 2d8 bludgeoning 2 lb. Reload (50 strikes), versatile (2d10)
Rocket Maul 2d12 bludgeoning 10 lb. Heavy, reload (50 strikes), two-handed
Scorpion Whip 2d8 slashing 10 lb. Finesse, reach, special
Shock Blade 2d8 lightning 6 lb.
Vibroblade 2d8 slashing 8lbs. Light, finesse

Martial Ranged Weapons[edit]

Martial Ranged Weapons Damage Weight Properties
AIE-486H Heavy Machine Gun 2d8 piercing 20 lbs. Ammunition (range 60/250), reload (200 shots), heavy, two-handed
BR55 Battle Rifle 2d8 piercing 10 lbs. Ammunition (range 150/300), reload (36 shots), burst fire(3)
Beam Rifle 5d12 Radiant 20 lb. Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed
Bolt Pistol 3d8 piercing 5 lb. Ammunition (range 50/150), heavy, reload (10 shots)
Bolter 4d8 piercing 15 lb. Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed.
Chaingun 2d8 piercing 14 lb. Ammunition (range 50/180), burst fire only, heavy, reload (200 shots), two-handed
Combi-bolter 5d6 piercing 25lb Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4)
DC-15S Carbine Blaster 1d8 Radiant 3 lbs. Ammunition (Range 100/300), Reload (100 shots), Special
Devestator See text 150 lb. Heavy, Oversized, Special, Two-handed
Disintegrator Pistol 10d6 force 2 lb. Ammunition (range 100/300), reload (50 shots)
Disintegrator Rifle 10d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
E-11 Blaster Rifle 3d8 piercing 6 lb. Ammunition (range 120/360), reload (100), two-handed
Excruciator Pistol 3d6 psychic 1 lb. Ammunition (range 60/180), light, reload (20 shots), special
Excruciator Rifle 3d8 psychic 3 lb. Ammunition (range 120/360), reload (50 shots), two-handed, special
Gatling Icer 6d6 cold 50 lb. Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special
Gauss Cannon 5d10 piercing 8 lb. Ammunition (range 120/360), armor piercing (-2), reload (4 shots), two-handed, heavy
Hand-Held Missile Launcher 8d8 bludgeoning 8 lb. Ammunition (range 1,200), reload (4 shots), special, two-handed
Icer Pistol 3d6 cold 2 lb. Ammunition (range 60/180), Light, Reload (20 shots), Special
Icer Rifle 3d8 cold 3 lb. Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special
Laser Chaingun 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Laser Pulse Rifle 3d8 radiant 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Lasgun 3d4 radiant 12 lb. Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed
Lazer Bolt Action Rifle 4d10 radiant 15 lb. Ammunition (range 120/300), heavy, two-handed, loading
Lightning Gun 3d6 lightning 3 lb. Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special
M6C PDW 1d8 piercing 10 lbs. Ammunition (range 60/150), reload (12 shots), light
M6 Magnum Sidearm 2d6 piercing 10 lbs. Ammunition (range 60/150), reload (12 shots)
M7 SMG 2d4 piercing 10 lbs. Ammunition (range 45/90), reload (60 shots), light
MA5C Assault Rifle 2d8 piercing 10 lbs. Ammunition (range 60/250), reload (32 shots), burst fire(4), two handed
Machine Pistol, Super 2d8 piercing 2 lb. Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots)
Magnetic Repulsion Rifle 1d10 piercing 9 lb. Ammunition (Mag-Bullets), Range (120/360)
Plasma Gun 2d10 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Plasma Launcher 6d8 lightning 15 lb. Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special
Plasma Pistol 3d6 lightning 2 lb. Ammunition (range 60/180), reload (50 shots)
Plasma Pulse Rifle 3d8 lightning 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Plasma Rifle 3d8 lightning 7 lb. Ammunition (range 300/900), reload (100 shots), two-handed
Precision Bolt Rifle 2d8 piercing 9 lb. Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed
Railgun Rifle 3d8 force 7 lb. Ammunition (range 500/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special
Recharging Plasma Pistol 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots)
Revenant Missile Launcher 5d8 piercing 10 lb. Ammunition (range 120), heavy, reload (8 shots), special, shoulder mount
Rocket Launcher 5d6 piercing 11 lb. Ammunition (range 80/240), heavy, loading, special, two-handed
SPNKR Rocket Launcher 3d8 Fire 25 lbs. Ammunition (range 60/150), reload (2 shots), heavy
Shotgun, Combat Special 7 lb. Ammunition (range 30/90), ball shot, reload (8 shots), two-handed
Shoulder Mounted Railgun 3d12 piercing 85 lb. Heavy, ammunition (range 160/600), loading, Misfire 2
Smart Rifle 4d8 piercing 7 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Sniper Rifle System 99C-Series 2 Anti-Matériel 3d8 piercing 10 lbs. Ammunition (range 150/300), reload (4 shots), heavy, two-handed
StarCraft Wrist Cannon 4d8 piercing 30 lb Ammunition (range 60/180), reload (5 shots)
Starcraft C-14 Rifle 4d6 piercing 50 lb Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots)
Starcraft C-20A Rifle 3d8 piercing 25 lb Ammunition (range 120/300), heavy, two-handed, reload (24 shots), special
Starcraft Chain Gun 5d8 piercing 80 lb Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special
Starcraft Hellfire Shotgun 2d6 piercing and 2d6 fire 10 lb. Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special
Starcraft Tier 1 C-140 Flamethrower 4d6 fire 27 lb. Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special
Starcraft c-10 Rifle 4d8 piercing 20 lb Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots)
Starcraft t2 Firestorm Flamethrower 5d6 fire 23 lb. Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special
Starcraft t3 Hellfire Flamethrower 6d6 fire 27 lb. Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special
Static Cannon Special 6 lb. Special (range 80/320), two-handed
Type-25 Directed Energy Pistol 2d6 lightning 10 lbs. (range 20/150), 1 handed, light, plasma cartridges
Type-25 Plasma Rifle 2d8 lightning 10 lbs. (range 60/250), one-handed, plasma cartridges
Type-33 Needler 1 piercing 10 lbs. Ammunition (range 45/90), reload (20 shots), light
Type-33b Assault Cannon 3d12 Fire 25 lbs. Ammunition (range 60/150), reload (5 shots), one handed, heavy
Type-50 Beam Sniper 3d8 lightning 10 lbs. Ammunition (range 150/300), plasma cartridge, heavy, two-handed
Type-51 Carbine 2d8 piercing 10 lbs. Ammunition (range 150/300), 2 handed, plasma cartridges
Wide-Bore Laser Rifle 6d8 radiant 15 lb. Heavy, Reload (10 shots), Two-Handed, Special

Ammunition[edit]

Ammunition Weight
Alloy Flechette (4) 1 lb.
Cosmic Energy Cell
Energy Pack, UAC 2 lb.
Missile (4)
Pistol Magazine, UAC 1 lb.
Plasma Cartridge
Power Cell, UAC 1/2 lb.
RPG, UAC 1 lb.
Railgun Round
Rifle Bullets varies
Shotgun Shells (4) 1/2 lb.



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