5e Anachronistic Weapons

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This list of homebrew content features anachronistic weapons made on D&D Wiki for 5e. Anachronistic weapons include any which would be historically abnormal in the medieval setting normally assumed in Dungeons & Dragons campaigns.

Renaissance-era weapons such as early firearms are listed with standard costs in gold pieces, but more technologically advanced weaponry is so beyond economical norms that standard costs are not shown. Specific campaigns in which these items are considered "mundane" may list prices, but in a typical D&D campaign these weapons should be treated as rare and priceless as magic items.

This list excludes magic weapons and any pages with maintenance templates.

Renaissance Era[edit]

For the purpose of this list, "renaissance weapons" incorporate everything from the earliest practical handheld firearms, up to weapons used before the 20th century of the real world. This section could include simple firearms and cannons, and weapons which incorporate steam engines or vulcanized rubber.

Simple Melee Weapons[edit]

Simple Melee Weapons Cost Damage Weight Properties
Bayonet 1 gp or 2 gp 1d6 piercing 1 lb. Special
Drill, Variant 250 gp 1d6 bludgeoning 15 lb. Heavy, special
Driver, Variant 200 gp 1d8 piercing 4 lb Loading, light, finesse
Steam Drill 1000 gp 3d4 piercing 15 lb. Ammunition, heavy, two-handed, reload (3), special

Simple Ranged Weapons[edit]

Simple Ranged Weapons Cost Damage Weight Properties
Exploding Gauntlet 150 gp 1d8 piercing 7 lb Ammunition (range 15/45), reload (6 shots), heavy, glove
Firecracker 10 gp 1d4 thunder 1 lb Thrown (range 20/60 feet), splash
Flintlock Pistol, 3rd Variant 250 gp 1d8 piercing 3 lb. Ammunition (range 25/75), light, loading
Flintlock Pistol, Repeating 65 gp 1d8 piercing 8 lbs Reload (5), light, ammunition (range 30/90)
Miniature Explosive 4 gp Special 3 lb. Thrown (60 ft.), Light, Special
Slingshot 5 sp 1d4 bludgeoning 1 lb. Ammunition (30/90), two-handed

Martial Melee Weapons[edit]

Martial Melee Weapons Cost Damage Weight Properties
Clockwork Axe 250 gp 1d8 slashing 15 lb. Heavy, Two-Handed, Special
Gun Axe 90 gp 1d10 slashing / 1d6 piercing 12 lbs. Ammunition (range 30/90), loading, special
Gun Rapier 300 gp 1d8 Piercing 6 lb. Finesse, ammunition (range 30/60), misfire (3)
Gunblade 200 gp 1d6 slashing 3 lb. Finesse, Special, Ammunition
Locking Blade 240 gp 2d6 slashing 8 lb. Heavy
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Shifting Spear 130gp 1d10 piercing 6lb Special,two-handed

Martial Ranged Weapons[edit]

Martial Ranged Weapons Cost Damage Weight Properties
Arquebus 75 gp 1d10 piercing 12 lb. Ammunition (range 40/120), heavy, loading, two-handed
Blast Lance 65 gp 1d8 piercing 7 lb Ammunition (range 40/120), special, reach
Blunder-Spear 400 gp 1d8/1d10 Piercing 1d8 Slashing 1d6/2d6 Piercing 10 lb Versatile, Trick Weapon, Reach, Trick Weapon, Ranged (20/60), Special
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Boltcaster 120 gp 3d8 Piercing 15 lb. Ammunition (Range 50/150), Loading, Two-Handed, Heavy, Special
Bomb, Variant 75 gp 3d6 thunder 1 lb. Thrown (range 20/60 feet), splash, special
Brown Bess 100 gp 2d6 piercing 10.5 lb Ammunition (Range 30/120), Loading, Two-Handed, Heavy
Caster Gun 750 gp 1d10 piercing 2 lb. Ammunition (range 30/120), Light, Loading, Special
Caviler 300 gp 1d8 piercing 8 lb Ammunition (range 60/180), heavy, loading, two-handed
Clockwork Triple-Mode Rifle 500 gp Varies 40 lb. Ammunition (Ranged 60/180), Reload (30), Heavy, Two-Handed, Special
Colt 1851 Navy Revolver 750 GP Special 2.5 lb. Ammunition (range 35/100), reload (6 shots)
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Drake Cannon 250 gp 2d6 piercing 4 lb Ammunition (range 25/75),heavy, reload (2), two-handed
Explosive Trail Gun 400 gp 1d6 Piercing and 1d4 Fire 5 lb. Ammunition (Range 25/75), Loading, Special
Flintlock Pepperbox 180 gp 2d6 piercing 4 lb. Ammunition (range 20/60), Loading, Reload(6)
Gatling Gun 500 gp 1d10 piercing per bullet 170 lb. Ammunition, ranged(60/180), reload(100), two-handed, misfire (2), special
Hand Cannon 50 gp 2d6 bludgeoning 20 lb. Ammunition (range 20/60), heavy, two-handed
Hand Cannon, Variant 1,400 gp 2d6 bludgeoning 40 lb Ammunition (range 150/600), heavy, reload(1), two-handed
Handcannon 140 gp 1d8 piercing 8 lb Ammunition (range 15/50), Heavy, Loading, Special
Handheld Cannon 600 gp 2d8 bludgeoning 14 lb. heavy, ammunition (30/90), reload, misfire (3), special
Hornvolver 25 gp 1d4 piercing 3 lb. Ammunition, Light, Range (30ft./60ft.)
Ironwork Rifle 1000 gp 1d12 piercing 8 lb. Ammunition (Range 50/150), heavy, loading, two-handed
Lemat Revolver 635 gp 2d6 Piercing 4 lb. (Range 40/120), Ammunition, reload (9 shots), Special
Mountain Flintlock Rifle 800 gp 2d8 piercing 14 lb. Ammunition(40/120), heavy, loading, misfire 3, two-handed
Musket Axe 500 gp 1d12 piercing(ranged), 1d6 slashing(melee) 15 lbs. Ammunition (range 40/120), loading, two-handed, special
Musket, Carbine 200 gp 1d8 piercing 7 lb. Ammunition (range 35/105), loading, two-handed
Musket, Rifled 750 gp 2d8 piercing 10 lbs. Ammunition (Range 60/180), Loading, Two-Handed, Heavy
Musketoon 500 gp 1d12 Piercing 6 lb. Ammunition (range 35/105), two-handed, loading
Nock Gun 750 gp 3d10 piercing 13 lb. Ammunition (range 100/300), heavy, loading special, two-handed
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb Finesse, Light
Repurposed Firework Launcher 75 gp special 3 lb. Heavy, two-handed, range (45/90), loading, special
Revolver, Variant 150 gp 1d10 piercing 2 lb Ammunition (range 25/75), light, reload (6 shots)
Rifle Cane 315 gp 1d8 bludgeoning 7 lb Finesse, Special
Rifle, Variant 850 gp 2d6 piercing 12 lb. Ammunition (range 60/180), heavy, loading, misfire 2, two-handed
Shuriken Launcher 75 gp 1d12 slashing 18 lb. Ammunition (range 60/300), heavy, two-handed
Siege Rifle 250+ gp 2d6 piercing 20 lb. Ammunition (range 100/400), Heavy, Reload (6 rounds), Special, Two-Handed
Simple Pistol 100 gp 1d10 piercing 0.5 lb. Ammunition (range 25/75), hidden, light, reload (1), special
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Snaplock Pistol 350 gp d11 piercing 3 lb Ammunition (range 20/60), loading, misfire 2
Sniper Rifle 500 gp 1d12 piercing 20lb Heavy, ammunition (range 80/240), two-handed, Loading
Springfield 1861 475 gp 3d4 piercing 6 lb. Ammunition (120/400), Heavy, Two-Handed, Reload (4 shots)
Volley Gun 75 gp 1d8 piercing 3 lb. Heavy, two-handed, ammunition (range 90/180), special
Wheel-lock Carbine 400 gp 2d6 piercing 9.5 lb. Ammunition (range 30/120), two handed, reload (4 shots), misfire (2)
Wheellock Pistol 200 gp d9 piercing 2 lb. Ammunition (range 30/70), loading, misfire 1

Ammunition[edit]

Ammunition Cost Weight
Cannonball 5 gp 6lb
Explosive Arrow
OGC:Ammunition, Bullet (50)
OGC:Ammunition, Fire Arrow/Bolt (20)
OGC:Ammunition, Rounds (20)
OGC:Ammunition, Shot (20)
Percussion Cap
Shell
Simple Bullets
Small Cannonball 5 gp 3 lb

Modern Era[edit]

"Modern weapons" wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities.

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Please leave the "(5e Equipment)" identifier in the page title when making creating your new equipment! Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here.

Simple Melee Weapons[edit]

Simple Melee Weapons Rarity Damage Weight Properties
Baseball Bat Common 1d4 Bludgeoning 3 lb. Versatile (1d6)
Drill Uncommon 1d6 bludgoening 10 lb. Heavy, special
Hydraulic Drill Common 1d6 piercing 9 lb. Heavy, Reload(20 uses of the pressurized canister )
Lunge Mine Very Rare 4d6 bludgeoning + 4d6 fire 3 lb. Two-Handed, Heavy, Thrown (10/15), Special
Punch Gun Common 1 bludgeoning + 2d8 piercing 1 lb. Glove, hidden, light, reload (2 shots), short burst (1)
Spiked Baseball Bat Common 1d6 piercing 4 lb. Versatile (1d8)

Simple Ranged Weapons[edit]

Simple Ranged Weapons Rarity Damage Weight Properties
Baseball Common 1d3 Bludgeoning 1/2 lb. Thrown (range 20/60), light, finesse, special
Flare Gun 25gp Varies by load 2 lb. Ammunition (Range 60/120 ft.), Reload (1 shot), Special
Molotov Cocktail Common Special 1 lb. Light, thrown (30/60 ft.), special
Shotgun, Auto Uncommon 2d8 piercing 11 lb. Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Double-Barreled 500 gp 1d10 piercing 8 lb. Ammunition (range 40/80), heavy, reload (2 shots), two-handed
Shotgun, Pump Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), two-handed, loading
Silenced Shotgun Common 2d8 piercing 9 lb. Ammunition (range 30/90), reload (5 shots), silenced, two-handed, loading
Taser Common 1d4 lightning damage 1 lbs Light, Range (20/40), Special

Martial Melee Weapons[edit]

Martial Melee Weapons Rarity Damage Weight Properties
Ballistic Knife Rare 1d4 piercing 0.5 ¼ lb. Finesse, Hidden, Undersized, special
Buzzsaw Uncommon 2d8 slashing 20 lb. Heavy, Special
Chainsaw Uncommon 2d8 slashing 13 lb. Heavy, two-handed, special
Chainsaw Bayonet Rare 1d10 slashing 1 lb. Light, special
Gunblade, Variant Rare 1d6 slashing 6 lb Finesse, special
Monofilament Wire rare 2d6 slashing 1 lb. Two-Handed, Finesse, double weapon (2d6)
Monster Chainsaw Rare 2d12 slashing 45 lb. Heavy, Stabilizing, two-handed, reach
NRS-2 Rare 1d4 slashing/2d6 piercing 3 lb. Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading

Martial Ranged Weapons[edit]

Martial Ranged Weapons Rarity Damage Weight Properties
.454 Casull Rare 3d6 piercing 13 lb. Ammunition (range 50/150), reload (6 shots), armor piercing (-3), heavy
2mm Kolibri Pistol Common 1 piercing 0.5 ½ lb. Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Arm Gyrojet Uncommon 2d4 bludgeoning 1 lb. Ammunition (range 60/180), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun Rare 2d6 piercing 4 lb Ammunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle Rare 3d8 piercing 10 lb. Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle Rare 2d10 piercing 11 lb. Ammunition (range 80/240), reload (20 shots), short burst (2), two-handed
Bazooka Legendary 6d8 bludgeoning + 6d8 fire 16 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Blowback Shotgun Rare 3d6 piercing. On a critical hit instead of double damage target is knocked back 5 feet and becomes prone. 7 lb. Ammunition, (range 20/60), reload (5 shots), two-handed
Browning Hi-Power Common 2d6 piercing 2 lbs. Ammunition (range 50/150), reload (13 shots)
Burst Assault Rifle Common 3d4 piercing 6 lb. (Two-Handed)
Combat Pistol 'Jackal' Very Rare 4d8 piercing 35 lb. Ammunition (range 60/180), reload (6 shots), armor piercing (-3), heavy
Combat Shotgun Uncommon 2d8 piercing 9 lb. Heavy,two-handed,Range self(20ft cone), Ammunition, reload (6 shots)
Compound Bow Uncommon 1d10 piercing 3 lb. Ammunition (range 120/500), two-handed
Derringer Common 1d4 piercing 3 lb. Ammunition (range 10/30), covert, light, reload (2 shots), special
Flamethrower Very Rare 2d8 fire 50 lb. Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Fragrance Bazooka Rare 5d4 Thunder 10 lb. Ammunition (range 60/120), Reload (5 shots), two-handed, special
Fragrance Gauntlets Rare Special 8 lb. Ammunition (range 15ft cone), Finesse, Light, loading, Special, Glove, Reload (5 shots)
Grenade
Grenade Launcher, Multiple Rare Special 12 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (6 shot), Special
Grenade Launcher, Variant Uncommon Special 7 lb. Two-Handed. Ammunition (Range 200/600 ft.), Reload (1 shot), Special
Grenade, Beehive Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Concussion Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Flare Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Fragmentation
Grenade, Incendiary Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Launcher
Grenade, Nerve Gas Rare Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Smoke
Grenade, Stun Common Special 1/2 lb. Thrown (60 ft.), Special
Grenade, Tear Gas Uncommon Special 1/2 lb. Thrown (60 ft.), Special
Gunshield Very Rare 2d6 piercing 11 lb. Ammunition (range 30/90), burst fire, reload (30 shots), short burst (2), special, two-handed
Harkonnen Very Rare 10d8 piercing 120 lb. Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen II Very Rare 10d8 piercing 300 lb. Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing
Heavy Machine Gun Rare 4d8 piercing 80 lb. Ammunition (range 80/240), burst fire, reload (100 shots), two-handed, heavy, stabilizing
Heavy Shotgun Uncommon 2d6 Piercing 9.3 lb. Heavy, two-handed, reload (6 shots), Scatter (1d6 Piercing, 15ft cone)
Knocking Gun Uncommon 1 Piercing 1 lb. Ammunition (Range 40/120), Light, short burst (1), reload (6 shots), Special
Knocking Gun, Delicate Type Rare 1 Piercing 1 lb. Ammunition (Range 20/60), Light, reload (3 shots), Special
Knocking Rifle Uncommon 2d6 Piercing 2 lb. Ammunition (Range 60/180), Light, reload (12 shots), Special
KS-23 Rare 3d10 piercing 9 lb. Ammunition (range 50/150), reload (4 shots), two-handed
Lever Action Rifle Uncommon 2d6 Piercing 10 lb. Ammunition (range 80/240), reload (25 shots), misfire (1), two-handed
Light Anti-Tank Weapon Legendary 10d10 bludgeoning + 10d10 fire 15 lb. armor piercing (-5), heavy, loading, special (range 60/600), two-handed
Light Machine Gun Rare 4d6 piercing 30 lb. Ammunition (range 80/240), burst fire, heavy, reload (100 shots), two-handed, short burst (2)
Magnum Revolver Uncommon 2d10 piercing 3 lb. Reload (6 Rounds), Range (60/180), Heavy
Minigun Rare 4d10 piercing 65 lb. Ammunition (range 40/240), burst fire, heavy, reload (45 shots), two-handed, short burst (3), Stabilizing
Panzerknacke Legendary 5d6 bludgeoning + 5d6 fire 5 lb. Ammunition (range 100/300), armor piercing (-3), glove, hidden, loading
Pistol, Automatic
Pistol, Bolt Action Uncommon 2d12 piercing 4 lb. Ammunition (range 80/240), loading
Pistol, Heavy Automatic Uncommon 2d8 piercing 4 lb. Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic Common 2d4 piercing 1 lb. Ammunition (range 40/120), hidden, light, reload (6 shots)
Pistol, Machine Common 2d6 piercing 2 lb. Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Revolver
Revolving Rifle Uncommon 2d8 piercing 8 lb. Ammunition (range 210/700), reload (6 shots), two-handed
Rifle, Automatic
Rifle, Hunting
RPG Legendary 6d10 bludgeoning + 6d10 fire 18 lb. Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
S&W 500 Rare 3d8 piercing 5 lb. Reload (5 Rounds), Range (60/180), Heavy
Scrap Gun Rare 1d10 piercing 80 lb. Ammunition (range 80/240), heavy, loading, special
Shotgun
Silenced .22 Pistol Common 2d4 piercing 2 lb Ammunition (range 30/90), hidden, reload (16), silenced
Silenced Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), silenced, two-handed
Sniper Rifle, Variant Rare 2d10 piercing 17 lb. Ammunition (range 180/540), reload (5 shots), scope (range 540), two-handed
SPAS-12 Uncommon 2d8 piercing 10 lb. Two-handed, ammunition (range 40/90), reload (8 shots), special
Stickybomb Launcher Rare 2d8 fire 3 lb. Ammunition (range 40/120), heavy, loading, special, two-handed
Submachine Gun Uncommon 2d6 piercing 5 lb. Ammunition (range 65/195), burst fire, reload (50 shots), short burst (2 shots), two-handed
Trench Gun Uncommon 2d8 piercing 9 lb. Ammunition (range 20/40), reload (6 shots), two-handed, special
Volcanic Pistol Uncommon 2d8 piercing 2 lb Ammunition (range 40/120), loading
Wrist Gun Uncommon 2d6 Piercing 3 lb. Ammunition (range 30/90), light, Reload (6), Short Burst (2), Glove, Special
Zip .22 Common 2d4 piercing 1 lb. Ammunition (range 40/120), Special, hidden, light, reload (10 shots), misfire (6)

Ammunition[edit]

Ammunition Weight
Armor Piercing Bullets (10)
Armor Piercing Discarding Sabot Rounds (10)
Explosive Bullets (10)
Hellsing Special Ammunition (10)
Hollow Point Bullets (10)
Incendiary Bullets (10)
Match Grade Bullets (10)
Rubber Bullets (10)
Semi-Armor Piercing Bullets (10)
Shotgun Slugs (10)
Subsonic Bullets (10)
Tranquilizer Rounds (10)
Web Cartridge

Futuristic Era[edit]

"Futuristic weapons" are only possible with technology that is not available even in modern reality. Any weapons herein are in the realm of science fiction.

Simple Melee Weapons[edit]

Simple Melee Weapons Rarity Damage Weight Properties
Anti-Robot Wand Common 1d4 bludgeoning 2 lb. light, reload (50 strikes), special
Chainfist Uncommon 3d8 slashing 4 lb. glove, light, special
Chainsaw, UAC Uncommon 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Laser Punch Gun Common 1 bludgeoning plus 3d6 radiant 1 lb. Glove, hidden, light, reload (10 shots)
Plasma Punch Gun Common 1 bludgeoning plus 3d6 lightning 1 lb. Glove, hidden, light, reload (10 shots)
Starcraft Plasma Charged Combat Knife Common 1d4 piercing 4 lb Light, finesse
Ultra Blade Gauntlet Common 1d12 piercing 5 lbs. Light, hidden
Ultra Fist Uncommon 3d6 bludgeoning 1 lb. Finesse, glove, light, special
Vibroknife 75 gp 2d4 Slashing 1.25 lb. Finesse, Light

Simple Ranged Weapons[edit]

Simple Ranged Weapons Rarity Damage Weight Properties
'Dirty' Laser Rifle Rare 6d8 fire 8 lb. Ammunition (range 60/240), loading, two-handed, irradiated, special
Blaster Carbine 425 credits 1d6 force 5 0.5 ½ lb. Ammunition (range 80/320), two-handed
Idiot-Proof Pistol 750gp 1d12 piercing 1 lb. Ammunition (range 30/90), Reload (6 shots)
Phosphor Blast Pistol Rare 1d12 Fire 8 lb. Light, Ammunition (6), Blast (10ft),Range 60/90, Special
Phosphor Pistol Uncommon 1d10 Fire 3 lb. Light, Ammunition (6), Range 30/90, Special
Pistol, UAC Common 2d6 piercing 3 lb. Ammunition (range 50/150), reload (12 shots)
Shotgun, Combat 3d6 piercing 7 lb. Ammunition (range 30/90), two-handed

Martial Melee Weapons[edit]

Martial Melee Weapons Rarity Damage Weight Properties
Chain-axe Uncommon 3d8 slashing 8 lb Versitile (4d8)
Chainsword Uncommon 4d6 slashing 4 lb. Ammunition, reload (30 strikes)
Dual Laser Scythe Uncommon 2d6 slashing, 1d6 radiant 7 lb. Finesse, versatile (2d8/1d8)
Energy Sword Very Rare 3d12 force 3 lbs. light, Disarming, special (can use 10 times, then needs 2 hours of charging)
Energy Sword, Variant Uncommon 2d6 radiant damage 3 lbs. light, finesse
Gravity Hammer Uncommon 2d6 force 19 lb. Reload (25 strikes), heavy, reach, special, two-handed
Gravity Saber Rare 2d10 slashing 3 lb. Light, Versatile(3d8), Finesse, Special
Guardian Spear Very Rare 3d10 slashing/ 4d6 force, Ranged 5d8 Piercing 50 lb. Heavy, Two-Handed, Reach 15ft, Ammunition (100), Range (160/320) ,Special
Heavy Chainsword Rare 6d6 slashing 8 lb. Reload (20 strikes), Heavy, Two-Handed
Hyperdense Battleaxe Very Rare 5d8 Slashing 4,000 lb. Versatile (5d10)
Hyperdense Greataxe Very Rare 5d12 Slashing 7,000 lb. Heavy, two-handed
Hyperdense Greatsword Very Rare 10d6 Slashing 6,000 lb. Heavy, two-handed
Hyperdense Longsword Very Rare 5d8 Slashing 3,000 lb. Versatile (5d10)
Hyperdense Shortsword Very Rare 5d6 Slashing 2,000 lb. Finesse, light
Laser Sword Common 1d10 radiant 1 lb. finesse, reload (50 strikes)
Lightning Claw Rare 4d6 slashing 35 lb. Heavy, Armor Piercing (-1)
Lightsaber Very Rare (major tier) 2d12 radiant 2 lb Finesse, light
Lightsaber, Double-Bladed Rare 2d12 radiant 2 lb finesse, double weapon (2d12), two-handed
Ma'Tok Staff Rare 1d8 bludgeoning, ranged 2d12 radiant 10 lb. Heavy, Ammunition (range 100/300), Two-Handed
Mech Gauntlet Common 1d8 slashing piercing/ 1d4 bludgeoning + 1d4 piercing 5 lb. Glove, Light, Ammunition (range 30/60 ft.), Special
Monowire Whip Uncommon 2d6 slashing 1 lb. Finesse, reach
Plasma Claw Rare 3d6 lightning 1 lb. Finesse, glove, light, special
Power Gauntlet Uncommon 1 bludgeoning plus 2d8 force 25 lb. Glove, Heavy
Power Scythe Very Rare 3d8 slashing 25 lb. Heavy, Two-handed, Reach, Special, Reload (40 strikes)
Retractable wrist blade Uncommon 2d4 piercing or 1d8 slashing 0.5 lb. Finesse, glove, Hidden, light, special
Robot Sword Common 2d4 slashing 2 lb. Special, Versatile (1d10)
Rocket Hammer Common 2d8 bludgeoning 2 lb. Reload (50 strikes), versatile (2d10)
Rocket Maul Uncommon 2d12 bludgeoning 10 lb. Heavy, reload (50 strikes), two-handed
Scorpion Whip Very Rare 2d8 slashing 10 lb. Finesse, reach, special
Shock Blade Common 2d8 lightning 6 lb.
Spike Grenade Uncommon 2d8 fire, plus 1d8 slashing 4.25 pounds. thrown (30/60 ft.), light
Type-1 Energy Sword (Halo Supplement) Rare 2d12 radiant damage 3 lbs. light, finesse, plasma cartridge
Type-2 Gravity Hammer (Halo Supplement) Rare 3d12 bludgeoning 3 lbs. two-handed, heavy, plasma cartridge, special
Vibroblade Common 2d8 slashing 8lbs. Light, finesse

Martial Ranged Weapons[edit]

Martial Ranged Weapons Rarity Damage Weight Properties
Adrathic Pistol Very Rare 4d8 radiant 18 lb. Ammunition (Range 80/320), reload (12), disintegrate
Adrathic Repeater Very Rare 4d8 radiant 32 lb. Ammunition (range 60/240), reload (12), burst (4), rapid (4), disintegrate, heavy, two-handed
Adrathic Rifle Very Rare 5d8 radiant 25 lb. Ammunition (range 100/400), reload (6), two-handed, disintegrate
AIE-486H Heavy Machine Gun Uncommon 2d10 piercing 20 lbs. Ammunition (range 60/240), reload (200 shots), heavy, two-handed, stabilizing, special
Antimatter Rifle
Astral Cannon Very rare 8d6 radiant 10 lb. Ammunition (range 300/900), reload (3 shots), heavy, two-handed, special
Baragwin Heavy Repeating Blaster Legendary 3d8 fire 32 lb. Ammunition (ranged 60/300), reload (30), heavy, two-handed, upgradeable
Beam Rifle Rare 5d12 Radiant 20 lb. Ammunition (range 2,000/8,000), armor piercing (-4), heavy, reload (10 shots), special, two-handed
Black Ray Rifle Rare 1d6 Lightning 20 lb. Ammunition (range 120/600), loading, special
Blaster Launcher Rare 5d12 fire 3 lb. Heavy, ammunition (range 15/45), loading, two-handed
Bolt Pistol Rare 3d8 piercing 5 lb. Ammunition (range 50/150), heavy, reload (10 shots)
Bolter Rare 4d8 piercing 15 lb. Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed.
Bowcaster 1500 credits 1d10 radiant 11 lb. Ammunition (range 50/200), reload (4), two-handed
BR55 Battle Rifle Uncommon 2d8 piercing 10 lbs. Ammunition (range 150/300), reload (36 shots), scope (225), special
Cable's BFG Uncommon 1d6 piercing 10 lb. Ammunition (range 200/600), Heavy, reload (30 shots), short burst (3), two-handed
Carnivore Pistol Rare 3d6 radiant 2 lb. Ammunition (range 60/180), special (50 shots)
Carnivore Rifle Rare 3d8 radiant 3 lb. Ammunition (range 300/900), special (100 shots), two-handed
Combi-bolter Rare 5d6 piercing 25lb Ammunition (range 80/240), heavy, two-handed, reload (60 shots), short burst (4)
CQS48 Bulldog (Halo Supplement) Uncommon 2d6 piercing 10 lbs. Ammunition (range 40/120), reload (8 shots), two-handed, special
Cruciform Auto-gun Rare 2d4 Piercing 200 lb. Ammunition (range 30/90), Reload (200 shots), Heavy, Deployable, Special
DC-15S Carbine Blaster Rare 2d8 Radiant 3 lbs. Ammunition (Range 100/300), Reload (100 shots), short burs (2), Special
Devastator Very Rare See text 150 lb. Heavy, Oversized, Special, Two-handed
Disintegrator Pistol Rare 10d6 force 2 lb. Ammunition (range 100/300), reload (50 shots)
Disintegrator Rifle Rare 10d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Disruptor (Halo Supplement) Common 1d8 lightning 10 lbs. Range (30/120), light, plasma cartridge, special
Doomcannon Uncommon 2d8 Necrotic 20 lb. Heavy, two-handed, special, ammunition (range 100/300), loading
Dur-24 Wrist Laser Rare 3d8 radiant 1 lb. Ammunition (range 60/120), Finesse, glove, light, reload (50), special
E-11 Blaster Rifle Rare 3d8 radiant 6 lb. Ammunition (range 120/360), reload (100), two-handed
Element Gun Rare 3d6 fire/cold/lightning damage 1 lbs. Ammunition (30/120), light, reload (20 shots)
Energy Cell
Excruciator Pistol Rare 3d6 psychic 1 lb. Ammunition (range 60/180), light, reload (20 shots), special
Excruciator Rifle Rare 3d8 psychic 3 lb. Ammunition (range 120/360), reload (50 shots), two-handed, special
Fission Pistol Uncommon 4d4 Lightning 3 lb. Ammunition (range 60/320), light, volatile
Galvanic Carbine 1000 gp 3d6 Force 3 lb. Two-handed, ammuniton (30), range 500/1500, Armor Piercing (2)
Galvanic Rifle 5000 gp 3d8 Force 6 lb. Two-handed, ammuniton (15), range 1000/3000, Armor Piercing (4)
Gatling Icer Very Rare 6d6 cold 50 lb. Ammunition (Range 400/1,200), Burst Fire, Reload (100 shots), Two-Handed, Special
Gauss Cannon 5d10 piercing 8 lb. Ammunition (range 120/360), armor piercing (-2), reload (4 shots), two-handed, heavy
Guardian Spear, Variant Very Rare 4d8 piercing, 4d10 slashing 35 lb. Ammunition (range 100/400), reload (20), reach, two-handed, special
H-165 Forward Observer Module Legendary 20d6 fire damage / 20d6 bludgeoning 10 lbs. Special
Hand-Held Missile Launcher Very Rare 8d8 bludgeoning + 8d8 fire 8 lb. Ammunition (range 1,200/3600), armor piercing (-5), reload (4 shots), special, two-handed
Heavy Flamer Uncommon 4d8 fire 20 lb. Heavy, Range (15/60), Two-Handed
Ice Launcher 30 CR 1d4 bludgeoning 1,5 lb (680 g). Ammunition, Range(80/320), Two-handed, Reload(1-10 shots), Special.
Icer Pistol Rare 3d6 cold 2 lb. Ammunition (range 60/180), Light, Reload (20 shots), Special
Icer Rifle Rare 3d8 cold 3 lb. Ammunition (Range 120/360), Reload (40 shots), Two-Handed, Special
Inferno Pistol Rare 1d8 Piercing and 1d10 Fire damage 10 lb. Light, Reload (6), Range 30/120
Laser Chaingun Rare 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Laser Pistol
Laser Pulse Rifle Rare 3d8 radiant 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Laser Rifle
Lasgun Uncommon 3d4 radiant 12 lb. Ammunition (range 80/240), heavy, short burst (3), reload (30 shots), two-handed
Laspistol Uncommon 2d4 radiant 4 lbs. Light, Ammunition (range 30/120), short burst(2), reload (15 shots)
Lazer Bolt Action Rifle Rare 4d10 radiant 15 lb. Ammunition (range 120/300), heavy, two-handed, loading
Lightning Gun Rare 3d6 lightning 3 lb. Ammunition (Range 120/360), Reload (50 shots), Two-Handed, Special
Long-Las 205 gp 3d6 Radiant 15 lb. Two-handed, ammuniton (30), range 500/1500, Heavy
M41A Pulse Rifle MK2 Uncommon 3d6 piercing 11 lb. Ammunition (range 80/200), reload (40 shots), burst fire
M45 Shotgun (Halo Supplement) Uncommon 3d6 piercing 10 lbs. Ammunition (range 30/90), reload (5 shots), two-handed, special
M57 Pilum Uncommon 3d6 bludgeoning 25 lbs. Ammunition (range 30/150), reload (2 shots), heavy, scope (75), special
M6 Grindell/Galilean Nonlinear Rifle Legendary 10d10 Radiant 45 lbs. Ammunition (range 150/200), Reload (4 shots), Heavy, Special
M68 Gauss Cannon Rare 3d8 lightning 20 lbs. Ammunition (range 1,000/2,000), reload (1 shot), heavy, two-handed, special
M6C PDW Common 1d8 piercing 10 lbs. Ammunition (range 45/180), reload (12 shots), light, special
M6D Magnum Uncommon 2d6 piercing 10 lbs. Ammunition (range 60/180), scope (90), reload (12 shots)
M7 SMG Common 2d4 piercing 10 lbs. Ammunition (range 45/90), reload (60 shots), light, special
M90 Shotgun (Halo Supplement) Uncommon 3d4 piercing 10 lbs. Ammunition (range 20/100), reload (12 shots), two-handed, special
MA5B Assault Rifle Uncommon 2d8 piercing 10 lbs. Ammunition (range 45/180), reload (60 shots), two handed, special
Machine Pistol, Super Uncommon 2d8 piercing 2 lb. Ammunition (range 100/300), burst fire, reload (50 shots), short burst (2 shots)
Magnetic Repulsion Rifle Common 1d10 piercing 9 lb. Ammunition (range 120/360 ft.), two-handed
Malorian Arms 3516 Legendary 4d6 piercing 7 lb. Ammunition (range 80/320), reload (10), light, smart.
MM9 mini concussion rocket launcher Rare depands on the missile 1 lb. Ammunition (range 60/120), Finesse, glove, light, reload, special
Phaser Pistol Rare 6d6 force 3 lb. Ammunition (range 100/300), reload (50 shots)
Phaser Rifle Rare 6d8 force 7 lb. Ammunition (range 500/1,500), reload (20 shots), two-handed
Phosphor Blast Carbine Legendary 4d6 Fire 15 lb. Two Handed, Ammunition (20), Short burst (3), Blast 15ft, Range 90/280, Special
Phosphor Serpenta Very Rare 2d10 fire 7 lb. Light, Range 80/220, Ammunition (12), Special
Phosphor Torch Legendary 6d8 fire 40 lb. Heavy, Two handed, Ammunition (4), Range 40ft cone, Special
Plasma Launcher Rare 6d8 lightning 15 lb. Ammunition (range 400/1,200), heavy, reload (4 shots), two-handed, special
Plasma Pistol Rare 3d6 lightning 2 lb. Ammunition (range 60/180), reload (50 shots)
Plasma Pulse Rifle Rare 3d8 lightning 9 lb. Ammunition (range 300/900), burst fire, reload (100 shots), short burst (3), two-handed
Plasma Rifle Rare 3d8 lightning 7 lb. Ammunition (range 300/900), reload (100 shots), two-handed
Precision Bolt Rifle Uncommon 2d8 piercing 9 lb. Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed
Radium Carbine Legendary 3d6 Necrotic 6 lb. Two-Handed, Burst fire, Short burst (3), Ammunition (40), Range 80/260, Special
Radium Jezzail Legendary 6d8 Necrotic 30 lb. Heavy, Two-Handed, Ammunition (4), Range 1000/3000, Special
Radium Pistol Very Rare 2d6 necrotic 8 lb. Light, Ammunitions (6), Range 30/90, Special
Railgun Common 2d6 piercing 3 lb. Heavy, Special, Ammunition (range 30/120), Loading
Railgun Rifle Rare 6d8 force 7 lb. Ammunition (range 60/1000), Overheating (5e Variant Rule) 1, Charging (5e Variant Rule) (1d8), Special
Recharging Plasma Pistol Common 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots)
S.C Magnum Revolver Rare 2d10 force/ 1d4 piercing 1 lb. Ammunition (range 60/120), Light, recharge (300 shots), silenced
Sci-fi Laser Gun Rare 2d6 force 5 lb. Ammunition (range 45/120), recharge (6 shots)
Shock Rifle (Halo Supplement) Uncommon 3d6 lightning 10 lbs. Range (45/135), two-handed, heavy, plasma cartridge, special
Shoulder Mounted Railgun Rare 3d12 piercing 85 lb. Heavy, ammunition (range 160/600), loading, misfire (1)
Smart Rifle Rare 4d8 piercing 7 lb. Ammunition (range 400/1,200), burst fire, reload (100 shots), short burst (4), two-handed
Sniper Rifle System 99C-Series 2 Anti-Matériel Rare 3d8 piercing 10 lbs. Ammunition (range 100/1,000), reload (4 shots), heavy, two-handed, scope (750), special
SPNKR Rocket Launcher Uncommon 3d8 bludgeoning 25 lbs. Ammunition (range 60/150), reload (2 shots), heavy, two-handed, special
Starcraft c-10 Rifle Rare 4d8 piercing 20 lb Ammunition (range 140/480), heavy, two-handed, short burst (3), reload (15 shots)
Starcraft C-14 Rifle Very Rare 4d6 piercing 50 lb Ammunition (range 80/240), heavy, two-handed, short burst (4), burst fire, reload (500 shots)
Starcraft C-20A Rifle Rare 3d8 piercing 25 lb Ammunition (range 120/300), heavy, two-handed, reload (24 shots), special
Starcraft Chain Gun Rare 5d8 piercing 80 lb Ammunition (range 40/90), heavy, two-handed, short burst (5), reload (750 shots), special
Starcraft Hellfire Shotgun Rare 2d6 piercing and 2d6 fire 10 lb. Ammunition (range 35/60), reload (10 shots), burst fire, two-handed, special
Starcraft t2 Firestorm Flamethrower Rare 5d6 fire 23 lb. Ammunition (range 60/110), heavy, reload (4 shot), two-handed, special
Starcraft t3 Hellfire Flamethrower Very Rare 6d6 fire 27 lb. Ammunition (range 40/90), heavy, reload (3 shot), two-handed, special
Starcraft Tier 1 C-140 Flamethrower Rare 4d6 fire 27 lb. Ammunition (range 120/220), heavy, reload (5 shots), two-handed, special
StarCraft Wrist Cannon Rare 4d8 piercing 30 lb Ammunition (range 60/180), reload (5 shots)
Transuranic Arquebus Legendary 10d10 Force 50 lb. Heavy, Two-Handed, Range 120/320, armor piercing (-7), stabilizing, reload (3), Special
Type-25 Brute Shot (Halo Supplement) Very Rare 2d6 fire and 2d6 bludgeoning 20 lbs. Ammunition (range 30/60), reload (5 shots), two-handed, heavy, special
Type-25 Directed Energy Pistol Common 1d4 lightning 10 lbs. Range (20/120), light, plasma cartridge
Type-25 Plasma Rifle Uncommon 2d8 lightning 10 lbs. Range (60/240), plasma cartridge, special
Type-33 Fuel Rod Cannon Very Rare 6d8 fire 25 lbs. Ammunition (range 60/150), reload (5 shots), two-handed, heavy, special
Type-33 Needler Uncommon 1 piercing 10 lbs. Range (30/60), reload (20 shots), special
Type-33b Assault Cannon Very Rare 3d12 Fire 25 lbs. Ammunition (range 60/150), reload (10 shots), heavy, special
Type-50 Beam Sniper Rare 3d8 lightning 10 lbs. Ammunition (range 150/300), plasma cartridge, heavy, two-handed, special
Type-51 Carbine Uncommon 2d8 piercing 10 lbs. Ammunition (range 150/300), 2-handed, plasma cartridges
Type-52 Mauler (Halo Supplement) Uncommon 2d6 piercing 10 lbs. Ammunition (range 20/80), reload (5 shots), light, special
Volkite Caliver 15,000 gp 3d8 Fire 30 lb. Two-handed, heavy, ammuniton (20), range 80/260, burst (6), rapid (6) special
Volkite Charger 10,000gp 2d12 Fire 35 lb. Two-handed, heavy, ammuniton (30), range 60/240, Short burst(2), Rapid 2, special
Volkite Serpenta 5,000gp 2d8 Fire 15 lb. Light, ammuniton (15), range 40/200, special
Whipcord thrower Uncommon 1d6 piercing 1 lb. Ammunition (50/100), Finesse, glove, light, special
Whistling Bird Very Rare 3d6 piercing 0.5 lb. Ammunition (range 120), Finesse, glove, light, reload (10), special
Wide-Bore Laser Rifle Rare 6d8 radiant 15 lb. Heavy, Reload (10 shots), Two-Handed, Special
Yautja Bow Uncommon 2d6 Piercing 5 lb. Heavy, Two-Handed, Ammunition (range 200/800)
Zat'nik'tel Rare 2d8 lightning 3 lb. Light, Ammunition (30/120), Special
ZX miniature flame projector Rare 2d8 fire 1 lb. Ammunition (range 15ft cone), Finesse, glove, light, reload (20), special

Ammunition[edit]

Ammunition Weight
Alloy Flechette (4) 1 lb.
Cosmic Energy Cell
Energy Cell
Energy Pack, UAC 2 lb.
Missile (4)
Pistol Magazine, UAC 1 lb.
Plasma Cartridge
Power Cell, UAC 1/2 lb.
Railgun Round
Rifle Bullets varies
RPG, UAC 1 lb.
Shotgun Shells (4)
Type-12A anti-personnel rocket
Type-12B capsule



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