5e Weapons

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For monk weapons, see 5e Monk Weapons (5e Other).

Weapons

Simple Melee Weapons Cost Damage Weight Properties
Amputation Knife 15 gp 1d6 slashing 3 lbs. Light, Finesse
Balisong 1 gp 1d4 Piercing 5lbs Finesse, Light
Battle Ribbon 1 sp 1d4 slashing w/o expertise non light, finesse, hidden, versatile, exotic, entangle, grapple, range
Bayonet 5 gp 1d4 piercing 1 lb. Light, Special
Bonesaw 15 gp 1d8 slashing 8 lbs Finesse
Brandistock 10 gp 1d8 piercing 4 lb. Special, two-handed
Brass Knuckle 5 sp 1d4 bludgeoning 1 lb Light, hidden
Broad Claw 25 gp 1d4 slashing 3 lb. Finesse, light.
Broken Sword 5 sp 1d4 piercing 1 lb. Finesse, light
Cestus 5 sp 1d4 bludgeoning 1/2 lb. Light, special, Hidden
Dart 4 sp 1d3 piercing 1/4 lb. Finesse, undersized, thrown (range 30/60).
Doctor's Cane 1 gp 1d4 bludgeoning 1.5 lbs Light, Versatile (1d6)
Double Spear 5 gp 1d6 piercing 4 lb. Thrown (20/60), versatile (1d8)
Falx 8 gp 1d6 slashing 3 lb. Versatile (1d8)
Fauchard 10 gp 1d6 slashing 7 lb. Heavy, reach, two-handed
Frying Pan 1 sp 1d6 Bludgeoning 5 lb. Versatile (1d8) Special: Damage is doubled when weirder has proficiency with cooking
Gavel 5 sp 1d4 bludgeoning 1/2 lb. Undersized.
Godentag 10 gp 1d8 bludgeoning or piercing 12 lb Heavy, Two-handed.
Greatspear 75 gp 1d8 piercing 8 lb. Oversized (1d10), thrown (range 20/60), two-handed
Iron Claw 5 gp 1d3 piercing 2 lb. Finesse, Hidden, Undersized.
Karambit 4 gp 1d4 slashing 1 lb. Finesse, light.
Katar 5 gp 1d6 piercing 1 lb. Finesse, light
Knife 2 sp 1d3 slashing 1/4 lb. Finesse, Undersized, Hidden
Knuckle Axe 5 gp 1d4 slashing 2 lb. Finesse, light.
Ko• 1 gp(kreen) 5 gp(other) 1d4 piercing or bludgeoning 1 lb. Finesse, light, special, Undersized
Kukri 6 gp 1d6 slashing 2 lb. Light, thrown (range 20/60).
Leather Gauntlets 10 gp 1d2 bludgeoning 1/4 lb. Two-Handed, Finesse, Special
Marksman's Hatchet 5 gp 1d3 + 2 Slashing Damage 10 lbs. Light, Finesse
Monk's Glaive 5 gp 1d6 slashing 4 lb. Versatile (1d8 piercing)
Needle 2 sp 1d4 piercing 1/4 lb. Finesse, undersized, ranged 20/60
Sap 1 gp 1d4 bludgeoning 2 lb. Finesse, light, Hidden, Undersized.
Scythe 5 gp 2d4 slashing 5 lb. Heavy, two-handed
Spade 2gp 1d4 bludgeoning 4 lb. Versatile
Steel Gauntlets 5 gp 1d3 bludgeoning 2 lb. Special
Stiletto Knife 4 sp 1d4 Piercing 1 lb. Finesse, hidden, light, thrown (20/60), undersized
Torch Mace 6 gp 1d4 bludgeoning 2 lb. Special
Torch Staff 12 gp 2d4 bludgeoning 7 lb. Heavy, special, two-handed
Townshend's Crudgel 38gp 1d6 Bludgeoning 4 lb. Versatile (1d8)
Simple Ranged Weapons Cost Damage Weight Properties
Blowgun 5 gp 1d4 piercing 2 lb. Ammunition (range 40/80), two-handed, loading
Boomerang 1 gp 1d4 bludgeoning 1 lb. Light, Returning, thrown (range 30/120).
Fairy Bow 10 gp 1d4 piercing 1 lb. Ammunition (range 20/60), loading, two-handed, undersized
Plague Lancet 1 sp 1d4 piercing 1/4 lb Finesse, Thrown (20, 60)
Slingstaff 2 sp 1d6 bludgeoning 2 lb. Ammunition (range 30/120), two-handed
Martial Melee Weapons Cost Damage Weight Properties
Anchor 65 gp 2d6 bludgeoning or piercing 50 lb. Oversized, two-handed, , special
Arming Sword 20 gp 1d6 Piercing 3 lb. Light, Finesse, Versatile (1d8)
Back Sword 5 gp 1d6 piercing 3 lb.
Bastard Sword 25 gp 1d10 slashing 6 lb. Versatile (2d6)
Bec de Corbin 20 gp 2d4 piercing 6 lb. Heavy, reach, two-handed
Belt Sword 30GP 1d8 Slashing 2lbs Light, Concealment, Unique
Bladed Gauntlet 25 gp 1d6 piercing 4 lb Heavy
Boar Spear 10 gp 2d6 piercing 5 lb. Heavy, two-handed
Broadsword 20 gp 2d4 Piercing 3 lb.
Buster Sword 50 gp 3d6 slashing 25 lb. Oversized, Two-Handed.
Chain, Bladed 8 gp 1d6 slashing 10 lb. Finesse, heavy, reach, special, two-handed
Chain, Spiked 8 gp 1d6 piercing 10 lb. Finesse, heavy, reach, special, two-handed
Chain, Weighted 8 gp 2d6 bludgeoning 10 lb. Heavy, reach, special, two-handed
Chain-Dagger 35 gp 1d6 slashing 5 lb. Disarming, finesse, reach , two-handed
Colichemarde 30 gp 1d10 Piercing 1.5 lb Light, Finesse, Special
Crescent Cleaver 25 gp 1d8 slashing or bludgeoning 5 lb. Special
Cutlass 10 gp 1d8 slashing 2 lb.
Double Axe 30 gp 1d8 slashing 10 lb. Heavy, two-handed, double weapon
Double Flail 20 gp 1d8 bludgeoning 4 lb. Two-handed
Double Sword 20 gp 1d6 slashing 5 lb Two-handed, double weapon
Dueling Shield 15 gp 1d8 bludgeoning 10 lb. Heavy, special, two-handed
Dwarven Urgrosh 50 gp 1d10 slashing 9 lb. Heavy, Two-handed
Elven Lightblade 50 gp 1d6 piercing 1 lb. Finesse, Light, Special
Elven Thinblade 100 gp 1d8 piercing 1 lb. Finesse, Special.
Epee 50 gp 1d2 Piercing 1 lb. Special, Finesse
Estoc 25 gp 1d8 piercing 3 lb. Versatile (1d10), Special
Falchion 10 gp 1d8 slashing 3 lb.
Flanged Mace 25 gp 1d8 Bludgeoning 4 lb Versatile (1d10)
Flindbar 15 gp 2d4 bludgeoning 2 lb. Entangle
Giant Axe 60 gp. 4d4 slashing 14 lb. Oversized, two-handed
Giant Club 30gp 2d10 bludgeoning 18 lb. Oversized, two-handed
Giant Sword 2400gp 2d12 Slashing, + Strength Modifier, adds +Bleeding effect. 200+-440 lb. Oversized, two-handed
Great Maul 150 gp 3d6 bludgeoning 14 lb. Oversized, two-handed
Guandao 40 gp 2d8 slashing 35 lb Reach, oversized, two-handed
Guisarme 15 gp 2d4 slashing 6 lb. Heavy, reach, two-handed
Gythka 4gp(kreen) 20gp(other) 1d8 slashing 9 lb. Heavy, Two-Handed
Heavy Flail 20 gp 1d12 bludgeoning 7 lb. Heavy, two-handed
Heavy Mace 8 gp 1d6 bludgeoning 8 lb. Heavy, Versatile (2d4)
Hidden Blade 100 gp 1d4 Piercing 1/2 lb. Hidden, Light, Finesse, Special.
Katana 15 gp 1d8 slashing 3 lb. Finesse, Versatile (1d10)
Katana (variant) 50 gp 1d6 slashing 3 lb. Finesse, light, versatile (1d8)
Kopis 25 gp 1d8 slashing 3 lb
Kusarigama 25 gp 1d4 slashing 5 lb. Two-handed, Special
Lajav 25 gp(kreen) 50 gp(other) 1d8 Bludgeoning 5 lb. Finesse, Heavy, Two-Handed, Special*
Long Cane 5 gp 1d8 piercing 4 lb. Reach, two-handed
Long Nordic Axe 250 gp 2d8 Slashing 8 lb. Two Handed, Reach
Longblade 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Longspear 3 gp 1d6 piercing 4 lb. Heavy, reach, versatile (1d8)
Longstaff 5 sp 1d8 bludgeoning 7 lb. Heavy, reach, special, two-handed
Man Catcher 25 gp 1d4 bludgeoning 2 lb. Two-handed, reach, special
Meteor Hammer 30 gp 1d6 bludgeoning 5 lb. Two-handed, Special
Monk's Spade 10 gp 1d6 slashing 4 lb. Reach, Versatile (1d8)
Nordic Axe 35 gp 2d6 Slashing 6 lb
Nordic Sword 30 gp 1d8 slashing/piercing 5 lb
Parrying Dagger 5 gp 1d4 piercing 1 lb. Finesse, light, special.
Pata 100 gp 1d6 piercing 2 lb. Light, Finesse, Special
Pole Mace 80 gp 2d6 bludgeon 8 lb Heavy, Reach, Two-handed
Pollaxe 20 gp 2d4 bludgeoning 6 lb. Heavy, reach, two-handed
Reaper's Scythe 5 gp 1d10 slashing 14 lbs. Versatile
Saber 35 gp 1d8 Slashing 3 lb. Light, Finesse
Scissor Sword 300 gp 1d8 slashing 5 lb. Heavy, special, two-handed
Shamshir 20 gp 1d8 slashing 4 lb. Finesse, Versatile (1d10), Special (This weapon loses the Finesse quality when wielded with two hands.)
Short Glaive 15 gp 2d4 slashing 3 lb. Two-handed, finesse
Shotel 80 gp 1d8 slashing/piercing 3 lb Finesse, Special
Side Sword 25 gp 1d6 Piercing 2 1/2 lb. Light, Special
Small Sword 10 gp 1d6 piercing 1 1/2 lb. Light, Finesse
Spiked Greatclub 8 sp 1d10 bludgeon/piercing 10 lb Heavy, Two-handed
Sword Breaker 15 gp 1d4 Piercing 2 lb. Light, Special.
Talwar 30 gp 1d8 slashing 3 lb. Finesse
Threaded Cane 250 gp 1d6 Piercing/1d4 Slashing 2 lbs Finesse, Light, Reach
Throwing Glaive 25 gp 1d6 slashing 3 lb. Finesse, light, returning, thrown (range 30/60)
Tiger Hook Sword 30 gp 1d6 slashing or peircing 2 lb light, finesse, special
Two-Handed Morningstar 25 gp 1d12 piercing 10 lb. Heavy, two-handed
Voulge 25 gp 1d10 piercing/slashing 8 lb. Heavy, Two-handed
War Saw 160gp 2d8 Slashing 9lb. Two-Handed, Heavy, Loading, Special
Warglaive 60 gp 2d4 slashing 2.5 lb. Special*
Winged Punching Blade 20 gp 1d6 Piercing/Slashing 3 lb. Finesse
Zanbatō 100 gp 2d8 Slashing 9 lb. Two Handed, Reach, Heavy, Special
Zerka 1 gp(kreen) / 8 gp(others) 1d8 piercing 3 lb. Thrown, Special (range 40/160)
Martial Ranged Weapons Cost Damage Weight Properties
Atlatl 5 gp 1d6 piercing 1 lb. Ammunition, Range(50-100), Special
Bladed Long Bow 100 gp 1d8 Piercing / 1d8 Slashing 3 1/2 lb. e.g. Ammunition (range 150/600), heavy, two-handed, special
Bolas 1 gp 1d4 bludgeoning 2 lb. Special, thrown (range 20/60).
Boulder -- 1d12 bludgeoning 100 lbs. Heavy, Thrown (range 30/80), Two-Handed, Special
Chakram 8 gp 1d8 slashing 1/2 lb. Finesse, thrown (range 20/60)
Chatkcha 1 gp(kreen) 8 gp(other) 1d6 slashing 2 lb. Finesse, Light, Thrown(30/120), Special*
Crossbow, Repeating 250 gp 2d4 piercing 18 lb. Ammunition (range 80/320), heavy, reload (10 shots), two-handed
Enforcer Crossbow 100 gp 1d8 piercing 10 lb Ammunition (range 80/320), heavy, short burst (1), reload (2 shots)
Greatbow 50 gp 1d10 piercing 10 lb Heavy, Ammunition (range 200/800), Two-handed
Hextech Rifle 200 gp 2d8 Piercing 12 lbs. Range (30/150), Ammunition
Pixie Bow 20 gp 1d6 piercing 1 lb. Ammunition (range 30/120), loading, two-handed, undersized
Steambolt Rifle 240 gp 2d8 Piercing 12 lbs. Range (50/200), Ammunition, Special
Throwing Hammer 15 gp 1d6 bludgeoning 4 lb. Thrown (60/120)
Vara-Bow 25 gp 1d6 or 1d8 Piercing 2 1/2 lbs Ammunition (80/320) or (150/600), Two-handed, Heavy
War Sling 5 gp 2d4 bludgeoning 1/4 lb Ammunition, (Range 60/240)
Ammunition Cost Damage Weight Properties
Alchemist's Fire 15 gp 2 lb vial (15 shots)
Assassin's Arrow (20)
Barbed Arrow 1sp
Barbed Arrow, Anchored 15sp. 1d6 +1d4 bleeding, + anchoring 1/4th lb Ammunition, Archery, Medium Range anchored.
Fire Arrows (20)
Needle Arrow 1-8sp 1d6+1d4 Pierce 1/4 lb. Common
Steel Bullets 2 gp 2 lb

Firearms

Renaissance Item Cost Damage Weight Properties
Martial Ranged Weapon
Blunderbuss 250 gp 2d6 piercing 5 lb. Ammunition (range 20/60), Loading, Two-handed
Dragon 200 gp 2d4 piercing 3 lb. Ammunition (range 20/60), Loading
Handcannon 250 gp ranged special, 1d6 bludgeoning as melee weapon 16 lb Ammunition, Two-Handed, Reload (1 shot), Heavy
Musket, Rifled 750 gp 2d8 Piercing 9 lbs. Ammunition (Range 80/320), Loading, Two-Handed, Heavy
Pepperbox 1000gp 1d10 Piercing 3lb Ammunition (30/90), reload (6 shots)
Pistol Sword 275 gp 1d6 piercing 5 lb
Small Pistol 150 gp 1d8 piercing 2 lb. Ammunition (range 20/60), loading, light, Hidden
Ammunition
Shot (20) 6 gp 4 lb.
Small Canister shot 6 gp 3 lb
Small Cannonball 5 gp 3 lb
Modern Item Cost[1] Damage Weight Properties
Martial Ranged Weapon
Ammunition
Futuristic Item Cost[1] Damage Weight Properties
Simple Melee Weapon
Chainsaw, UAC 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Vibroknife 2d4 piercing 1 lb. Ammunition, reload (50 strikes), Light, Finesse
Martial Melee Weapon
Chainsword 4d6 slashing 4 lb. Ammunition, reload (30 strikes)
Heavy Chainsword 6d6 slashing 8 lb. Ammunition, Reload (20 strikes), Heavy, Two-Handed
Laser Sword - 1d10 radiant 1 lb. finesse, reload (50 strikes)
Monowire Whip 3d6 slashing 1 lb. Light, Finesse
Martial Ranged Weapon
Bolt Pistol 3d8 piercing 5 lb. Ammunition (range 50/150), heavy, reload (10 shots)
Bolter 4d8 piercing 15 lb. Ammunition (range 80/240), heavy, reload (30 shots), short burst (2), two-handed.
Chaingun 2d8 piercing 14 lb. Ammunition (range 80/240), burst fire, heavy, reload (200 shots), two-handed
Laser Chaingun 3d4 radiant 15 lb. Ammunition (range 100/300), burst fire, reload (100 shots), two-handed
Plasma Gun 2d10 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Recharging Plasma Pistol 1d10 lightning 2 lb. Ammunition (range 40/120), recharge (4 shots) 1d10 Cold 2 lb. Ammunition (range 40/120), recharge (4 shots) 1d10 Necrotic 2 lb. Ammunition (range 40/120), recharge (4 shots) 1d10 Fire 2 lb. Ammunition (range 40/120), recharge (4 shots) 1d10 lightning, upgraded Mag/clip 2 lb. Ammunition (range 40/120), recharge (4 shots) 1d10 lightning, Upgraded Recharge 2 lb. Ammunition (range 40/120), recharge (4 shots) As per Cantrip/Spell 2 lb. Ammunition (range 40/120), recharge (4 shots)
Revenant Missile Launcher 5d8 piercing 10 lb. Ammunition (range 120), heavy, reload (8 shots), special, shoulder mount
Rocket Launcher 5d6 piercing 11 lb. Alt-fire, ammunition (range 80/240), heavy, reload (5 shots), special, two-handed
Shotgun, Combat Special 7 lb. Ammunition (range 30/90), ball shot, reload (8 shots), two-handed
Static Cannon Special 6 lb. Special (range 80/320), two-handed
Ammunition
Chaingun Bullet (200)
Energy Pack, UAC
Pistol Magazine, UAC
Power Cell, UAC
RPG, UAC
Shotgun Shells (4)
  1. 1.0 1.1 Note that modern and futuristic items are assumed to be anachronistic in a vanilla D&D campaign, so do not have a purchase cost. Specific campaigns in which these items are considered "mundane" may list prices.

Incomplete Weapons

Weapons with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.

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