Hand Cannon, Variant (5e Equipment)

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Hand Cannon

Martial Ranged Weapons
Weapon Cost Damage Weight Properties
Hand Cannon 1,400 gp 2d6 bludgeoning 40 lb Ammunition (range 150/600), heavy, reload(1), two-handed

A heavy cannon that fires exploding cannonballs.


Ammunition. This weapon uses small cannonballs as ammunition.

Explosive. Every creature within 10 feet of your target of your attack must make a DC 17 Dexterity saving throw or take 2d6 + 6 fire damage. This weapon deals double damage to objects.

Heavy Impact. You add both your Strength modifier and your proficiency bonus to the damage roll upon impact with a target creature.

When the target creature is hit, it must make a Strength saving throw with a DC of (10 + your proficiency bonus). On a failed roll, the target creature is:

  • (If Large or Huge) Knocked back 5 feet. On a critical failure, it is also knocked prone.
  • (If Tiny, Small, or Medium) Knocked back 15 feet and knocked prone.

Unwieldy The sheer force of the weapon and its massive backlash makes it awkward to fire. You can only fire this weapon once a turn, and every time the cannon is fired, make a DC 13 Strength saving throw. On a failed save, your character is knocked prone after firing.

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