From D&D Wiki
|Armor (110 items)||Armor (146 items)||Other Equipment (12 items)|
|Weapons (1184 items)||Weapons (639 items)||Siege Equipment (25 items)|
|Adventuring Gear (103 items)||Rings (160 items)||Artifacts (214 items)|
|Tools (38 items)||Wondrous Items (503 items)||Sentient Items (79 items)|
|Mounts and Vehicles (33 items)||Mounts and Vehicles (9 items)||Cursed Items (99 items)|
|Expenses (16 items)||Wands (31 items)||Poisons (19 items)|
|Trade Goods||Staves (48 items)|
|Trinkets||Potions (122 items)|
|Rods (21 items)|
|All by Rarity|
Creating New Equipment
Go to the appropriate equipment list above, and use the "create new" link. Keep "(5e Equipment)" in the title!
Magic item or mundane item? If you are making an item with unusual properties (perhaps it is clockwork, or made of an unusual material) it could be treated as either. Ask yourself the following questions.
- Can the item be routinely found for sale with no special restrictions? If so, it can be treated as mundane and given a gp value.
- Can the item not normally be purchased, and is it more appropriate as a reward or loot find? If so, give it a rarity and treat it as a magic item.
In some cases the item might be treated as both magical and mundane. For example, a potion of healing is magical and is a common reward or piece of loot, but it can also be routinely purchased.
And if you are looking for pointers on how equipment should be made, look no further than Equipment Design (5e Guideline).