Molotov Cocktail (5e Equipment)
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Simple Ranged Weapons
Originally coined as "a drink to go with Molotov's bread baskets" by the troops of Finland during the Winter War, a Molotov cocktail is a form of easily-breakable bottle, most often glass, filled with a flammable substance ranging from gasoline to alcohol to even napalm-like substances mixed with a small amount of motor oil, all capped off with an alcohol- or kerosene-soaked cloth.
As an action, you can throw a Molotov cocktail at a point up to 60 feet away. Each creature within 20 feet of an exploding Molotov Cocktail must make a DC 12 Dexterity saving throw or take 1d8 fire damage. On a successful save, a creature takes half damage.
After the Molotov cocktail is thrown, its flames spread to cover a 10-foot radius of the target for 1d4 rounds, lighting any flammable objects within this area aflame. Creatures that begin their turns within this area must make a DC 12 Constitution saving throw or be set on fire, taking 1d8 fire damage at the end of each of their turns. A creature can end this effect by using its action to make a DC 12 Dexterity check to extinguish the flames, or by being doused in water or a fire extinguisher.