Stabilizing (5e Variant Rule)

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Stabilizing Property[edit]

A weapon with the stabilizing property is far too heavy or otherwise intensive to use casually, requiring some form of stabilization (whether by setting up a bipod or assuming a specific stance) in order to effectively attack with.

In order to attack with a stabilizing weapon, it must first be set up as, which can be done as an action and lasts until you move more than 5 ft. on a single round. If you can make multiple attacks on your Attack action, you can forgo one or more attacks to set up the weapon. If this weapon uses ammunition, it must be reloaded as an action. A stabilizing melee weapon can not be used if your movement speed is 0.

Stabilizing Weapons[edit]

Simple Melee Stabilizing Weapons Cost Damage Weight Properties
Martial Melee Stabilizing Weapons Cost Damage Weight Properties
Slabsword 100 gp 2d8 slashing 35 lbs. Heavy, Stabilizing, two-handed, reach
Simple Ranged Stabilizing Weapons Cost Damage Weight Properties
Martial Ranged Stabilizing Weapons Cost Damage Weight Properties
Anti-Materiel Rifle Very Rare 8d6 Piercing 30 lb. Ammunition (range 180/540), armor piercing (-3), heavy, reload (10 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen Very Rare 10d8 piercing 120 lb. Ammunition (range 180/540), armor piercing (-4), heavy, reload (5 shots), special, two-handed, scope (range 540), stabilizing
Harkonnen II Very Rare 10d8 piercing 300 lb. Ammunition (range 40/120), armor piercing (-4), heavy, burst fire, reload (70 shots), special, two-handed, short burst (3), stabilizing
Mounted Heavy Repeating Crossbow 120 gp 1d10 piercing 25 lb Heavy, Loading, Two-handed, Special, Ammunition, Range (125/400), stabilizing

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