Rate of Fire (5e Variant Rule)

From D&D Wiki
Jump to navigation Jump to search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This rule is made to represent power and lethality of modern weapons. It will allow them to eclipse melee and single-shot weapons - aka "Real Life has no Balance". Use with caution.

Default Firearms (5e Variant Rule) rules are incapable of properly simulating automatic weapons - rather, they're treated as "bullet-guzzler" semi-automatic guns what re-roll hits. Problem is, what if you hit wiht first part of the burst, then the rest of the burst is unused. In other words: it's possible to miss first shon in burst but hit with second, but it's impossible to hit first and miss second, or hit with both shots.

Rate of Fire optional rule[edit]

Any gun with Short Burst can, instead of making re-rolls, make multiple shots with separate to-hit and damage rolls. Each shot is effectively treated as a separate attack.

For example, Bolter has short burst (2), so when you attack with it, you can make 2 shots per single attack action, and each shot is treated as if it was a separate single-shot attack, with it's own to-hit roll. So, for example, first shot hits and deals (3+5+6+4=18) damage, and second hits and deals (2+1+5+7=15) damage.

Back to Main Page5e HomebrewRules