Improvised Weapons (5e Variant Rule)
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This adds rulings for adjusting base weapon statistics for improvised weapons.
Improvising With a Weapon.
- Any weapon which is used in a manner it was not intended becomes an improvised weapon. Hitting someone with a bow, or throwing a great sword, are good examples.
- Any object which is thrown, but lacks the thrown property, is an improvised weapon, and can only be thrown a distance equal to your speed. This throw is made with disadvantage. Additionally, especially non-aerodynamic objects, such as a chair, drop down a damage die size.
Bits and Pieces.
- Broken objects, such as a table leg or smashed bottle, are already damaged and likely to break further. On a hit dealing damage greater than half the weapon's damage die, the weapon breaks.
- Implements and tools are equivalent to weapons, and are given stats equal to a similar weapon, as per the PHB, however they lose the thrown tag if the base weapon had it.
- Improvised weapons are not made for combat, and so attack rolls made against armored combattants are made at disadvantage. (IE: A pitchfork is not shaped nor tempered to spit mail links or pierce plate.) An unintended use for an actual weapon, (such as bashing a guy over the head with the pommel of your sword) may be exempt from this, depending on the use.