Falling Damage for Non-Medium Creatures (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search

Falling Damage for Non-Medium Creatures[edit]

The amount of damage a thing takes from falling is based on the ratio between its cross-section and its weight.

A simple way to reflect this in D&D is to increase or decrease the the falling damage die type for each step an creature or object diverges from Medium size. Thus:

Falling Damage
Size Bludgeoning damage per 10 feet of falling
Tiny 1d2
Small 1d4
Medium 1d6
Large 1d8
Huge 1d10
Gargantuan 1d12

The real-world effects are more exaggerated than this, but D&D has a universe where giants can stroll around without their legs snapping from the weight.

0.00
(0 votes)

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!


Advertisements: