Expensive (5e Variant Rule)

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Expensive. A character can never gain this weapon as starting equipment from their class.

In other words, a textbook fighter can't start with two of these. Generally, any weapon that costs 100 gp (or 150 gp for a martial ranged weapon) is expensive. This is twice the cost of the most expensive weapons in the SRD.

Expensive Weapons[edit]

Simple expensive weapons Cost Damage Weight Properties
Wrist Bow 100 gp 1d4 piercing 3 lb. Ammunition (range 20 / 80), light, Reload (6), Short Burst (2), Glove
Martial expensive weapons Cost Damage Weight Properties
Arbalest 300 gp (Ammunition: Siege Bolt, 2 gp) 2d10 piercing 20 lb. Ammunition (range 150/600), heavy, two-handed, loading, special
Bladed Long Bow 150 gp 1d6 piercing 5 1/2 lb. Ammunition (range 100/400), Heavy, Two-Handed, Special
Bowblade 165 gp 1d6 piercing 10 lb. Two-Handed, Heavy, Ammunition (100/400), Special
Cane-sword 100 gp 1d8 piercing damage, 1d6 bludgeoning damage while concealed 5 lb. Finesse
Chained Anchor 135 gp 2d4 bludgeoning or piercing 60 lb. Heavy, special, two-handed
Clawed Whip 100 gp 1d6 slashing 3 lb. Reach, Special
Collapsible Sword 100 gp 1d6 slashing 2 lbs Finesse, Light, Special
Crossbow, Hand Repeating 300 gp 1d6 piercing 2 lb. Ammunition (range 30/120), light, reload (3 shots)
Crow Quill 350 gp 1d8 piercing 3lb. finesse, light, special
Demonic Gauntlet 250 gp 1d8 bludgeoning 5 lb Heavy
Devilish Whip 666 gp 1d6 slashing 3 lb. Finesse, reach (15 feet), special
Diamond Sword 600 gp 1d8 slashing 3 lb. Armor Piercing +2, Special, Versatile (1d10)
Dory Spear 100 gp 1d8 piercing 3 lb. Finesse, thrown (range 30/90)
Drakegun 200 gp. - 20 lb. Ammunition (range 20/80), heavy, loading, two-handed, special
Dueling Sword 100 gp 1d6 piercing or slashing 2 lb. Armor Piercing (-1), Disarming, Finesse, Versatile (1d8)
Dwarven Greatbow 150 gp 1d10 piercing 12 lb. Ammunition (40/120), heavy, two-handed
Executioner's Greataxe 100 gp 1d12 slashing 40 lb. heavy, two-handed, special
Greatbow, 2nd Variant 150 gp 4d4 piercing 17 lb. Ammunition (range 200/800), heavy, loading, two-handed, stabilizing, special
Halberd, Historical 100 gp 1d10 slashing or 1d6 piercing 7 lb. Heavy, reach, two-handed
Hand Crossbow, Repeating 300 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, reload (3 shots)
Heavy Flamer, Variant 400 gp 1d10 fire 25 lb. Ammunition (range 20/25), heavy, loading, two-handed, special
Jaeger 1500 gp 1d8 piercing / 1d6 slashing / 1d4 bludgeoning 2.5 lb. Finesse, Light, Ammunition (range 200/800), Two-handed, Special
Light Ballista 400 gp 2d8 piercing 20 lb. Ammunition (range 100/400), heavy, loading, two-handed, special
Longersword 150 gp 1d6 slashing 6 lb. Heavy, Reach, Versatile (1d10)
Lucerne Hammer 100 gp 1d8 bludgeoning or piercing 16 lb. Heavy, Reach, Two-Handed, Special
Mighty Bow 180 gp 2d6 piercing 8 lb, Ammunition (range 60/80), finesse, heavy, loading special, two-handed
Pata 100 gp 1d6 piercing 2 lb. Light, Special
Poleaxe, Historical 200 gp 2d4 bludgeoning or slashing or piercing 8 lb. Heavy, reach, two-handed
Repeating Hand Crossbow 325 gp 1d4 piercing 4 lb. Ammunition (range 30/120), reload (5 shots), light
Retractable Poison Blade 150 gp 1 piercing 1 lb. Light, Finesse, Special
Scissor Sword 300 gp 1d8 slashing 5 lb. Heavy, special, two-handed
Slabsword 100 gp 2d8 slashing 35 lbs. Heavy, Stabilizing, two-handed, reach
Splitter Axe 300 gp 2d10 slashing 22 lb. Armor Piercing 2, Heavy, Two-Handed, Unwieldy
Sword & Hook 100 gp 1d6 slashing 8 lb. Light, thrown (range 20/60), finesse
Twinbow 150 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed, special
Ultra Greatsword 800 gp 3d8 slashing 70 lb. Heavy, special, two-handed, unwieldy
Urumi 100 gp 2d4 slashing 4 lb. Finesse
War Saw 160 gp 3d4 slashing 9lb. Heavy, Loading, Two-Handed
War Sword 180 gp 2d8 slashing 10 lb. Dire, heavy, two-handed
Washing Pole 200 gp 2d4 slashing 12 lb. Two-handed, heavy, finesse
Wrecktangle 250 gp 3d4 slashing 16 lb. Heavy, Two-Handed, Special
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