5e Warlock Spells

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Warlock Spells[edit]

0-Level Spells[edit]

Abjur
  • Astral Barrier As you notice an attack heading towards you a Shield of Astral Energy forms between you and your attacker adding extra resistance to the weapon swing.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
  • Temporal Rift Reduce the movement speed of a target
  • Time Stride You stop time long enough to move around
  • Vortex Gaze The target is forced to look into your eyes and is shown an image of the Vortex itself
Conj
  • Acid Balm Deal acid damage while grappling.
  • Drop the Bass
  • Eldritch Legerdemain
  • Firebrand You throw a small shining ball of fire at a creature within range that brands it with your mark.
  • Flame Whip Create a flaming whip to wield.
  • Flash Powder A burst of powder that explodes, confusing and harming a creature within range.
  • Force Whip Create a magical whip you can wield as a weapon.
  • Gurgle Spit a ball of animated poison.
  • Homing Needles You create and launch a barrage of flying, magical needles at a creature of your choice that you can see within range.
  • Ice Blade With a couple quick movements, you pull a sword made from solid ice from thin air that lasts for the duration.
  • Luis Gustavo's Aura of Blades Aura of blades, a defensive cantrip that will teach foes to keep their distance
  • Manic Manacles You cause heavy black chains to encircle a creature you can see within range.
  • Minor Step A quick, short range teleport.
  • Minor Telekinetic Field A minor telekinetic field centered on the caster that allows the manipulation of entities up to a certain combined weight within its range.
  • Nightly Terrors Conjure a pair of formless, black entities next to you from the realm of nightmares that only you and your chosen target can see.
  • Obvious Banana You conjure a used banana peel to knock prone a bipedal creature.
  • Shiver You harness a piece of the void to teleport an object.
  • Short Warp You jaunt through space a short distance.
  • Thaumophone Conjure a magical synthesizer to augment your performances.
  • Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
Div
  • Death Sight You touch a creature and give it an insight into its imminent death.
  • Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
  • Exit Beam Helps The Caster Find the Exit.
Ench
  • Awful Joke You tell an awful, horrible joke that's so bad it causes pain.
  • Cause Unease You awaken a potent sense of trepidation in a creature you can see within range.
  • Copy Enchantment This spell allows you to copy enchantments and place them onto other items.
  • Daze
  • Devilish Charm You seduce any creature you can see.
  • Fleeting Distraction You briefly distract a creature within range using your words and gestures.
  • Lullaby You cause a creature to become drowsy with a simple song.
  • Minor Inconvenience You create a minor inconvenience against one creature you can see.
  • Psychic Attack You attack the mind of a creature within range.
  • Twitch You cause a creature to make a slight, involuntary motion.
Evoc
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Strike For those mages that wade into the fray.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Discord Bolt A bolt that pulses with a chaotic nature
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Eldritch Burst You launch an invisible blast towards a target.
  • Ember Strike You enhance your next attack with the embers of a fire.
  • Emberbolt
  • Farron's Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firesweep
  • Fist Enchant your physical might.
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Force Cannon fires a swirling ball of air
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Froststrike You enhance your next attack with frost energy.
  • Halt A moderate magical force ceases or slows time at a specific point within range, creating one various effects.
  • Hershey Squirt
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Lightning Field
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Mage Fist For those mages that wish to brawl.
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Pixie Storm
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Powerful Strike (5e Cantrip)Control your foes with the power of force.
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Rune Blast
  • Shartrund's Energy Blade The wizard raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shine
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • The Dungeon Masters Key You summon a D20 the size of a fireball to hit your foes!
  • Thumb Trick Create weak spells with your thumb that can deal different kinds of damage.
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Watersweep
Illus
Necro
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Dark Exchange You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature.
  • Death Blade
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Moth Swarm You propel a swarm of Moths from your hands
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Poe Reprise
  • Shadow Warp
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Shrieking Skull
  • Soul Drain
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Wyrd Reconstruction You mend a creature's wounds with risk of further injury.
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1st-Level Spells[edit]

Abjur
  • Armor of Prometheus
  • Armour of Jenova You summon a colourful aura of abberant energy around you that harms creatures close to you.
  • Brand Don't touch my stuff!
  • Broken Ward
  • Countertrip No more pesky cantrips for you...
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Intelligence modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  • Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
  • Magical Deflect Enhance your reflexes to deflect melee weapons.
  • Repel Pushes any Large or smaller creature or object away from you to a certain distance.
  • Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
Conj
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Conjure Mannequin You pull a wooden, human-shaped constructs that appear within 1ft of the surface.
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
  • Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Punishing Pitchfork With a flourish, you strike your weapon downward into a portal that forces a necrotic pitchfork to hit an opponent in range.
  • Shadow Spray
  • Spellblade
  • Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
Div
  • Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
  • Scan Divine a deeper understanding of a creature
  • Truer Strikes
  • Weight of 1000 Years (5e spell)You close your eyes and focus on the Vortex of Time condensing the memories of the past millennia into a single thought. When you open your eyes you gesture above the target and then snap your hand down as all these thoughts and memories are solidified and is forced upon the target.
Ench
Evoc
  • Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
  • Arcane Smite
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Dark Force You channel the dark force to damage your enemies.
  • Dark Orb You hurl a purple sphere of crackling dark energy.
  • Eldrige Blast This is what you get when you can't correctly spell the word "eldritch".
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Fire Whip You create a magical whip of fire that can be used as a melee weapon.
  • Fire shot a miniature fireballs that fly everywhere
  • Forcewave Knock down your foes with a blast of pure force.
  • Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Push Your enemy is blasted in the face with sheer kinetic force.
  • Revert Time A creature you touch has its wounds revert back in time.
  • Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Spin Attack
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Calder's Starry Sky
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
  • Hush (5e spell)Your footsteps and armor make no noise
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
Necro
Trans
Needs Work

2nd-Level Spells[edit]

Abjur
Conj
  • Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
  • Fountain of Night You call forth a slow-moving, intangible horror which damages and frightens everything in its space.
  • Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
  • Gravity Bomb Pulling enemies in before creating a warp explostion
  • Pulling Shade You manifest a swirling mass of darkness, as if a whirlpool made of pure shadow, on a 20-foot square of ground within range.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
Div
  • Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Eyes of Fate After requesting assistance from the Lady of Fate you temporarily have access to the knowledge of the intentions of all the people in this world.
  • Projectile Sense The creature you touch gains a modicum of protection from ranged attacks for the duration of this spell.
Ench
Evoc
Illus
  • Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
  • Sinister Surroundings Makes creatures within range easier to demoralize
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
Necro
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Corpse Explosion You cause a corpse within range to violently explode, damaging nearby creatures and potentially causing a chain-reaction of lethal explosions.
  • Create Guardian Using your own essence you create a loyal guardian and companion that will serve you for life... or longer...
  • Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Raise Mount
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
  • Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Trans
  • Change Sex You attempt to change one target to another sex.
  • Glass Storm You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through.
  • Metabolic Control Gives a target control over their metabolic state.
  • Spit Venom Convert saliva to venom and spit it at an opponent
  • Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
Needs Work

3rd-Level Spells[edit]

Abjur
Conj
  • Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Servant Permanence Chance to erase one conjured servant's time limit per week.
Div
  • Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Ench
Evoc
  • Afterburner You move super-humanly fast, leaving a trail of fire behind you.
  • Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10x10 area.
  • Dark Flare A stream of dark fire bursts forth from your hand.
  • Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
  • Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Hands of Elements
  • Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
  • Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
  • Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Overload A field of electrical energy explodes from your body.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Sealing Strike Trap a creature in stasis with your ranged weapon
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Sound Burst You emit a concussive sound wave, damaging creatures within the area.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set a invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
  • Zone of Frost the spell caster calls forth a zone of cold, freezing the ground and anyone caught in the effect
Illus
Necro
  • Bleeding Strike Attack your enemy with the very blood they have spilled.
  • Conjure Wraith Summon one wraith.
  • Conspiracy Theory
  • Dark Transport You briefly turn into a flurry of ravens, reappearing somewhere else and damaging creatures.
  • Death Cloud You fill the lungs of your foes with the stench of death.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
  • Punish Finish off a low-health target without killing them.
  • Soul blade
Trans
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  • Scatter Banish You attempt to send one creature to a location within 500 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Scintillating Sphere You pinch the marble between your fingers and intone the spell. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning.

4th-Level Spells[edit]

Abjur
  • Alice's Chaos Recall Suddenly damage a creature attempting to teleport, and possibly stop it all together
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • No U Sends any spell cast at you back at the caster lmao
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words an blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
Ench
  • Amplify emotions This spell beguiles the will to the unconscious demands of the soul.
  • Psychic Hammer You blast the mind of one or more creatures, leaving them off-balance.
  • Steal Voice With a silent motion, you prevent a creature from speaking intelligently.
Evoc
  • Astral Release With your last conscious breath, you mutter the words for 'explosion' and 'end' before your vision fades to black.
  • Blade Lightning You create a sword made from lightning for the duration.
  • Bèta Radiation
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Choke You raise your hand and choke up to six creatures within range and elevating them several inches off the ground.
  • Hellfire, Variant Calling upon the raw energies of Baator, you cause hellish fires to fill an area you designate.
  • Light Beam Fire a beam of light that deals damage, and is more effective against lower health creatures.
  • Mordenkainen's Force Missiles You create powerful missiles of magical force, which darts from your fingertips and unerringly strikes their designated targets.
  • Splitting Orb You hurl an orb of life-draing energy to strike a creature in range, and rip the life from a radius around that creature.
  • Stoneburst You undo stone in thunderous fashion.
  • Tri-Disaster You speak, commanding your chosen elements to wreak havoc on a targeted area.
  • Twin Bolts of Demonfire You summon two churning bolts of dark-colored liquid fire from the lower planes and hurl them at targets within range.
  • Wall of Tentacles You create a wall of tentacles on a solid surface within range.
Illus
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze that weighs less than 1 pound, you turn them into gold.
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
Necro
  • Anesthesia You end your target's pain, allowing them to keep fighting.
  • Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
  • Soul-Stealing Fist Your fist rips energy from a creature you use to bolster your defenses, leaving it stunned.
Trans
  • Alpha Radiation
  • Bane Shot You touch a ranged weapon that uses ammunition, infusing it with the power of time.
  • Lava Line You create a small arrangement of tiles into a lava pit.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
Needs Work

5th-Level Spells[edit]

Abjur
  • Astral Entity You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
  • Frozen Defenses You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
  • Redirection Redirects spells that target you.
  • Stun Monster A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
Conj
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Spike Storm You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
Div
Ench
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
Evoc
  • Assquake
  • Chaos Storm You pound an area with blasts of chaotic energy.
  • Dragon Meteor You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
  • Durnash's Flames The creature that took damage is wracked with flames of intensity proportional to its pain.
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Fallen Meteor A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere.
  • Fire Volley For the duration of the spell, you can repeatedly shoot bolts of fire.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Nexus Weapon You imbue a weapon you touch with psychic power.
  • Swirling Storm
  • Time Trap
  • Witchfire You conjure a mysterious screaming purple flame which burns the body and soul.
  • Wizzro's Blast
Illus
Necro
Trans
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  • Force Possession Attempt to force a new spirit into a dying monstrosity. The spirit type is determined by the gem stone used(Jade=Fey, Obsidian=undead, Ruby=Feind, Saffire=Celestial). If successful you may attempt to permanently charm the new creation.
  • Puppeteer Dance my minions, dance!
  • Stupefy A more diverse, less powerful cousin of Feeblemind.

6th-Level Spells[edit]

Abjur
Conj
  • Misty Gate
  • Suffocate You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Twisting Tendril You create a twisting wreathing tendril of necrotic energy.
  • Woeful Stab A dagger in the back might hurt for some time, but the pain of a woeful dagger never ends.
Div
Ench
Evoc
  • Cascade of Thunder You summon a virulent thunderstorm that lasts for the duration, damaging creatures in range with electric shocks.
  • Shadow Axe You conjure in your hand a battleaxe made of shadow.
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
  • Zone of Power You create a zone of slightly bluish energy that suffuses an area you can see.
Illus
Necro
  • Bloodtap You tap into the latent energy inside every being.
  • Chain Pain A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature.
  • Death's Touch Use spellcasting ability as DC for Con saving throw, fail save takes 10d8 necrotic damage, add to self as temp hp, half as much on successful save with no temp hp.
  • Demonic Visage Your visage suddenly warps and changes to that of a terrifying demon.
  • Mind Kill Scrambles minds.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Viktor's Brand Of Undeath Become undead and....
Trans
  • Apotheosis You gird yourself with the might of the arcane, becoming great and terrible in aspect and in power.
  • Dragon's Skin You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows.
  • Dragon Form You assume the form of a dragon
  • Flesh to Bees You call forth the essence of bees within a target that isn't beehaving.
  • Magnetic Field For the duration, you can manipulate nearby magnetic fields to create a variety of powerful effects.
  • Mass Exsanguination
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7th-Level Spells[edit]

Abjur
Conj
Div
Ench
  • Last Laugh Your enemy dies of its own laughter.
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
Evoc
Illus
  • Gorgon's Glare You create a horrifying illusion, changing your face to that of a horrifying monster.
  • Harrowing Insanity You cause a creature to see horrifying visions in everything.
Necro
Trans
  • Mergewall A creature you target is turned into a painted version of itself.
  • Moat of Lava This spell creates a moat of lava around yourself.
Needs Work
  • Breath of Lenore Your jaw opens before a gigantic, glowing cone of lenore—pure love in a physical form—blasts into what lays before you.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Sawsall It saws ALL
  • Viral Tentacles of Zyxos

8th-Level Spells[edit]

Abjur
Conj
  • Fiery Twin You create an elemental twin of yourself.
  • Hellhole You transform an area of land into a flaming hellhole.
  • Watery Twin You create an elemental twin of yourself.
Div
Ench
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Greed You corrupt the heart of your enemy, giving them a crippling weakness for wealth of all kinds.
Evoc
  • Blasting Bolt Make a ranged attack roll against a creature or object within range that you can see. On a hit, the target takes 15d10 damage of a type you choose from acid, cold, fire, force, lightning, necrotic, radiant, or thunder.
  • Eradication Flame A beam of white flame sears into your foes.
  • Gamma Radiation You release a radioactive ray of Gamma Radiation.
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Star Fire Invoke a supernova that crushes nearby opponents with unrelenting Force
Illus
Necro
  • Boil Blood You point your finger at a creature you can see within range, and its blood begins to boil.
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Substitution A way to cheat death, at the cost of your very soul.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
Trans
  • Fusion
  • Warclaw You grow devastatingly powerful claws which can tear a tank apart or rip off the heads of enemies with ease.
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9th-Level Spells[edit]

Abjur
Conj
Div
Ench
Evoc
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Apocalypse from the Sky One of the evilest and most destructive spells a creature could cast.
  • Contained Apocalypse
  • Eldritch Cannon Summoning your eldritch power you take it to a whole new level causing a huge massive beam of eldritch energy to come out of your outstretched hands.
  • Mass Immolation You set a whole bunch of creatures on fire.
  • Pulverize Lift an enemy into the air and grind them to dust.
  • Retribution This spell will torture the targets with unimaginable pain.
  • Violet Inferno The deadliest spell of all time. Probably.
Illus
Necro
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Dark Chant You damn nearby creatures to a void of eternal punishment after completing a chant invoking the power of death.
  • Dark Plague
  • Energy Drain Drains hit points equal to hit dice.
  • Eversion
  • Flay Remove all the skin from a creature and keep them alive.
  • Impermanence of Being This spell begins or resumes the aging process on an unaging creature.
  • Miasma of Death, Variant To devastate the weakings that dare to stand before you in defiance.
  • Miasma of Death You point at a location within range and create a cloud of horrid decay which rises from the location and spreads to an area up to 50 feet.
  • Murder of Moths Seas of Moths Spew from your hand and devour your opponents in a merciless slaughter on their hunt for the light.
  • Necropolis you infuse an area with necrotic energy, turning control of the land to the dead.
  • Soul Slice You extend your mystical powers and grasp at the soul of your enemy, cutting it in two obliterating half.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
Trans
Needs Work
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