Abjur |
- Adloquium Restore some health to an ally and conjure an additional protective shield to safeguard them from further harm.
- Armor of Prometheus A protective magical force surrounds you, manifesting as a spectral flame that covers you and your gear.
- Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
- Blaze of Wrath Using all your might, you channel your energy into a single, powerful fiery punch.
- Block Seed Prevents conception.
- Brand Don't touch my stuff!
- Broken Ward
- Countertrip
No more pesky cantrips for you... - Darius's Selfless Shield An invisible barrier of magical force appears and protects a creature you can see within range.
- Enhanced Durability A useful spell for temporarily increasing durability by increasing AC and granting temp HP.
- False Blade Afraid your 9th level spell might actually kill someone? Well no more!
- Flame Cloak You weave yourself into a cloak made of fire.
- Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its spellcasting ability modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
- Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
- Magical Deflect Weaken spells that hit you.
- Mark This is mine, and we both know it.
- Mist of Inhibition A translucent magical fog settles around you, impeding motion.
- Repel Pushes any Large or smaller creature or object away from you to a certain distance.
- Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
- Shield of Darkness
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Conj |
- Allowance Create money when you need it, consequences be damned.
- Arcane Tether Conjure a rope that brings two things together
- Attract Summons a Small or Tiny object that you can see to yourself.
- Blade Shift You teleport your blade into your enemy's flesh.
- Blade Surge You manifest an ethereal aura that turns into an energy weapon to protect you from attackers, hurting them in the process.
- Blue Shield Basically a ridable Tenser's Floating Disk.
- Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
- Conjure Ammunition Conjure a handful of ammunition.
- Conjure Gemstone You can conjure a gemstone.
- Crush Crush enemies you already have in your magical or literal grasp!
- Diamond Storm A cone of "diamonds" shot into the air at your enemies to tear them apart.
- Ethereal Forge You conjure a weapon into your hand.
- Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
- Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
- Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
- Lunae
- Maelstrom, Variant Trap your foes in wind.
- Magic Scimitar
- Magnet Orb You conjure an orb that pulls foes towards it.
- Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
- Planar Calling You summon creatures from other worlds to fight by your side.
- Raven Bolt Summon a bolt of dark energy in the form of a raven and send it flying at a creature or object within range.
- Razor Storm You are the Storm. A flash of metal as you hold your weapon out between your hands and magical copies of it strike out against all around you.
- Shadow Spray
- Shell Kick
- Spellblade
- Summon Corpse You summon a corpse, ready for necromancy.
- Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
- Swarm of Pests You cause a cloud of mites, fleas, and other parasites to appear in a 15-foot-radius sphere centered on yourself.
- Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
- Writhing Flesh Channel necrotic power through a clawing strike.
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Div |
- Calder's Starry Sky You project a map of the stars into the air.
- Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
- Divine Empowerment A willing creature is imbued with the power of a god
- Find Quest Helps you find quests to go on.
- Flame Tongue You gain the ability to speak with flame, which relate to you who or what has been within their light radius.
- Know Recipe You touch a piece of food or a potion and learn how to replicate it.
- Master's Touch Makes a target proficient with a held or worn piece of equipment.
- Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
- Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
- Speak with David Allows you to speak telepathically with David's past present or future.
- True Glimpse See things as they truly are for a brief moment.
- Truer Strikes
- Weight of 1000 Years, Variant You solidify the memories of every surrounding creature, turning them into a force of harm.
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Ench |
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Evoc |
- Adula's Moonblade An icy sword forms in your hand and sweeps toward a creature of your choice within range
- Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
- Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
- Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
- Apostle's Black Flame The go-to spell of the Godskin Apostles
- Arcane Smite You infuse a weapon with arcane power
- Attract Object A simple trick most people learn as a starting point to magic. Attracting an object to your hand.
- Ball of Blackwater Launch a sphere of tainted water
- Black Flame Blade Imbue the Black Flame on a weapon to inflict damage that increases with the target's strength
- Blast Cast Blast your enemies with elemental power, using the most generic of spells.
- Blink Slash By channeling magic around you, and your blade, you teleport yourself to strike a distant target.
- Blood Flame Blade You infuse your blood with magic before cutting it on blade. The blade will sear flesh and force wounds open.
- Briars of Sanguar Cause briars of blood to erupt from a target, poking all around it.
- Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
- Culdir's Orb of Fire Create a ball of fire, which enhances other spells slung nearby.
- Dark Reach You call on the power of shadows to restrict another's movement.
- Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
- Dismantle Cuts your enemy into small, fleshy bits.
- Eilistraee's Moonfire
- Eldridge Blast This is what you get when you can't correctly spell the word "eldritch".
- Eldritch Rebuke Arcane Energy Rebuke.
- Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
- Erratic Bolt A wild and unstable bolt of electricity arcs from your fingertips towards a creature of your choice in range.
- Eruption Counter You prepare yourself for an oncoming strike, and counter it.
- Fiendish Desecration You invoke the fury of your fiendish deity and smite all good creatures within the spell's radius.
- Fire Shot Poor man's fireball.
- Fire Whip You create a magical whip of fire that can be used as a melee weapon.
- Flame Burst Bouts of flame burst forth from your body as if trying to escape, damaging nearby enemies.
- Fox Fire The caster gains a burst of speed as three separate kitsunebi seek out enemies.
- Frost Strike Infuses your weapon with the power of frost.
- Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
- Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
- Hellfire Bolt You make an infernal gesticulation, and a thin blast of hellfire roars towards a creature you can see within range.
- Homing Soulmass You create several glowing orbs poised to strike instantly.
- Ice Spike A spike made of ice thrusts from the ground towards target creature.
- Immolation, Variant You set yourself ablaze to torch surrounding foes.
- Imperial Bolt You shoot a pure beam of radiant energy that weakens your target's will.
- Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
- Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
- Lesser Baja Blast Bring the power of the all-mighty Baja Blast to the battlefield.
- Lightning Spear, Variant The primary offensive spell for members of the Dragon Cult in the Lands Between.
- Magic Burst Expends all spell slots of one level to create a huge explosion.
- Manus Semoto A multitude of translucent limbs emerges to strike distant opponents.
- Mindshriek Using diabolical eldritch powers, you reach your voice into the minds of your foes and issue forth a soul-splitting scream.
- Miracle Moon Slice and dice your foes with crescent moons.
- Paddle Star Fire an omnidirectional star that can then be redirected.
- Paralysis Blow You summon black flames on your weapon.
- PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
- Power Within Bolster your strength with the power of flame.
- Revert Time A creature you touch has its wounds revert back in time.
- Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
- Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
- Sakanagi Strike a target with the force of your being for pure damage.
- Sand Shurikens Magic Missile, but sand!
- Scorch Your palm expels flaming, radiant energy towards a creature within range.
- Shoulder Touch
- Spin Attack You brandish the weapon used in the spell's casting and whirl around in circles, striking foes all around.
- Spirit Excalibur Summon an obscenely long sword of energy.
- Spirit Shotgun You focus energy into a fist before firing a wave of numerous small force blasts.
- Step Into Darkness Shift through darkness with pretanutral speed.
- Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
- Thunder Strike
- Void Bolt You fire a fazing, mass of void energy at one enemy.
- Weight of 1000 Years You close your eyes and focus on the Vortex of Time, condensing the memories of the past millennia into a single thought, then gesture above the target and snap your hand down as all these thoughts and memories are solidified and forced upon the target.
- Will Charge The user has learned to channel his will into his weapon for a short period of time.
- Wisplight Manifest a tiny supernatural light that has both offensive and utility capabilities.
- Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
- Zoltraak A simple spell that shoots either a large blast or multiple smaller blasts of concentrated mana.
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Illus |
- Color You permanently change the color of cloth, leather, or any other inanimate object.
- Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
- Hush, Variant Shroud a creature's voice in magical silence without compromising their spellcasting.
- Muffle A spell that hushes a creature, making it more difficult to detect.
- Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
- Silhouette Cause a creature to appear as a stark black silhouette of itself
- Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
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Necro |
- Aging Bolt Deals necrotic damage and ages a target.
- Aging Hands You cast a streak of time energy at a creature or object within range.
- Agony Warp Damage one target and weaken another
- Animate Energy Summon a tiny floating ball of undeath
- Animate Shadow You bring to life the shadow of a creature you can see within range.
- Banshee Wail You shriek like a banshee after being struck.
- Bind Skeletal Familiar You bind a lost soul to a skull, creating a floating skull that serves you.
- Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
- Blood Tentacles Attack your friend and foes with the blood spilled over the battlefield
- Bloodbridge, Variant
- Bloodletting You imbue a weapon with the power of create wounds that bleed profusely.
- Bloodsurge A powerful healing spell that requires sacrifice of blood from the caster or ally.
- Bloody Shell You create a coating of blood that surrounds a creature's skin, protecting them from damage.
- Bodysnatch Turn a corpse into a disguise
- Cell Decomposition You cause a creature's cells to gradually deteriorate.
- Crimson Enhancement You coat your weapon in blood, black runes coagulating on its surface.
- Curse Water This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water.
- Dark Bead Black beads that seem to sap away the light
- Dark Dive You grab hold of a creature you can touch and drain its life force until it breaks free.
- Dark Orb Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
- Death Blossom Die, die, die!
- Death Coil A black coil of energy attempts to restrain and constrict a target.
- Death Grip You seize the essence of a creature in range and pull it towards you.
- Death Touch You touch a creature and attempt to end its life instantly.
- Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
- Drain Warmth Take the warmth and lifeforce of a creature for yourself
- Energy Drain, Variant
- Essence Theft The caster absorbs the essence of a creature during its final moments of life.
- Flame of Life Reignite a creature's inner spark with literal fire.
- Flowing Undead Wrath You raise tortured souls from some forsaken source. All creatures within range fall victim to their wrath and woe, only surviving through sheer willpower.
- Freezing Clutch You curse an object with cold regrets.
- Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
- Grum's Greater Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
- Hand of the Dead Creates a beam of necrotic energy.
- Heart Strike
- Inflict Positive Energy You infuse positive energy into a creature, with intent to harm.
- Laughing Skull Reanimate Human Skulls to disturb your oponents
- Lesser Animate Dead This spell creates a temporary undead servant.
- Lesser Blood Orb You hurl a powerful orb of blood infused with necrotic energy against your enemies.
- Life Sap Drain health to transfer to allies
- Light Blood Transfusion You transfer your blood to a wounded creature, healing it.
- Man's Best Fiend Fiendish/Undead familiar variant
- Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
- Necrostrike Fill your weapon with necrotic power, and disfigure your foes.
- Nightwalk You are briefly shrouded by a silver and red mist, and teleport up to 30 feet away.
- Palpitate Forces a creature's heart to stop and restart suddenly
- Post-Mortem Servitude Create a skeleton butler that cannot attack, but can carry out tasks.
- Raise Flesh You raise an incomplete, amateur undead being.
- Raise Undead Raise a random bloke from the dead and watch him mill about.
- Sanguine Tide You cause the blood of the touched creature to flow to you, mending your wounds.
- Sculpt Corpse Change the appearance of a corpse in one of multiple ways.
- Shadow Bolt Fire a bolt of shadow at a target within range.
- Spear of Rot A ray of sickening greenish energy
- Touch of Unlife Invigorate the undead with health-restoring vigor.
- Transfer Pain You attempt to syphon the life from a creature you touch.
- Virulent Necrostrike You engulf your weapon in corrupted green flames.
- Wrath You point your finger, and dark energy washes over a target you can see within range.
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Trans |
- Aberrate Warp the form of a creature, turning it into an aberration.
- Aetheric Reconstruction You repair an item of any damage and wear from the last decade
- Affect Cantrips Galore!
- Arc Bolt Grenade, Variant
- Arcane Arrow You charge a projectile with arcane energy, ready to release it explosively.
- Arcane Crush Cripple a creature that you are holding further.
- Blade of Blood You shape your blood in the form of a weapon.
- Bloodied Spittle You spit bloodied saliva on a target's eyes.
- Curse of Comus A curse that afflicts its victim with a monstrous animal's head.
- Demon Skin You cover your skin with fiendish scales and grow a small set of horns.
- Desecrate Weapon Imbue your weapon with unhallowed might.
- Drowning Pull You send a wave of sand gushing towards an opponent.
- Earthen Dive You dive into the terrain and burrow through it.
- Excarnate Corpse his spell removes the flesh, exposing the skeleton of a medium-sized corpse targeted by the caster.
- Expand/Contract Expand and contract space around you.
- Fling Self You fling yourself in a direction with considerable force.
- Flurry of Missiles You touch your weapon and unleash a torrent of projectiles to a creature of your choice... or several creatures if you so choose.
- Forceful Strike, Variant 2 You send a burst of arcane energy into a creature that you target.
- Hungry Earth The earth beneath a target begins to swallow them.
- Infuse Weapon You bolster a weapon's power with a magical enchantment.
- Inversion Invert a spell effect back to it's original caster!
- Might of Annam Call upon magic learned- or perhaps stolen- from the giants to deliver a devastating strike.
- Molten Blades Your weapons glow red hot, burning your enemies on contact.
- Poison Blood The blood flowing trough the creature's body becomes poison.
- Promised Walk of Peace
- Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
- Reorientate Rotate a region of space, and all matter contained within, however you choose.
- Repair Repair an object or restore hit points to a construct.
- Solar Grenade
- Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
- Swift Strike You infuse a weapon with the ability to be swing slightly quicker.
- Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
- Time Stride You briefly pause the passage of time.
- Vortex Grenade You throw a grenade that spreads a dangerous void.
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Needs Work |
- Resonant Strike Destroy a melee weapon to deal damage based on the amount of creature hit before creating a cloud that alter damage type.
- Ryomen's Cleave A spell created by a four-armed demon to butcher the living in one-fell-swoop. It adjusts itself to match their level.
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