Cataclysm (5e Spell)
From D&D Wiki
|Casting time:||1 action|
You summon a small amount of pure destruction into your hand. If you are holding any non-magical item, it is instantly turned to black dust and the charge is used. If you're not holding anything in the hand you summon it in to, a small amount of black energy coats the underside of your hand that stays until you discharge the spell. As part of the action used to cast this spell or at another time while the charge is active in your hand, you can discharge the spell in one of the following ways:
- You can use the Cataclysm charge on an enemy. Make a melee spell attack against the target. You have advantage on the attack roll if the target is not wearing any armor. The target takes 1d10 necrotic damage. If you do damage equal to their remaining health + their maximum health, the target as well as their possessions turn to black dust.
- You can damage any non-magical object no larger than a 1 foot cube in any way you focus on. This could be simply rusting it so it no longer functions, or simply causing it to snap in half as if it were a twig. Alternatively, if the object is smaller than a half-foot cube, you can instantly disintegrate it into black dust.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).