Soul Claws (5e Spell)

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Soul Claws
Necromancy cantrip
Casting time: 1 action
Range: Touch
Components: Natural Weapon (Claws)
Duration: Instantaneous


Make a melee spell attack against a creature with your claws. On hit, the target takes 1d10 necrotic damage.

You can hold half the damage you deal as health to give in your off-hand for as long as you hold concentration up to a minute, and can give this health to yourself or an ally.

You can only regain up to a quarter of your max health this way per long rest and you must use an action to do so. Your allies can only regain up to half of your max health this way per their long rest but you can use a bonus action to do so.

You can cast this spell on subsequent turns to increase the amount of health stored in your off-hand up to a maximum of half your maximum health.

The stored health is instantly lost if you use your off-hand for anything else, such as attacking or holding something. You can close your fist to avoid losing this stored health.

At Higher Levels. The spell's damage increases by 1d10 when you reach 5th (2d10), 11th (3d10), and 17th (4d10) level.


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