Minor Animate (5e Spell)

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Minor Animate
transmutation cantrip
Casting time: 1 action
Range: Self(5ft radius)
Components: V S
Duration: Conc. Up to 6 rounds

You animate up to 5 Tiny or smaller objects in a 5 foot radius around you; these minions stick close to you when not given a command. You can issue one command to them as a bonus action on your turn. The commands you can give them are as follows:

Move

They move up to 20 feet. This can be used along side one other command.

Attack

Make a ranged spell attack against one creature within 30 feet. This deals 1d4 damage of an appropriate type. When you do so, you loose one of the animated objects created by this spell whether or not ;the attack landed. When you use this command you can add more objects, each giving a +1 to the damage, loosing them as well.

Glow

The tiny objects begin to swarm and start to emit dim light in a 15ft radius.

Flash

Cause one of the objects to burst into light. One creature you choose must make a con save or be blinded for one turn. This destroys one object in the command.

Carry

Your animated minions can lift or drag up to 1lb each.

Distract

Your animated minions frenzy around a target and cause them to become flustered, they have disadvantage on perception based skills.

At Higher Levels. The amount of objects that can be animated by this cantrip increases by 5 when you reach 5th, 11th, and 17th level.


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