5e Cleric Spells

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Cleric Spells

0-Level Spells

  • Death Sight You touch a creature and give it an insight into its imminent death.
  • Detect Aura For the duration, you can visibly see the strength of any creature you can see within 60 feet of you. It is seen in the form of auras and the larger the aura the stronger the creature.
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Non-Destructive Scan Detects all visible creatures behind an obstacle.
  • Spiteful Gaze A counterattack cantrip
  • Tremorsense Sense the movement of creatures using the vibrations in the ground.
  • Cantillate Your voice become sweet and angelical, enhanced by magic.
  • Air Cushion Creates a blast of air to negate fall damage
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Boreal Strike Your weapon emanates a misty cold aura of subtle and scintillating colors, freezing all in its path.
  • Brutal Blade Just hit extra hard with your weapon
  • Consecrate Strike Imbue your weapon with radiant energy as you strike.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Divine Strike You enhance your next attack with radiant energy.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Earthen Onslaught, Dagger
  • Earthen Onslaught, Handaxe
  • Earthen Onslaught, Mace
  • Earthen Onslaught, Quarterstaff
  • Ebb And Flow, Dagger
  • Ebb And Flow, Handaxe
  • Ebb And Flow, Quarterstaff
  • Ebb And Flow. Mace
  • Ember Strike You infuse your next weapon with the embers of a fire.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Force You extend your hand and emit a wave of imperceptible force
  • Froststrike You enhance your next attack with frost energy.
  • Glare Directs a beam of radiant light
  • Healing Touch Using your well practiced knowledge of how to add great amounts of entropy to enemies, you are able to logically reverse the most minor injuries by magic, with slight risk.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Holy Blade You conjure a blade of light and impale a creature or object within range with it.
  • Ignite, Variant You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Inquisitor's Strike As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • Lambent Lance Hurl a spear of light to illuminate and harm foes.
  • Lesser Smite A very weak smite.
  • León's Small Wind Creates a small sphere of wind to target an opponent
  • Lightning Lasers
  • One Inch Punch You deliver a ki-infused close quarter unarmed strike
  • Orb of Light A sparkling ball of light fires from your hand strikes a single target. This attack deals double damage to undead, fiends, and any creature sensitive to light.
  • Radiant Flare A flare of radiant light burns your enemies.
  • Radiant Lance You launch a lance-shaped beam of light at a creature within range.
  • Radiant Strike Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Radiant Strike, Variant Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shock of Flame A mote of white flame streaks towards a target within range.
  • Solar Blitz Radiant flames come from the tip of your weapon, striking all your foes in a flash of light.
  • Solar Bolt You launch a brilliant bolt of light to sear the eyes of your opponents.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Unholy Flame Flame-like malevolence descends on a creature that you can see within range.
  • Vitality A creature you touch is imbued with a virtuous cause, strengthening their resolve.
  • Winds Of Chaos, Dagger
  • Winds Of Chaos, Handaxe
  • Winds Of Chaos, Mace
  • Winds Of Chaos, Quarterstaff
  • Chloromorpho
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Blood Bind Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them.
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Cure Minor Wounds You touch another creature, giving them a moment of respite.
  • Death's Garrote You infuse your garrote with the power of death.
  • Desecrate Strike Imbue your weapon with necrotic energy as you strike.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Inflict Minor Wounds
  • Inspire Survival Instinct Gives death saves to a creature without death saves
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Raise Ally
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Soaking Hands Concentrate the healing power of water to speed up the recovery of the wounded.
  • Soul Transfer You choose a creature within range which isn't a construct or undead and grant it a lease of life, which you eventually collect.
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Sustain You keep someone just teetering at the brink, or at least until they can be tended to.
  • Vicious Rant You lace your words with withering magic and aggressively rant at a creature or object in range.
Needs Work

1st-Level Spells

  • Anti-Evil-Protection You create a magical holy barrier that protects anyone inside of it from evil creatures. No 3rd grade bully will bother you and your friends ever again.
  • Armor of Othrys The creature you touch glows with an aura that resembles moving spectral magma, creating a burning shield.
  • Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
  • Block Seed Prevents conception.
  • Dismiss Stranger You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
  • Divine Armor When the divines themselves grant you their blessings, none shall ever harm those they protect.
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
  • Surge Accelerates a creature's action to a bonus action.
  • Arcane Mark You place your mark upon a subject.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Divine Empowerment A willing creature is imbued with the power of a god
  • Know Recipe Learn how to cook a dish
  • Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Penetrate Disguise
  • See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
  • Speak with David Allows you to speak telepathically with David's past present or future.
  • Zone of Faith Create a zone to bolster those of your faith
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Energy Beat You create a mote of radiant light that hovers above your head. It lasts for the duration.
  • Eruption Counter You prepare yourself for an oncoming strike, and counter it.
  • Fiendish Desecration You invoke the fury of your fiendish deity and smite all good creatures within the spell's radius.
  • Fire Shot a miniature fireballs that fly everywhere
  • Frost Strike Infuses your weapon with the power of frost.
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
  • Light Drive An orb of radiant power forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
  • Orion's Bolt You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
  • Paralysis Blow You summon black flames on your weapon.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Pity of Acherus A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. Alternatively, when you cast this spell you can make a melee spell attack roll against an undead creature within your reach.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • Ray of Light You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light.
  • Spirit Excalibur Summon an obscenely long sword of energy.
  • Star's Saint's Hand Share a helping hand...Saint =)
  • Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
  • Thundershock Unleash several paralyzing shocks of electricity.
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Wyvern Watch You create a wyvern-shaped haze that guards an area against intrusion.
  • Animate Energy Summon a tiny floating ball of undeath
  • Animate Shadow You bring to life the shadow of a creature you can see within range.
  • Bind Skeletal Familiar You bind a lost soul to a skull, creating a floating skull that serves you.
  • Blood Lust You sacrifice some blood to increase the power of your weapon attacks.
  • Bloodbridge, Variant
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Curse Water
  • Dark Orb, Variant Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
  • Death Blossom Deal necrotic damage as a reaction to being attacked.
  • Death Coil A black coil of energy attempts to restrain and constrict a target.
  • Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
  • Deathwatch Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell's range.
  • Flame of Life Reignite a creature's inner spark with literal fire.
  • Grum's Greater Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
  • Necrostrike Fill your weapon with necrotic power, and disfigure your foes.
  • Palpitate Forces a creature's heart to stop and restart suddenly
  • Raise Undead Raise a random bloke from the dead and watch him mill about.
  • Tears of Denial You offer a prayer to your god to save one creature from death, and they respond by granting that creature another chance.
  • Touch of Unlife Invigorate the undead with health-restoring vigor.
  • Transfer Pain You attempt to syphon the life from a creature you touch.
  • Virulent Necrostrike You engulf your weapon in corrupted green flames.
  • Wrath You point your finger, and dark energy washes over a target you can see within range.
Needs Work

2nd-Level Spells

  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Dancing Rune Weapon You conjure a ghostly replica of your weapon, which hovers alongside you.
  • Pulling Shade A swirling mass of darkness ensnares and decays your victims.
  • Spaghetti Spaghetti. Mix some flour with some water and shout "Spaghetti!" at it, roll a d6 to determine the outcome!
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Anointment You call upon a higher level of divine power.
  • Control Sunlight You create a lingering burst of sunlight which blinds creatures and deals radiant damage.
  • Crono's Energy Invoke divine time magic to hasten a cantrip.
  • Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
  • Eilistraee's Moonfire, Variant
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Eruption Create an explosion of blue fire erupting from your greatsword.
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Light Binding You halt a foe's movement with the power of luminosity.
  • Needle Hex Pins and needles.
  • Recite Scripture Reading from a holy text, the caster greatly disables the subjects of evil that hear it.
  • Skysmite Summons a lightning bolt to deal Lightning and Radiant damage
  • Step of Respite A spell that both heals and forcibly moves a creature.
  • Tractor Cannon You push a creature away from you.
  • Black Storm Barrage an area with dark energies.
  • Blinding Necrostrike You conjure dark magic to sap the vision of your enemy.
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Bone Shield Create six bones that spin and float around you. Each with an innate will to block for you.
  • Death’s March Letting loose a bolstering cry, your allies are imbued with newfound durability.
  • Draw Blood Command the blood of an injured creature to gush from its wounds.
  • Faithful Dead For a short time, you can return a companion.
  • Hydra Hydra, the 3+ headed beast
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Peel Back Scars Unheal a target.
  • Raise Ghoul
  • Skeletal Warhorse Create a skeletal warhorse from the bones of a large horse or horse-like creature.
  • Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
  • Tears of Freyja Quickly bring back dying comrades.
  • Undead Minion Using the basics of Necromancy, you create a Minion to serve you after it's life has ended.
  • Disarm You disarm an enemy creature of a weapon or other object it's holding.
  • Grum's Flavorable Flesh As a wise Orc once said.. "What about their legs? They don't need those.."
  • Lungs To Gills Converts a person's lungs into gills.
  • Major Stasis A large object or creature is stopped in time unless touched.
  • Metabolic Control Gives a target control over their metabolic state.
  • Minor Fabricate You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
  • Reversal You reverse the effects of one spell affecting a willing creature or an object.
  • Vala's Red Powder
  • Xenae's Aquabind Calls forth a watery appendage to bind a target creature.
Needs Work

3rd-Level Spells

  • Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
  • Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
  • Monolith Create a stone pillar that radiates healing energy.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Something Gives you something.
  • Warmth Create a calming flame that heals creatures near it.
  • A Little Help You reach into the collective consciousness of the world and ask for a little help.
  • Analyze Creature Figure out how tough something is!
  • Artisan's Blessing You pray to your God to bless a creature with the knowledge of Artisan's Tools.
  • Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Seeking Blade This one's got your name on it.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • The Murderer's Ear This dark ritual creates a locus of divination out of the ear of a murderer.
  • Yuya's Tracking Spirit Summon a spirit to lead you to someone
  • Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
  • Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
  • Halo Create a golden halo that provides protection to a creature.
  • Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
  • Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
  • Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
  • Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
  • Blinding Heal Cleansing wounds with blinding light.
  • Coned Blast A blast in a 20 foot cone from you dealing 6d6 force damage.
  • Dark Striking Thunder You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
  • Great Lightning Spear A miracle that launches a great spear of lightning. Said to be the legacy of an ancient clan whose leader was revered as the God of Sun.
  • Heavenly Lightning You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
  • Invisibility Purge
  • Lesser Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Light of Celestia Your body glows with a celestial light that can be expended as an attack.
  • Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
  • Orb of Discord <--Summary that is displayed on this page and in the spellbook.-->
  • Orb of Harmony Bless a creature with a continuous healing orb.
  • Pancea An all around healing for persisting afflictions, while not necessarily fixing wounds.
  • Radiant Death Overload a creature with positive energy, potentially killing them.
  • Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
  • Sealing Strike Infuse a ranged weapon with a pure aspect of morality.
  • Searing Light Focusing divine power like a ray of the sun (or moon), you project a blast of light from your open palm.
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
  • Cursed Tablet
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
  • Greater Necrostrike
  • Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
  • Rewind Death You make creatures survive death.
  • Speak With Skull Grant an eerie vitality to a skull of your choice within range, allowing it to answer the questions you pose.
  • Wings of the Phoenix As your vision begins to fade, your magical power surges as you are granted wings of fire.
  • Wither Time ends all things.
  • Boil Cistern Boil up to a 10-ft cube, cylinder, or sphere of still water for up to 25 hours.
  • Chill Fire
  • Diero's Pocket Plant Take a tree for the road!
  • Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
  • Erode Defenses You thin down at the natural and unnatural defenses of your enemies, opening up a weakness within them.
  • Extended Stasis Place a creature under stasis for up to 30 days.
  • Greater Mending
  • Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
  • Repairs Magically restores damage to objects and constructs
Needs Work

4th-Level Spells

  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Limited Spell Immunity
  • Positive Energy Aura You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
  • Steal Voice With a silent motion, you prevent a creature from speaking intelligently.
  • Al-Taraj's Fulgursphere Detonates an electric blast that stuns targets for a short duration.
  • Blade Lightning You create a sword made from lightning for the duration.
  • Celestial Storm Summon a swirling storm of blinding light to hinder your enemies
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
  • Divine Spark You envelop two creatures within range with electrified holy energy
  • Fantasy Seal You create six multicolored orbs of divine energy, and then direct each one to hit a creature of your choice that you can see within range.
  • Illumination You create a bright light that augments sight and reveals what is hidden.
  • Imbue with Spell Ability Give the gift of magic
  • Light Beam Fire a beam of light that deals damage, and is more effective against creatures with lower hit points.
  • Lightning Strike
  • Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
  • Message Connected
  • Minor Mark Sigils appear to bolster a target creature in one of several ways.
  • Necrotic Overchannel You concentrate masses of necrotic power into your blows, causing those unfortunate enough to be layed low by them to burst.
  • Radiant Absorption Raising your hands to the sky, you begin to absorb the positive energy surrounding you.
  • Touched by the Sun
  • Anesthesia You end your target's pain, allowing them to keep fighting.
  • Awaken Undead Bless an undead with the gift of sentience. Maybe it will thank you for it.
  • Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Explosion of Death You make a blast of death that kills creatures and animates them into zombies under your control
  • Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
  • Hunger/Thirst A cruel curse that inflicts unending hunger or thirst
  • Jumpstart Temporarily cause a person to die in order to fully revive them.
  • Life Drain You attempt to drain the life out of a creature within range.
  • Necrotic Reconstruction Break down, and rebuild.
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
  • Virulent Plague Conjure a rapidly spreading disease.
  • Control Air Manipulate air to your advantage
  • Enspell Empower allies' weapons with the power of the elements.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Renew Life (5e spell)Alter your physical being to temporarily become an embodiment of life.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
  • Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
  • Xenae's Waterspout Creates a large waterspout.
Needs Work

5th-Level Spells

  • Create Portal Creates a portal in a crystal shell for a ship to pass through.
  • Delta Divide Two copies of yourself are created to fight for you
  • Field of Vineyards A field of vines emerge around you, striking nearby targets.
  • Five Sided Shelter 'By completing The Trial of the Green Lion from the Five Faced King, you are granted a space to seek refuge from the elements and rest peacefully'
  • Lightning Rain When using his powers an insane lightning storm begins to fall from the sky and hit several targets causing lightning and thunder damage
  • Radiant Chains Using a divine power, you bind an otherworldly being with glowing chains of light, which burn into the creature's body.
  • Sphere of Simulated Antimagic Within this sphere you create, the effects of anti-magic are simulated through magic.
  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
  • Infernal Law You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
  • Reverse Morality Flips the target's alignment.
  • Astral Release Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
  • Chastise You unleash the power of your convictions to smite your enemies, based on your alignment, and theirs.
  • Diluvian Wave You strike the ground, causing flood waters of old to surge from the ground and sweep away your enemies.
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Healer of Multitudes
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Judgement You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Positive/Negative Energy Zone A spell that interferes with the natural course of positive and negative energy. It could have been created by a Lich or a powerful demon, or even a cleric. Regardless of who created it, its usefulness for both healing and wounding.
  • Prismatic Bow A magical Longbow appears in your hands.
  • Strands of Life You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature.
  • Sunbeams Raising your arms, the sun lights concentrate at your hands and pointing to a enemy you can throw a ray and cause a lot of radiant damage, as a sequence of this, you heal all allies in a 15 ft.
  • Sunlight Spear One of the ancient original miracles, that launches a spear of sunlight.
  • Swarm of Harpy Talons
  • War Song Bellow a song of rejuvenating power.
Needs Work

6th-Level Spells

  • General Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Locate Remains You sense the direction to the remains of a creature, as long as some portion of the remains is within 1 mile of you.
  • Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Internal Incineration The bones of a creature start to burn like hot iron, and the target is incinerated from the Inside out.
  • Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Regeneration You infuse a creature with positive energy, granting it the ability to rapidly regenerate from damage.
  • Shadow Axe You conjure in your hand a battleaxe made of shadow.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
  • Amplify Damage Curse enemies to take additional damage from a specific source.
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Undeath to Death Destroy the undead hoards by unmaking the magic animating them
  • Unholy Flame, Variant Flame-like malevolence engulfs a 15 foot area around you.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Apotheosis You gird someone up with the might of the arcane, becoming great and terrible in aspect and in power.
  • Armor of Flesh Sticks and stones may break my bones but pain will never phase me.
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Channel Divinity You become a conduit for divine power, allowing you to perform several miraculous effects.
  • Drought Cause the clouds to stop raining on a large area for one month.
  • Magic Talisman You turn a piece of jewelry into a protective magical item.
  • Part Water Thrust your staff into the edge of a body of water and that body of water parts so land creatures can cross it.
  • Spell Twine Create an arcane bond that distributes your magic to another.
Needs Work

7th-Level Spells

  • Repulsion Prevent creatures from entering your sphere of influence.
  • Time Restoration You utter the Astral words for Time, Rewind, Restore, and Life as you raise your hand to the sky crushing a sapphire. Blue energy starts to flow into the dead body of any creature your wish to resurrect.
  • Greater Geas You place a magical command on up to 6 creatures within range that are currently facing you.
  • Control Undead A powerful spell that controls undead.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
  • Mass Death Ward You grant several creatures a measure of protection against death.
  • Restore/Bind Soul You bind or restore the soul of a creature of your choice.
  • Resurrect Skeleton You touch the skeleton of a dead creature that has been dead for no more than a century, that didn't die of old age. If its soul is free and willing, the creature returns to life with all its HP.
Needs Work

8th-Level Spells

  • Hellhole You transform an area of land into a flaming hellhole.
  • Lazarus Pit You summon a pit full of green liquid that has healing and rejuvenative properties.
  • Mute
  • Power Word Forget You utter a word of power that can compel one creature you can see within range to forget an event.
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Heartstop Stop a creature's heart, causing it to rapidly expire.
  • Soul Sunder Cut a soul's silvery cord to its body, snuffing out its life.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
Needs Work

9th-Level Spells

  • Lockspell You remove a creature's ability to cast a specific spell.
  • Power Word Exile You speak a word of power which can banish a creature for a millennium.
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Death from the Heavens You summon a storm that can shatter even the strongest defences.
  • Divine Ruin Channel other spell slots into one spell
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Fantasy Heaven After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range.
  • Greater Heal A fully healing spell that comes with a cost.
  • Greater Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Heavenly Fall You call upon the highest of powers to bring down beams of radiance upon your enemies.
  • Heavenly Rebuke Harness the curse of a fallen angel to smite your foes to the depths.
  • Heavenstrike You beseech your deity to smack down the wicked with an awesomely powerful stroke of heavenly lightning.
  • Holy Exodus In the name of your deity, you command the wicked to be no more.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Noval Strike Invoke the mighty power of the number nine!
  • Quantum Shift You force open the strongest rip in time creating an aging vortex for any enemy inside its area.
  • Quincy's Epic Hammer You conjure a downright massive hammer to smack down your enemies.
  • Star Blazing Summons a giant rainbow star that splits into smaller stars to attack enemies.
  • Stardown Part the sky itself!
  • Violet Inferno The deadliest spell of all time. Probably.
  • Weave Warrior When the light dims, hope is not yet lost. It's always darkest before the dawn, and the dawn has come.
  • Animate Dead Legion You animate lots of undead.
  • Bond with Reality Bind your soul to a structure, and as long as you remain within it, you never die.
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Contained Horrors
  • Create Greater Undead After sacrificing one humanoid you must then choose a corpse within range that corpse becomes undead with the challenge rating of 20 or lower under your control. The corpse cannot be the humanoid sacrifice.
  • Curse of the Diminished Soul You curse a creature with a dire curse, giving it a -3 penalty to all saving throws.
  • Cyenzak's Brainworm A parasite that affects the mind.
  • Death's Scythe Summon the power of Death them self, a weapon of ultimate destruction capable of killing any being.
  • Impermanence of Being This spell begins or resumes the aging process on an unaging creature.
  • Mass Harm A flood of negative energy flows from you into creatures around you.
  • Necromantic Summons When Create Undead isn't powerful enough and Animate Dead doesn't give enough variety, turn to Necromantic Summons. It gives up some choice for stronger undead.
  • Obliterate Soul A powerful damaging spell that can destroy souls.
  • Phantasmal Ship You enchant a ship, turning it into a powerful undead vehicle.
  • Quicken Bones Fully resurrect skeletons of those dead at least 1000 years
  • Resurrection From Beyond Bring anything back, by force.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
  • Steelcurse May every blade be your bane.
  • Tribute to the Dark Ones Your blade becomes a portal straight to your dark patron, and in your prey's place rises undead.
  • Undead Dragon Create an undead servant form the corpse of a dragon.
  • Distill Essence Distill a creature into a usable source of power.
  • Tame End the reign of any horrible monster!
Needs Work
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