5e Cleric Spells

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Cleric Spells[edit]

0-Level Spells[edit]

Abjur
Conj
Div
  • Death Sight You touch a creature and give it an insight into its imminent death.
  • Exit Beam Magic your way out of a dungeon by having a spell do the thinking for you.
  • Hindrance You place a minor curse on one creature within range.
  • Non-Destructive Scan Detects all visible creatures behind an obstacle.
Ench
Evoc
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Blast You create a blast of pure destructive force.
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Boreal Strike Your blade emanates a misty cold aura and freezes all in its path.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Divine Strike You enhance your next attack with radiant energy.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot An extreme variant of the Flare Blade cantrip used by magical archers and spellcasters that prefer a less close approach to the destructive Flare Blade spell.
  • Force You extend your hand and emit a wave of imperceptible force
  • Froststrike You enhance your next attack with frost energy.
  • Glare Directs a beam of radiant light
  • Healing Touch Using your well practiced knowledge of how to add great amounts of entropy to enemies, you are able to logically reverse the most minor injuries by magic, with slight risk.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Holy Blade You conjure a blade of light and impale a creature or object within range with it.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Inquisitor's Strike As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • León's Small Wind Creates a small sphere of wind to target an opponent
  • My Special Attack Now, time for my special attack
  • Poisoned Blade You coat your weapon with a deadly poison created by magic.
  • Radiant Flare A flare of radiant light burns your enemies.
  • Radiant Lance You launch a lance-shaped beam of light at a creature within range.
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shock of Flame A mote of white flame streaks towards a target within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Unholy Flame Flame-like malevolence descends on a creature that you can see within range.
Illus
  • Chloromorpho
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
Necro
Trans
Needs Work

1st-Level Spells[edit]

Abjur
  • Armor of Othrys
  • Astral Sacrifice This spell reduces the caster's maximum HP to 5, and blocks any other maximum hp reduction, dismissable any time by the target if conscious
  • Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
  • Block Seed Prevents conception.
  • Dismiss Stranger You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
  • Divine Armor When the divines themselves grant you their blessings, none shall ever harm those they protect.
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Surge Accelerates a creature's action to a bonus action.
Conj
Div
  • Arcane Mark You place your mark upon a subject.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Divine Empowerment A willing creature is imbued with the power of a god
  • Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Penetrate Disguise
  • Scan Divine a deeper understanding of a creature
  • See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
Ench
Evoc
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Dark Orb You hurl a purple sphere of crackling dark energy.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Energy Beat You create a mote of radiant light that hovers above your head. It lasts for the duration.
  • Eruption A derivative of the Flare Blade Spell meant for stronger casters and weaponry. The blade is enwreathed in blue flame that grows to a white intensity as the spell is held, eventually resulting in a massive explosion that threatens to consume even its caster.
  • Eruption Counter A variant of the Flare Counter meant to be used with a larger weapon and deal greater damage. However, unlike the Flare Counter, this spell cannot be used consecutively.
  • Fire shot a miniature fireballs that fly everywhere
  • Frost Strike Infuses your weapon with the power of frost.
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Light Drive An orb of radiant power forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
  • Mending Darkness
  • Orion's Bolt You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Ray of Light You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light.
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Wyvern Watch You create a wyvern-shaped haze that guards an area against intrusion.
Illus
Necro
Trans
Needs Work

2nd-Level Spells[edit]

Abjur
Conj
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Pulling Shade A swirling mass of darkness ensnares and decays your victims.
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
Div
  • Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
  • Locate Portal Locate a existing portal in a crystal shell.
  • Portent Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws.
Ench
Evoc
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Crono's Energy Invoke divine time magic to hasten a cantrip.
  • Dark Swathe The black flames of Urei engulf and immolate faraway foes, burning them to ashes.
  • Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Light Binding You halt a foe's movement with the power of luminosity.
  • Skysmite Summons a lightning bolt to deal Lightning and Radiant damage
  • Step of Respite A spell that both heals and forcibly moves a creature.
  • Tractor Cannon You push a creature away from you.
Illus
Necro
  • Black Storm Barrage an area with dark energies.
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Corpse Explosion You cause a corpse within range to violently explode, damaging nearby creatures and potentially causing a chain-reaction of lethal explosions.
  • Hydra Hydra, the 3+ headed beast
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Skeletal Warhorse Create a skeletal warhorse from the bones of a large horse or horse-like creature.
  • Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
  • Undead Minion Using the basics of Necromancy, you create a Minion to serve you after it's life has ended.
Trans
Needs Work

3rd-Level Spells[edit]

Abjur
Conj
  • Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
  • Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Something Gives you something.
  • Warmth
Div
  • Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • The Murderer's Ear This dark ritual creates a locus of divination out of the ear of a murderer.
Ench
  • Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
  • Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
  • Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
  • Halo Grants immediate revival upon hitting 0 hitpoints.
  • Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
  • Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
  • Mass Mental Binding The targets believe that they are bound
  • Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
  • Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
Evoc
  • Coned Blast A blast in a 20 foot cone from you dealing 6d6 force damage.
  • Dark Striking Thunder You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
  • Heavenly Lightning You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
  • Invisibility Purge
  • Lesser Purge You conjure a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
  • Pancea An all around healing for persisting afflictions, while not necessarily fixing wounds.
  • Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
  • Searing Light Focusing divine power like a ray of the sun (or moon), you project a blast of light from your open palm.
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
Illus
Necro
  • Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
  • Speak With Skull Grant an eerie vitality to a skull of your choice within range, allowing it to answer the questions you pose.
Trans
  • Boil Cistern Boil up to a 10-ft cube, cylinder, or sphere of still water for up to 25 hours.
  • Chill Fire
  • Erode Defenses You thin down at the natural and unnatural defenses of your enemies, opening up a weakness within them.
  • Greater Mending
  • Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
  • Repairs Magically restores damage to objects and constructs
Needs Work
  • Scintillating Sphere You pinch the marble between your fingers and intone the spell. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning.
  • Sealing Strike Trap a creature in stasis with your ranged weapon
  • Spaghetti Spaghetti. Mix some flour with some water and shout "Spaghetti!" at it, roll a d6 to determine the outcome!
  • Viktor's Teachings For Adran 3rd Level Cleric Spell

4th-Level Spells[edit]

Abjur
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Limited Spell Immunity
  • Positive Energy Aura You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words an blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
Ench
  • Dark Stigmata You brand one creature with a draining stigmata.
  • Steal Voice With a silent motion, you prevent a creature from speaking intelligently.
Evoc
  • Al-Taraj's Fulgursphere Detonates an electric blast that stuns targets for a short duration.
  • Astral Release With your last conscious breath, you mutter the words for 'explosion' before your vision fades to black.
  • Blade Lightning You create a sword made from lightning for the duration.
  • Celestial Storm A 40 foot sphere of blinding light, yourself being the eye of the storm.
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
  • Divine Spark You envelop two creatures within range with electrified holy energy
  • Fantasy Seal You create six multicolored orbs of divine energy, and then direct each one to hit a creature of your choice that you can see within range.
  • Illumination You create a bright light that augments sight and reveals what is hidden.
  • Imbue with Spell Ability Give the gift of magic
  • Light Beam Fire a beam of light that deals damage, and is more effective against lower health creatures.
  • Lightning Strike
  • Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
Illus
Necro
  • Anesthesia You end your target's pain, allowing them to keep fighting.
  • Awaken Undead Bless an undead with the gift of sentience. Maybe it will thank you for it.
  • Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
  • Life Drain You attempt to drain the life out of a creature within range.
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
Trans
Needs Work

5th-Level Spells[edit]

Abjur
Conj
  • Create Portal Creates a portal in a crystal shell for a ship to pass through.
  • Delta Divide Two copies of yourself are created to fight for you
  • Five Sided Shelter 'By completing The Trial of the Green Lion from the Five Faced King, you are granted a space to seek refuge from the elements and rest peacefully'
  • Sphere of Simulated Antimagic Within this sphere you create, the effects of anti-magic are simulated through magic.
Div
  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
  • Field of Vineyards A field of vines and poisonous roses emerges making the area difficult to walk and causing damage
Ench
Evoc
  • Abate A wailing wave of darkness erupts from your hands and siphons away your enemies' life forces.
  • Chastise You unleash the power of your convictions to smite your enemies, based on your alignment, and theirs.
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Healer of Multitudes
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Judgement You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Prismatic Bow A magical Longbow appears in your hands.
  • Strands of Life You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature.
Illus
Necro
Trans
Needs Work
  • Animate Skeletons
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Force Possession Attempt to force a new spirit into a dying monstrosity. The spirit type is determined by the gem stone used(Jade=Fey, Obsidian=undead, Ruby=Feind, Saffire=Celestial). If successful you may attempt to permanently charm the new creation.
  • Perfect Cube Conjure an invincible cube.
  • Radiant Absorption Raising the hands, the man receives the light of the sun and some wounds comes to disappear
  • Random Spell Cast a random spell from your spell list

6th-Level Spells[edit]

Abjur
Conj
Div
  • General Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Locate Remains You sense the direction to the remains of a creature, as long as some portion of the remains is within 1,000 feet of you.
Ench
  • Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
Evoc
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Purge You conjure a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Regeneration You infuse a creature with positive energy, granting it the ability to rapidly regenerate from damage.
  • Shadow Axe You conjure in your hand a battleaxe made of shadow.
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
Illus
Necro
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
Trans
  • Apotheosis You gird someone up with the might of the arcane, becoming great and terrible in aspect and in power.
  • Armor of Flesh Sticks and stones may break my bones but pain will never phase me.
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Channel Divinity You become a conduit for divine power, allowing you to perform several miraculous effects.
  • Magic Talisman You turn a piece of jewelry into a protective magical item.
Needs Work

7th-Level Spells[edit]

Abjur
Conj
  • Astral Shift Uttering the Astral words for Gate, and Astral you and up to eight willing creatures who link hands in a circle are transported to the Astral plane of existence.
  • Call Guardian You summon a creature which guards a limited area for a year and a day.
  • Infernal Binding You summon and bind a devil.
Div
Ench
Evoc
  • Fire Tornado You create a swirling large tornado of fire around you.
Illus
Necro
  • Control Undead A powerful spell that controls undead.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
  • Mass Death Ward You grant several creatures a measure of protection against death.
  • Restore/Bind Soul You bind or restore the soul of a creature of your choice.
  • Resurrect Skeleton You touch the skeleton of a dead creature that has been dead for no more than a century, that didn't die of old age. If its soul is free and willing, the creature returns to life with all its HP.
Trans
  • Create Major Helm You touch a Chair or similar object, creating a temporary Major Helm.
  • Foul Form You take on the appearance and some of the qualities of an undead.
Needs Work
  • Death Pact Bound together, till death do you part.
  • Sawsall It saws ALL
  • Time Restoration You utter the Astral words for Time, Rewind, Restore, and Life as you raise your hand to the sky crushing a sapphire. Blue energy starts to flow into the dead body of any creature your wish to resurrect.

8th-Level Spells[edit]

Abjur
Conj
  • Hellhole You transform an area of land into a flaming hellhole.
  • Lazarus Pit You summon a pit full of green liquid that has healing and rejuvenative properties.
Div
Ench
  • Power Word Forget You utter a word of power that can compel one creature you can see within range to forget an event.
Evoc
  • Power Power is very powerful
  • Silver Bullets of Paradise By channeling the power of the divines, you damage enemies or heal allies with eight bullets of silver energy.
Illus
Necro
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
Trans
Needs Work

9th-Level Spells[edit]

Abjur
  • Lockspell You remove a creature's ability to cast a specific spell.
Conj
  • Anything Do any spell except Wish.
  • Genesis The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  • Hallowed Lances You conjure five lances of pure radiance to impale your foes.
  • Kamikaze Summons a godly wind to annihilate armies of opponents and sink ships
  • True Resurrect Skeleton Restore life to a deceased skeleton.
  • Warrior of the Gods Summon glowing armor and weaponry to make yourself virtually invincible.
Div
Ench
Evoc
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Divine Ruin Channel other spell slots into one spell
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Fantasy Heaven After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range.
  • Greater Heal A fully healing spell that comes with a cost.
  • Greater Purge You conjure a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Hand of Oblivion
  • Heavenly Fall You call upon the highest of powers to bring down beams of radiance upon your enemies.
  • Heavenly Rebuke Harness the curse of a fallen angel to smite your foes to the depths.
  • Heavenstrike You beseech your deity to smack down the wicked with an awesomely powerful stroke of heavenly lightning.
  • Holy Exodus In the name of your deity, you command the wicked to be no more.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Noval Strike Invoke the mighty power of the number nine!
  • Quincy's Epic Hammer You conjure a downright massive hammer to smack down your enemies.
  • Stardown Part the sky itself!
  • Violet Inferno The deadliest spell of all time. Probably.
Illus
Necro
  • Animate Dead Legion You animate lots of undead.
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Curse of the Diminished Soul You curse a creature with a dire curse, giving it a -3 penalty to all saving throws.
  • Death's Scythe Summon the power of Death them self, a weapon of ultimate destruction capable of killing any being.
  • Impermanence of Being This spell begins or resumes the aging process on an unaging creature.
  • Mass Harm A flood of negative energy flows from you into creatures around you.
  • Necromantic Summons When Create Undead isn't powerful enough and Animate Dead doesn't give enough variety, turn to Necromantic Summons. It gives up some choice for stronger undead.
  • Obliterate Soul A powerful damaging spell that can destroy souls.
  • Phantasmal Ship You enchant a ship, turning it into a powerful undead vehicle.
  • Resurrection From Beyond Bring anything back, by force.
  • Soul Bind You target the soul of a newly dead body, the target makes a Wisdom saving throw or be imprisoned in the black sapphire gem used for this spell.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
  • Steelcurse May every blade be your bane.
Trans
  • Distill Essence Distill a creature into a usable source of power.
  • Tame End the reign of any horrible monster!
Needs Work
  • 617 Pages Call upon a creature from somewhere unknown.
  • Forbidden Knowledge of the Ancients The knowledge gained from this ritual has been long forgotten by many, but the legend of the evil Wizard that used it ages ago still haunt those that know of the tale.
  • Knowledge Instant knowledge floods your mind.
  • Summon Greater Daemon You summon a greater demon to wreak havoc upon the battlefield.
  • Sustain Give sustenance to a large number of creatures.
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