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5e Cleric Spells

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Cleric Spells[edit]

0-Level Spells[edit]

Abjur
Conj
Div
  • Call Steed A weaker, at-will version of Find Steed.
  • Death Sight You touch a creature and give it an insight into its imminent death.
Ench
Evoc
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Divine Strike You enhance your next attack with radiant energy.
  • Ember Strike You enhance your next attack with the embers of a fire.
  • Force You extend your hand and emit a wave of imperceptible force
  • Froststrike You enhance your next attack with frost energy.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Holy Blade You conjure a blade of light and impale a creature or object within range with it.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Inquisitor's Strike As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Radiant Flare A flare of radiant light burns your enemies.
  • Radiant Lance You launch a lance-shaped beam of light at a creature within range.
  • Shock of Flame A mote of white flame streaks towards a target within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Unholy Flame Flame-like malevolence descends on a creature that you can see within range.
Illus
Necro
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
Trans
  • Cleanse Wound
  • Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type
  • Luminescent Blessing You bless your weapon with the power of your Deity.
  • Magi Mine You infuse a 5-foot square with volatile magical energy, causing it to explode if touched.
  • Vitality A creature you touch is imbued with a virtuous cause, strengthening their resolve.
  • Weapon Shift A melee weapon you are wielding transforms into a nonmagical melee weapon for the duration.
Needs Work

1st-Level Spells[edit]

Abjur
  • Armor of Othrys
  • Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
  • Dismiss Stranger You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
  • Divine Armor When the divines themselves grant you their blessings, none shall ever harm those they protect.
  • Endure Elements Protection from normal environmental hazards.
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
Conj
Div
  • Arcane Mark You place your mark upon a subject.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Know Thy Foe A spell that lets the caster peer into the defenses of their target.
  • Penetrate Disguise
  • Scan Divine a deeper understanding of a creature
  • See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
Ench
Evoc
  • Dark Orb You hurl a purple sphere of crackling dark energy.
  • Energy Beat You create a mote of radiant light that hovers above your head. It lasts for the duration.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Light Drive An orb of radiant power forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Mending Darkness
  • Ray of Light
  • Wyvern Watch You create a wyvern-shaped haze that guards an area against intrusion.
Illus
Necro
Trans
Needs Work
  • Brand The next time you hit a creature with a weapon attack before this spell ends, the weapon marks the target with a glowing brand that lasts for the duration.
  • Tears of Denial You offer a prayer to your god to save one creature from death, and they respond by granting that creature another chance.

2nd-Level Spells[edit]

Abjur
Conj
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Pulling Shade You manifest a swirling mass of darkness, as if a whirlpool made of pure shadow, on a 20-foot square of ground within range.
  • Summon salesman you wave your hand and a friendly seeming genasi appears
Div
  • Ethereal Hunter Ethereal hunter allows the caster to see creatures on the Ethereal plane and deal extra damage to them
  • Hindrance You place a minor curse on one creature within range.
  • Locate Portal Locate a existing portal in a crystal shell.
  • Portent Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws.
Ench
Evoc
  • Dark Swathe The black flames of Urei engulf and immolate faraway foes, burning them to ashes.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Light Binding You halt a foe's movement with the power of luminosity.
  • Recite Scripture Reading from a holy text, the caster can manifest many effects.
  • Step of Respite A spell that both heals and forcibly moves a creature.
  • Tractor Cannon You push a creature away from you.
Illus
Necro
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Create Guardian Using your own essence you create a loyal guardian and companion that will serve you for life... or longer...
Trans
  • Change Sex You attempt to change one target to another sex.
  • Disarm You disarm an enemy creature of a weapon or other object it's holding.
  • Reversal You reverse one spell effect affecting a willing creature or an object.
Needs Work

3rd-Level Spells[edit]

Abjur
Conj
  • Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
  • Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
  • Something Gives you something.
  • Warmth
Div
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Ench
  • Change Sexuality Change the sexuality of the target.
  • Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
  • Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
  • Halo Grants immediate revival upon hitting 0 hitpoints.
  • Mass Mental Binding The targets believe that they are bound
  • Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
Evoc
Illus
Necro
  • Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
Trans
  • Chill Fire
  • Greater Mending
  • Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
  • Repairs Magically restores damage to objects and constructs
Needs Work
  • Scintillating Sphere You pinch the marble between your fingers and intone the spell. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning.
  • Viktor's Teachings For Adran 3rd Level Cleric Spell

4th-Level Spells[edit]

Abjur
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Limited Spell Immunity
  • Positive Energy Aura You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words an blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
Ench
Evoc
  • Astral Release With your last conscious breath you mutter the Astral words for explosion and end and as your vision fades to black
  • Blade Lightning You create a sword made from lightning for the duration.
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
  • Illumination You create a bright light that augments sight and reveals what is hidden.
  • Imbue with Spell Ability Give the gift of magic
  • Light Beam Fire a beam of light that deals damage, and is more effective against lower health creatures.
  • Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
Illus
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
Necro
  • Anesthesia You end your target's pain, allowing them to keep fighting.
  • Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Life Drain You attempt to drain the life out of a creature within range.
Trans
  • Enspell Empower allies' weapons with the power of the elements.
  • Flame Armor Flame on!
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
Needs Work

5th-Level Spells[edit]

Abjur
  • Flesh Mending You help mend organic flesh that is or has been damaged.
  • Iron Flesh This spell turns your flesh to an iron-like substance for protection.
Conj
Div
Ench
Evoc
  • Abate A wailing wave of darkness erupts from your hands and siphon away your enemies' life force.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Judgement You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Prismatic Bow A magical Longbow appears in your hands.
  • Strands of Life You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature.
Illus
Necro
  • Defibrilate Your touch restores life to a creature that has been dead for no longer than 1 minute.
  • Enlighten Undead A spell that brings the soul back to an undead creature.
  • Greater Gentle Repose A spell which not only stops decay but reverses it.
  • Redemption Restores an undead creature to life.
  • Soul Tap You tap a creature's soul causing physical and mental disorientation.
Trans
Needs Work

6th-Level Spells[edit]

Abjur
  • Antimagic Blast A more localized form of antimagic field, which can be cast at a lower level.
Conj
Div
Ench
Evoc
Illus
Necro
Trans
  • Apotheosis You gird yourself with the might of the arcane, becoming great and terrible in aspect and in power.
  • Armor of Flesh Sticks and stones may break my bones but pain will never phase me.
  • Magic Talisman You turn a piece of jewelry into a protective magical item.
Needs Work
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target

7th-Level Spells[edit]

Abjur
  • Repulsion
  • Time Restoration You utter the Astral words for Time, Rewind, Restore, and Life as you raise your hand to the sky crushing a sapphire. Blue energy starts to flow into the dead body of any creature your wish to resurrect.
Conj
  • Astral Shift Uttering the Astral words for Gate, and Astral you and up to eight willing creatures who link hands in a circle are transported to the Astral plane of existence.
  • Infernal Binding You summon and bind a devil.
Div
Ench
Evoc
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
Illus
Necro
Trans
Needs Work

8th-Level Spells[edit]

Abjur
Conj
  • Lazarus Pit You summon a pit full of green liquid that has healing and rejuvenative properties.
Div
Ench
Evoc
  • Silver Bullets of Paradise By channeling the power of the divines, you damage enemies or heal allies with eight bullets of silver energy.
Illus
Necro
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
Trans
  • Magic Warship You enchant a ship, granting it several potent abilities.
Needs Work

9th-Level Spells[edit]

Abjur
Conj
Div
Ench
Evoc
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Heavenly Fall You call upon the highest of powers to bring down beams of radiance upon your enemies.
  • Heavenly Rebuke Harness the curse of a fallen angel to smite your foes to the depths.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Stardown Part the sky itself!
  • Violet Inferno The deadliest spell of all time. Probably.
Illus
Necro
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Impermanence of Being This spell begins or resumes the aging process on an unaging creature.
  • Obliterate Soul A powerful damaging spell that can destroy souls.
  • Resurrection From Beyond Bring anything back, by force.
  • Soul Bind You target the soul of a newly dead body, the target makes a Wisdom saving throw or be imprisoned in the black sapphire gem used for this spell.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
Trans
  • Tame End the reign of any horrible monster!
Needs Work
  • Necromantic Summons When Create Undead isn't powerful enough and Animate Dead doesn't give enough variety, turn to Necromantic Summons. It gives up some choice for stronger undead.
  • Pancea cleanses and fine-tunes the body.
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