Golem (5e Spell)

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Golem
7th-level Transmutation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (At least 6,000 lbs earth or stone, which the spell consumes)
Duration: Concentration, up to 10 minutes


Choose a mass of earth or stone that fits within a 10-foot cube within range. Your spell binds an elemental spirit to the target, causing it to temporarily take form and rise as a golem under your command. The target becomes a clay golem if you chose earth or a stone golem if you chose stone (The DM has the creature's game statistics.) You can alternatively target a nonmagical Large-sized statue that fits these requirements, in which case the statue will animate with statistics appropriate to its material.

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

When the spell ends, the golem will cease to animate, becoming a stiff statue.

At Higher Levels. When you cast this spell using a spell slot of 8th level, its duration increases to 1 hour and it no longer requires concentration. When you cast this spell using a spell slot of 9th level, its duration increases to 24 hours. Casting this spell at 9th level on the same golem once every day for a year renders its animation permanent.

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