5e Druid Spells

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Druid Spells[edit]

0-Level Spells[edit]

Abjur
Conj
Div
Ench
Evoc
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Sneak Attack Charge a weapon with mischievous energy to make Sneak Attacks more deadly.
  • Bolt Strike You enhance your next attack with electric energy.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Cryonis
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Earth Spike
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Ember Strike You enhance your next attack with the embers of a fire.
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Forceful Breeze You bend the very winds around you to propel a target.
  • Froststrike You enhance your next attack with frost energy.
  • Heat Beam You concentrate your firepower on a single straight beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Poison Bolt You hurl a bolt of toxic energy from your fingertips.
  • Rain Blast Hard wind and driving rain descends on a creature that you can see within range.
  • Sandcast You throw sand at an enemy.
  • Shartrund's Energy Blade The wizard raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shine
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Storm Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Venomous Spit, Variant
  • Venomous Spit
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Water Bolt You hurl a bolt of water at a creature or object within range.
Illus
Necro
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Moth Swarm You propel a swarm of Moths from your hands
  • Uprooted Sacrifice You drain the life of a nearby creature, but yourself take damage. The spell is more effective in the darkness of the outdoors.
  • Wyrd Reconstruction You mend a creature's wounds with risk of further injury.
Trans
  • Aqua Push
  • Blade of Grass
  • Cleanse Wound
  • Descent
  • Earthen Bullet A ranged spell attack hurls a clod of hardened dirt and stone towards a creature or object.
  • Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type
  • Elemental Overlay You imbue your weapon with Elemental power.
  • Gaiastrike You enhance your next attack with the earth.
  • Salmon's Leap Your anger warms up the muscles in your arms and legs, enabling you to jump and flip mid-air up to 20 feet vertically or horizontally.
  • Shift Stone You can instantaneously mold the stone into any shape, and move it up to 30 feet along the ground.
  • Stonefists Your fists transmute to hard stone.
  • Touch Wind You seize the air and compel it to create one of the following effects at a point you can see within range.
  • Vala's Red Powder
  • Venomstrike You enhance your next attack with poison.
  • Vitality A creature you touch is imbued with a virtuous cause, strengthening their resolve.
  • Weapon Shift A melee weapon you are wielding transforms into a nonmagical melee weapon for the duration.
Needs Work

1st-Level Spells[edit]

Abjur
  • Blood Moon's Blessing While illuminated by red light from an unknown source above your head, you add your Wisdom modifier to your damage.
  • Earth Barrier You call forth a pillar of earth and stone in an unoccupied, 5-foot cube within range when you would be hit by an attack.
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Paradoxal Grotto You uses the power of earth to heal you when you're hurt.
Conj
Div
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Scan Divine a deeper understanding of a creature
Ench
Evoc
  • Babu Slime
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Fire shot a miniature fireballs that fly everywhere
  • Frostwave
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Kiss of the Petals You create a pretty cone of projectiles which can nonlethally disable your opponents.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sandblast
  • Splashing Spit You twist your body back then snap forward with a twist of the neck releasing a glob of enchanted spit that splashes out from its target.
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Water Whip
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
Necro
Trans
  • Accelerate/Decelerate Your mastery of time manipulation allows you to make some changes to the speed of objects, or even people.
  • Affect Cantrips Galore!
  • Alter Object Alter an object to make it a useful tool on the spot.
  • Bestial Bloodlust, Variant You channel the bestial energies of nature within or around you to magically enhance your natural ability.
  • Bestial Empowerment You channel the bestial energies of nature within or around you to magically enhance your natural ability.
  • Floor of Ice Freeze over a floor with slippery, spike-covered ice.
  • Inversion Invert a spell effect back to it's original caster!
  • Magic Boulder A thrown stone becomes a boulder mid-flight.
  • Magic Fang Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d4 and add the result to its roll.
  • Regrowth You infuse a creature with natural magic, increasing its ability to recover from wounds.
  • Slight Polymorph
  • Smoke Ladder You create a ladder out of smoke which only you can climb.
  • Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
Needs Work

2nd-Level Spells[edit]

Abjur
Conj
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Conjure Zora You conjure Zora, a large riding wolf capable of competing with most horses
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
Div
Ench
  • Omen A way to give a creature cryptic messages via dreams.
Evoc
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Geyser Create a mostly harmless pillar of water rushing up out of the create.
  • Hailstone Attack with a baseball sized hailstone
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Phoenix strike Harness the power of the phoenix to create a huge blast of flame energy
  • Sapphire Hail
  • Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
  • Thunder Down Under
  • Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
  • Venomous Succor
  • Water Cube You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration.
Illus
Necro
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
Trans
  • Alter Size
  • Change Sex You attempt to change one target to another sex.
  • Heatvision A spell that gives you the ability to see different concentrations of heat.
  • Horace's Hirsute Binding
  • Liquid Arrow "Turn a potion into ranged ammunition."
  • Lungs To Gills Converts a person's lungs into gills.
  • Metabolic Control Gives a target control over their metabolic state.
  • Minor Polymorph
  • Quicksand You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration.
  • Reversal You reverse one spell effect affecting a willing creature or an object.
  • Spit Venom Convert saliva to venom and spit it at an opponent
  • Tree Shape For the duration, you assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
  • Vengeful Roots The ground in a 20-foot radius centered on a point within range causes foliage and roots to grab and strangles foes.
  • Wood Shape
Needs Work

3rd-Level Spells[edit]

Abjur
  • Mind Steal
  • Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Conj
  • Cobra's Spit For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
  • Conjure Plant Creatures You summon spirits that take the form of plant creatures.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
Div
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
Ench
Evoc
  • Chain Heal You cast a bolt of healing mist that hits to up to 3 allies
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Life Seed You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
  • Lunar Serenity You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
  • Moonburst You release the aura of a cold moon in a single burst.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
Illus
Necro
  • Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
  • Death Cloud You fill the lungs of your foes with the stench of death.
Trans
Needs Work
  • Heat/Cold Shield
  • Scatter Banish You attempt to send one creature to a location within 500 feet. The target must succeed on a Charisma saving throw or be teleported.

4th-Level Spells[edit]

Abjur
  • Sheikah Meditation A willing creature you touch enters a potentially endless meditative state.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
  • Stone Tell You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.
Ench
Evoc
  • Choke You raise your hand and choke up to six creatures within range and elevating them several inches off the ground.
  • Fantasy Seal You create six multicolored orbs of divine energy, and then direct each one to hit a creature of your choice that you can see within range.
  • Lava Burst You throw a ball of lava or molten earth.
  • Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
  • Wall of Tentacles You create a wall of tentacles on a solid surface within range.
  • Whirligig You summon powerful rotational forces which affect everything in a cube.
Illus
Necro
Trans
  • Enroot Casting this spell will make you enemies one with the forest.
  • Enspell Empower allies' weapons with the power of the elements.
  • Gender Bend Forcefully change the gender of the target
  • Gravity Hammer
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Reshape Terrain You reshape the terrain to your will.
  • Rusting Grasp Any nonmagial metal item you touch becomes instantaneously rusts, pitted and worthless, effectively destroyed.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
  • Spike Stones Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
Needs Work

5th-Level Spells[edit]

Abjur
  • Flesh Mending You help mend organic flesh that is or has been damaged.
  • Iron Flesh This spell turns your flesh to an iron-like substance for protection.
Conj
  • Delta Divide Two copies of yourself are created to fight for you
  • Earthen Prison You conjure a grasping vine from the earth that snatches your target and drags the creature beneath the earth.
Div
  • Astromancy By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people.
Ench
  • Control Plants You attempt to beguile a plant creature that you can see within range.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
Evoc
  • Assquake
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Stone Drill This spell allows you to bore through natural rock.
  • Swirling Storm
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wave of Obliteration
Illus
Necro
Trans
Needs Work
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Force Possession Attempt to force a new spirit into a dying monstrosity. The spirit type is determined by the gem stone used(Jade=Fey, Obsidian=undead, Ruby=Feind, Saffire=Celestial). If successful you may attempt to permanently charm the new creation.

6th-Level Spells[edit]

Abjur
Conj
  • Fire Seeds EXPLOSIVE FLORA!
  • Gravity Sphere You create a sphere of damaging force which attracts things to it.
  • Suffocate You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
Div
Ench
Evoc
Illus
Necro
Trans
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Dragon's Skin You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows.
  • Flesh to Bees You call forth the essence of bees within a target that isn't beehaving.
  • Greater Blade of Grass
  • Investiture of Green You call upon the power of plants to protect yourself from harm and attack your enemies.
  • Investiture of Sand You call upon the power of sand to protect yourself from harm and attack your enemies.
  • Investiture of Water You call upon the power of water to protect yourself from harm and attack your enemies.
  • Ironwood Ironwood is a spell used to created a magical metal like substance from normal wood.
  • Liveoak This spell turns an oak or similar tree into a protector or guardian. The spell can be cast on only a single tree at a time; while liveoak is in effect, you can't cast it again on another tree.
  • Major Polymorph
  • Rebirth You are able to de-age a creature back to the moment of its birth.
  • Tri-Enchant Weapon The Elements come to aid you in battle by swirling around your weapon.
Needs Work

7th-Level Spells[edit]

Abjur
Conj
  • Call Guardian You summon a creature which guards a limited area for a year and a day.
  • Elfin Wave A wave, tipped with shapes sweeps forward and pushes back enemies
  • Summon Treant You summon a Treant to attack you opponent
Div
Ench
Evoc
  • Fire Tornado You create a swirling large tornado of fire around you.
  • Poison Matrix You fill a cube-shaped area with poison.
  • Thunder
  • Turdnado A massive swirling maelstrom of fecal matter that howls across the ground, spitting out its contents and leaving them strewn across the surroundings.
Illus
Necro
Trans
Needs Work
  • Breath of Lenore Your jaw opens before a gigantic, glowing cone of lenore—pure love in a physical form—blasts into what lays before you.
  • Death Pact Bound together, till death do you part.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Sawsall It saws ALL

8th-Level Spells[edit]

Abjur
Conj
  • Air Removal You remove breathable air from within the body of a creature within range, potentially suffocating it.
  • Druidhome You create an area inaccessible to anyone but you and your compatriots at the heart of a wilderness.
  • Tornado You conjure an spiraling cylinder of wind in range, which has a 20 foot radius and 40 foot height.
Div
Ench
Evoc
  • Healing Rain Summons a cloud of healing rain.
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
Illus
Necro
Trans
Needs Work

9th-Level Spells[edit]

Abjur
Conj
  • Evergreen Army A druid’s greatest power is to command the forest itself. No other spell proves the truth of this in as direct a manner.
  • Spirit Bird Gain a giant eagle's power.
  • Summon Spriggan You summon forth 1 Spriggan warrior to aid you in combat.
  • Tempest This is basically a buffed version of the storm of vengeance Spell
  • Whiteout A blizzard forms, centered on a point you can see and spreading to a radius of 80 feet.
Div
Ench
Evoc
  • Fantasy Heaven After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range.
  • Stardown Part the sky itself!
  • Stormblast Summon the wrath of the entire sky, and blast all your enemies into ash
Illus
Necro
Trans
Needs Work
  • Forbidden Knowledge of the Ancients The knowledge gained from this ritual has been long forgotten by many, but the legend of the evil Wizard that used it ages ago still haunt those that know of the tale.
  • Glacier You put your hand to the ground and then spikes of ice blast out of the ground.
  • Summon Greater Daemon You summon a greater demon to wreak havoc upon the battlefield.
  • Sustain Give sustenance to a large number of creatures.
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