5e Druid Spells

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Druid Spells

0-Level Spells

Abjur
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Haptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Hydro Barrier Throw water in front of yourself to blunt an incoming attack.
  • Nature's Ward You imbue a creature with protection against natural forces.
Conj
Div
Ench
Evoc
Illus
  • Chloromorpho You change the color of a touched object or willing creature for the duration of this spell.
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
Necro
Trans
  • Aqua Push You move a packet water from a water source within range and hurl it to splash into a creature within range.
  • Blade of Grass You imbue one or two blades of grass with nature's power.
  • Cleanse Wound A cantrip that provides healing? What is this madness?
  • Cryonis Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10.
  • Descent Cause a creature to be pulled back down to the ground.
  • Earthen Bullet A ranged spell attack hurls a clod of hardened dirt and stone towards a creature or object.
  • Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type
  • Forceful Breeze You bend the very winds around you to propel a target.
  • Forge Radiance
  • Gaiastrike You enhance your next attack with the earth.
  • Inferno, Mace
  • Inferno, Quarterstaff
  • Manipulate Snow and Ice You manipulate a portion of snow or ice that you can see within range.
  • Observer Ward You create an Observer Ward that provides vision.
  • Poisoned Blade You coat your weapon with a deadly poison created by magic.
  • Remedy You can treat wounds and illnesses afflicting creatures.
  • Salmon's Leap Your anger warms up the muscles in your arms and legs, enabling you to jump and flip mid-air up to 20 feet vertically or horizontally.
  • Shata's Rock of Flames You cause a rock to burst into flame, and kick it at a target.
  • Stone Shield You summon a shield made of stone.
  • Stonefists Your fists transmute to hard stone.
  • Touch Wind You seize the air and compel it to create one of the following effects at a point you can see within range.
  • Venomstrike You enhance your next attack with poison.
  • Water Whip, Variant Lash out at an opponent with a snake of water.
  • Weapon Shift A melee weapon you are wielding transforms into a nonmagical melee weapon for the duration.
  • Weave Shadows
Needs Work
  • Shift Stone You can instantaneously mold the stone into any shape, and move it up to 30 feet along the ground.

1st-Level Spells

Abjur
  • Blood Moon's Blessing While illuminated by red light from an unknown source above your head, you add your Wisdom modifier to your damage.
  • Earth Barrier You call forth a pillar of earth to provide some much-needed cover.
  • Elemental Shield You create a magical barrier to protect you from elemental attacks
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flame Cloak Hurl yourself into a cloak made of fire that damages nearby creatures.
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Mist of Inhibition A translucent magical fog settles around you, impeding motion.
  • Paradoxal Grotto You uses the power of earth to heal you when you're hurt.
Conj
Div
  • Calder's Starry Sky You project a map of the stars into the air.
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Flame Tongue You gain the ability to speak with flame, which relate to you who or what has been within their light radius.
  • Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
  • Speak with David Allows you to speak telepathically with David's past present or future.
Ench
Evoc
  • Babu Slime
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Eilistraee's Moonfire
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Final Gambit Release a quick, and last, burst of power.
  • Fire Shot Poor man's fireball.
  • Fox Fire The caster gains a burst of speed as three separate kitsunebi seek out enemies.
  • Frost Strike Infuses your weapon with the power of frost.
  • Frostwave
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Ice Spike A spike made of ice thrusts from the ground towards target creature.
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Kiss of the Petals You create a pretty cone of projectiles which can nonlethally disable your opponents.
  • Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
  • Orion's Bolts You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
  • Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sandblast
  • Skysmite Summons a lightning bolt to deal Lightning and Radiant damage
  • Splashing Spit You twist your body back then snap forward with a twist of the neck releasing a glob of enchanted spit that splashes out from its target.
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
  • Thundershock Unleash several paralyzing shocks of electricity.
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Water Whip
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
  • Avian Assault You summon a small bird and send it flying at a a creature.
  • False Tracks For the duration of this spell, your footprints are those of a normal animal of your choice.
  • Mirror Variant
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
Necro
Trans
Needs Work

2nd-Level Spells

Abjur
Conj
  • Bone Rush
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Conjure Twin Foxes You summon 2 spirit foxes to your side
  • Conjure Zora You conjure Zora, a large riding wolf capable of competing with most horses
  • Corrosive Bile You lose your lunch, as it turns corrosive on the way up. Ew.
  • Cradle of Jade The caster calls forth a multitude of jades that encases them from harm.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • LSD Arrow An attack packed full with psychedelic poison.
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Poison Mist You create a poisonous purple mist that damages its victims' innards over time.
  • Ray of Frog 3 brightly colored frogs are launched at a single creature within range.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Water Cube You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration.
Div
Ench
  • Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
  • Omen A way to give a creature cryptic messages via dreams.
Evoc
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Ball Lightning You conjure a ball of electricity that shocks multiple targets per turn.
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Dorsatum's Deterrent A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms.
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Elemental Weapon, Variant You create a weapon made of pure elemental power.
  • Enchantment of the Wind Until the start of your next turn, wind swirls around you, acting as an extension of your own body.
  • Eruption, Grisaire Supplement Using the powers of nature, you force a volcanic explosion from a smaller shard of laval energy.
  • Fire Orb
  • Flame Mastery A flickering flame flies from your in your hand or is drawn from a nearby source of fire, to harm a foe.
  • Geyser Create a mostly harmless pillar of water rushing up out of the create.
  • Hailstone Attack with a baseball sized hailstone
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Needle Hex Pins and needles.
  • Orb of Charm The caster sends out an orb which upon contact makes a creature harmlessly infatuated.
  • Phoenix Strike Harness the power of the phoenix to create a huge blast of flame energy
  • Pressure Sphere Use the surrounding water to crush your opponents in a brutal way
  • Repartition Spell Divide a higher level spell slot into three lower level spell slots
  • Rumplestiltskin´s Rainbow Blast <!-.-->Scorching ray is terrible, so use this instead!
  • Sapphire Hail
  • Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
  • Thunder Down Under
  • Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
  • Venomous Succor
Illus
Necro
Trans
  • Alter Size
  • Brambles Infuse brambles to your weapon for extra damage
  • Ciao's Corrosive Coating Coat yourself in a corrosive acid to destroy enemy weapons.
  • Delay, Variant Cast a spell, later.
  • Grum's Flavorable Flesh As a wise Orc once said.. "What about their legs? They don't need those.."
  • Hand of Winter Layers of frost grow up your arm and your fingers turn into razor-sharp icicles.
  • Heatvision A spell that gives you the ability to see different concentrations of heat.
  • Horace's Hirsute Binding
  • Illusory Torrent The user delves into water allowing for high-speed movement in a torrent form.
  • Ivory Flesh Like Barkskin but visibly alters your skin
  • León’s Imbuement of Air Infuse an ally’s attacks with the power of wind for additional damage
  • Liquid Arrow "Turn a potion into ranged ammunition."
  • Lungs To Gills Converts a person's lungs into gills.
  • Metabolic Control Gives a target control over their metabolic state.
  • Minor Polymorph
  • Ommon's Heat Exchange Drain heat from an area and creatures in it, and direct it into a metal object or into another spell.
  • Peltskin Until the spell ends, the target's skin has a wooly, fur-like appearance, and the target's AC can't be less than 14, regardless of what kind of armor it is wearing.
  • Quicksand You point at a 10-foot square patch of rock, dirt or sand centered on a point within range. The area becomes quicksand for the duration.
  • Reinforcement A spell that reinforces the body and muscles of its targets
  • Respirance Draw upon the power of elemental air to save yourself from suffocation.
  • Reversal You reverse the effects of one spell affecting a willing creature or an object.
  • Sea of Fire Transform part of floor into flames that deal damage while passing through.
  • Spit Venom Convert saliva to venom and spit it at an opponent
  • Tree Shape For the duration, you assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs.
  • Vala's Red Powder Blind your targets using red powder
  • Vengeful Roots The ground in a 20-foot radius centered on a point within range causes foliage and roots to grab and strangles foes.
  • Wood Shape Reshape one existing piece of inanimate wood within range into any shape that suits your purpose.
  • Xenae's Aquabind Calls forth a watery appendage to bind a target creature.
Needs Work
  • Commune With Death
  • Heal Minor Injury You imbue a creature you can touch with healing magic to heal minor lasting injuries. The target also regain 1d10 plus your spellcasting modifier in hit points.
  • Hydra Hydra, the 3+ headed beast

3rd-Level Spells

Abjur
  • Arcane Juggernaut Take anything that comes your way and return it.
  • Kelpie's Poison
  • Null Bolt Fires a bolt of energy that dispels magic upon impact.
  • Rejuvenation A spell the heals lightly but for quite some time.
  • Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Conj
  • Barrak's Black Fangs Black fangs erupt from the ground and assault your enemies.
  • Cobra's Spit For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
  • Conjure Mannequin You create a glyph which summons simple humanoid constructs if triggered.
  • Conjure Plant Creatures You summon spirits that take the form of plant creatures.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
  • Flame Charge, Variant Cloak yourself in flame and rush forward in a line, dealing damage to any creature you pass through and potentially knocks them prone.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Rotting Root Lord's Rot
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Serrated Gust Conjure bolts of wind to cut your enemies
  • Summon Anthill Call forth ants from far and wide to spew from a new anthill.
  • Teleposition You and your victim exchange places.
  • Venomous Web You summon thick sticky strands of webbing which emit poisonous vapors.
  • Warmth Create a calming flame that heals creatures near it.
  • Wrath of Morass Summon a carpet of moss that, when disturbed, releases toxic spores and slows those who dare trek within.
Div
Ench
  • Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
  • Invoke Scarecrow You invoke the powers of a scarecrow to help you deal with plants easier.
Evoc
  • Chain Heal You cast a bolt of healing mist that hits to up to 3 allies
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Cry of the Ancestral Druids
  • Frigid Rebuke You can momentarily engulf an attacker on blizzard.
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Heal Major Injury Powerful restorative magic capable of reversing great wounds.
  • Ice Rupture Touching one frozen creature, their body is irreparably shattered
  • Isband's Freezing Chains Summon a mass of icy chains to bind your enemies
  • Lesser Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Life Seed You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
  • Lightning Cloak Coat yourself in a shield of lightning, making yourself massively faster at the cost of limiting your magic.
  • Lightning Stake Stake an enemy with a bolt of explosive lightning.
  • Lunar Serenity You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
  • Orb of Deception The caster conjures a blue orb of their spiritual essence and launches it before it returns to them.
  • Orb of Discord You create an orb of chaos that floats over the head of an enemy within range.
  • Orb of Harmony Bless a creature with a continuous healing orb.
  • Pool of Acid Turn the ground into a painful pool of acid.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Sandblast, variant Create a blast of sand that erodes enemies and objects.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Venomous Spite You fire several poisonous darts.
  • Wings of the Phoenix As your vision begins to fade, your magical power surges as you are granted wings of fire.
Illus
Necro
  • Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
  • Blood Casting You spill your own blood instead of your spell slots... how gruesome.
  • Bloody Sacrifice You point your finger at a corpse or undead within range and cause it to explode in a burst of vile energy which harms your enemies but heals your allies.
  • Curse Weapon Imbue weapons with the power to curse both the wielder and those they harm
  • Death Cloud You fill the lungs of your foes with the stench of death.
  • Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
  • Parasitic Link A strained whip of flesh extends from your body, the target forced to take your pain.
  • Scarecrow A frightening scarecrow to aid you in dangerous situations.
  • Undead Non-Living Bomb Send out spores to make the undead go BOOM.
  • Wither Time ends all things.
Trans
  • Aqua Axe Create an axe composed completely of water.
  • Bone Crushing Hug Crush the bones of a creature your size or one size larger or smaller as a reaction to a successful grapple or body slam.
  • Boulders of Winter Condense air moisture into deadly ice boulders.
  • Brittleskin make a creature's skin weak, dealing more damage to them when hit
  • Butterfinger Oops! You dropped something!
  • Chill Rune You use a rune to channel the power of a winter for a period of time.
  • Crumble Erode a construction or a construct
  • Crushing Gravity A crushing pull onto the ground, pulling creatures off their feet.
  • Diero's Pocket Plant Take a tree for the road!
  • Earth Rune You use a rune to channel the power of the earth for a period of time.
  • Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
  • Erode Defenses You thin down at the natural and unnatural defenses of your enemies, opening up a weakness within them.
  • Greater Mending
  • Lesser Polymorph
  • Magic Fang, Greater Whenever the target makes an attack or damage roll with an unarmed strike, the target can roll a d8 and add the result to its roll.
  • Monomorph
  • Orilia's Beastly Action You take on the abilities of a beast for a short time
  • Quench Let the flames around you flicker and die
  • Razor Leaf You fling scores of razor-sharp leaves, which fly and cut into all creatures in a 30-foot cone originating from you, but then disappear.
  • Rusting Sands Brilliant green sand springs from the caster and quickly devours Iron and wood armor and objects.
  • Serpentine Shape You enter a more serpentine form to better evade and battle in a new body.
  • Shape Bond You bind the shape and size of an item or group of item to someone.
  • Storm Rune You use a rune to channel the power of a storm for a period of time.
  • Strength of Shadows The absence of light bolsters your very being.
  • Turn Tables Switch places with one creature
  • Water Tempo Flow like the river.
  • Wave Lash You conjure the water surrounding you, turning it into an effective beatstick.
  • Wendigo's Hunger A curse to transform a creature into a monstrous predator
Needs Work

4th-Level Spells

Abjur
  • Mind Freeze Touch another creature with the power of cold and freeze its mind
  • Sheikah Meditation A willing creature you touch enters a potentially endless meditative state.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
  • Stone Tell You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.
Ench
Evoc
Illus
Necro
  • Hunger/Thirst A cruel curse that inflicts unending hunger or thirst
  • Jumpstart Temporarily cause a person to die in order to fully revive them.
  • Putrid Gale You summon a necrotic storm which heals undead and deals AoE damage
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
  • Virulent Plague Conjure a rapidly spreading disease.
Trans
  • Control Air Manipulate air to your advantage
  • Creation of Wings Grants you and only you easily destroyed wings for 1 hour.
  • Enroot Casting this spell will make you enemies one with the forest.
  • Enspell Empower allies' weapons with the power of the elements.
  • Gender Bend Forcefully change the gender of the target
  • Gravity Hammer Crush your foes to death with highly localized gravity fields.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Reshape Terrain You reshape the terrain to your will.
  • Rusting Grasp Any nonmagial metal item you touch becomes instantaneously rusts, pitted and worthless, effectively destroyed.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
  • Spike Stones Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
  • Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
  • Xenae's Waterspout Creates a large waterspout.
Needs Work

5th-Level Spells

Abjur
Conj
  • Acid Rain Create a magical cloud of acid rain to cause damage over large amounts of area
  • Delta Divide Two copies of yourself are created to fight for you
  • Earthen Prison You conjure a grasping vine from the earth that snatches your target and drags the creature beneath the earth.
  • Far Jaunt Teleport a very large distance.
  • Field of Vineyards A field of vines emerge around you, striking nearby targets.
  • Monolith You create a stone pillar and imbue it with restorative nature magic.
Div
  • Astromancy By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people.
Ench
  • Control Plants You attempt to beguile a plant creature that you can see within range.
Evoc
  • Assquake
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Fiery Dance Cloak yourself in flames and shoot three puddles of flames that damage creatures and leave damaging difficult terrain behind.
  • Final Move Fall unconscious to protect allies, or to destroy enemies.
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Remorseless Winter Release an icy storm around you,
  • Spirit Rush The caster emits an ephemeral aura allowing high-speed dashes.
  • Stone Drill This spell allows you to bore through natural rock.
  • Swarm of Harpy Talons
  • Swirling Storm
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wave of Obliteration
Illus
  • Blinding Flash A creature within range is subjected to a blinding flash before its eyes.
Necro
  • Phoenix's Rebirth
  • Reincarnate Skeleton Provided that the creature which had the skeleton has been dead no longer than 2 weeks, the spell forms a new adult body for it and then calls the soul to enter that body.
  • Withering/Burning A terrible curse that inflicts mortal dependence on light or mortal aversion to light.
Trans
Needs Work
  • Aura Pulse User creates and energy sphere with the energy of their very soul.

6th-Level Spells

Abjur
Conj
Div
Ench
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
Evoc
  • Avalanche
  • Cascade of Thunder You summon a virulent thunderstorm that lasts for the duration, damaging creatures in range with electric shocks.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Magma Storm Create a cylinder of storming magma and flames that traps creatures inside and deals continous damage.
  • Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Regeneration You infuse a creature with positive energy, granting it the ability to rapidly regenerate from damage.
  • Solar/Lunar Blast You summon the power of the sun or moon to obliterate your enemies.
Illus
Necro
  • Essence Siphon You tear a creature's vitality from their body, and use it to bolster your own.
Trans
  • Body Enhancement You enhance the target's body allowing them to perform superhuman feats
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Dragon's Skin You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows.
  • Flesh to Bees You call forth the essence of bees within a target that isn't beehaving.
  • Greater Blade of Grass
  • Investiture of Acid Gaining the abilities of a liquid that eats through anything it touches? Neat!!
  • Investiture of Green You call upon the power of plants to protect yourself from harm and attack your enemies.
  • Investiture of Light You wreathe yourself in shining, yellow-white light.
  • Investiture of Lightning
  • Investiture of Sand You call upon the power of sand to protect yourself from harm and attack your enemies.
  • Investiture of Sand, Variant You call upon the power of sand to protect yourself from harm and attack your enemies.
  • Investiture of Water You call upon the power of water to protect yourself from harm and attack your enemies.
  • Ironwood Ironwood is a spell used to created a magical metal like substance from normal wood.
  • Liveoak This spell turns an oak or similar tree into a protector or guardian. The spell can be cast on only a single tree at a time; while liveoak is in effect, you can't cast it again on another tree.
  • Magic Staff You touch a nonmagical staff. Until the spell ends, that staff becomes a magic weapon which is able to cast spells.
  • Major Polymorph
  • Nyan's Investiture of Lightning A different take on the Investiture of Lightning spell that already exists on this wiki.
  • Rebirth You are able to de-age a creature back to the moment of its birth.
  • Tri-Enchant Weapon The Elements come to aid you in battle by swirling around your weapon.
Needs Work

7th-Level Spells

Abjur
Conj
  • Call Guardian You summon a creature which guards a limited area for a year and a day.
  • Elfin Wave A wave, tipped with shapes sweeps forward and pushes back enemies
  • Hive Leech Take the life from your foes with insects.
  • Summon Treant You summon a Treant to attack you opponent
  • Tree of Life Conjure a tree for 1 minute that can heal or harm those in the bask of its luminescence.
  • Wake of Buzzards You cause buzzards to descend onto a 30-foot-radius around yourself, attacking creatures.
Div
Ench
  • Greater Geas You place a magical command on up to 6 creatures within range that are currently facing you.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
Evoc
Illus
Necro
Trans
  • Animal Madness Make animals go mad
  • Animate Plants You imbue inanimate plants with mobility and a semblance of life.
  • Changestaff A staff in your possession becomes a mighty treantlike creature for the duration
  • Deathly Polymorph Transform yourself into an undead creature.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Form of Sea, Air, and Land You touch a willing creature, granting it the ability to travel at a high speed through any environment.
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Metal to Wood Everything made out of metal around you is turned into wood.
  • Miniaturize Mega-shrink
  • Updrafts Summon the power of wind to boost your allies
  • Vitrify This spell transforms normal sand of any depth into crude glass. 10d6 fire damage, plus trapping creatures.
Needs Work

8th-Level Spells

Abjur
Conj
  • Air Removal You remove breathable air from within the body of a creature within range, potentially suffocating it.
  • Druidhome You create an area inaccessible to anyone but you and your compatriots at the heart of a wilderness.
  • Tornado You conjure an spiraling cylinder of wind in range, which has a 20 foot radius and 40 foot height.
Div
Ench
Evoc
  • Healing Rain Summons a cloud of healing rain.
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
Illus
  • Eclipse You can create the massive image of a solar eclipse occurring directly overhead.
Necro
  • Blood Manipulation You weave your magic into the very blood of a creature, manipulating their body to your will.
Trans
Needs Work

9th-Level Spells

Abjur
Conj
Div
Ench
  • Beckon Kraken Command a kraken to come to your aid.
  • Purge Evil or Good But what if you felt REALLY bad about the whole kill everything thing?
  • Reforestation Any and all plant life within 500 feet of you grow at a vastly accelerated rate to the point of 10,000 years worth of growth if you can concentrate for the full duration of the spell
Evoc
Illus
Necro
Trans
Needs Work
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