5e Druid Spells

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Druid Spells

0-Level Spells

Abjur
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Haptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Hydro Barrier Throw water in front of yourself to blunt an incoming attack.
  • Nature's Ward You imbue a creature with protection against natural forces.
Conj
Div
Ench
Evoc
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Cushion Creates a blast of air to negate fall damage
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arcana Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Arcane Sneak Attack Charge a weapon with mischievous energy to make Sneak Attacks more deadly.
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips
  • Bolt Strike You enhance your next attack with electric energy.
  • Boreal Strike Your weapon emanates a misty cold aura of subtle and scintillating colors, freezing all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Brutal Blade Just hit extra hard with your weapon
  • Chill Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Coldslinger Spin up a bowling ball of ice before slinging it right at a target.
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Earth Rune A runebolt channeling simple but powerful magic to deal damage, and one that can weave together with other Rune spells for increased damage. The Rune Spells are Earth Rune, Smite Rune, Chill Rune, Arcana Rune and Storm Rune
  • Earth Spike
  • Earthen Onslaught, Dagger
  • Earthen Onslaught, Handaxe
  • Earthen Onslaught, Mace
  • Earthen Onslaught, Quarterstaff
  • Ebb And Flow, Dagger
  • Ebb And Flow, Handaxe
  • Ebb And Flow, Quarterstaff
  • Ebb And Flow. Mace
  • Elemental Arrow You throw an arrow made of elemental energy on your target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Ember Strike You infuse your next weapon with the embers of a fire.
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Froststrike You enhance your next attack with frost energy.
  • Healing Touch Using your well practiced knowledge of how to add great amounts of entropy to enemies, you are able to logically reverse the most minor injuries by magic, with slight risk.
  • Heat Beam You concentrate your firepower into a single beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignite, Variant You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Implosion
  • Inferno
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • Leaf Barrage
  • León's Small Wind Creates a small sphere of wind to target an opponent
  • Life Flare
  • Lightning Tendrils Summon Tendrils of Electricity to shock multiple opponents.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • One Inch Punch You deliver a ki-infused close quarter unarmed strike
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Plague Blast
  • Poison Bolt You hurl a bolt of toxic energy from your fingertips.
  • Pyrokinesis Manifest your magical power by igniting a fire.
  • Rain Blast Hard wind and driving rain descends on a creature that you can see within range.
  • Salamander Communion
  • Sandcast You throw sand at an enemy.
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Smite Rune A runic bolt channelling simple but powerful magic to deal damage, and one that can weave together with other rune spells for increased damage.
  • Solar Bolt You launch a brilliant bolt of light to sear the eyes of your opponents.
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Twilight Blast A brilliant swirl of dark and light energy swirl towards your targets in a starry fashion.
  • Venomous Spit
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Vitality A creature you touch is imbued with a virtuous cause, strengthening their resolve.
  • Water Blast
  • Water Bolt You hurl a bolt of water at a creature or object within range.
  • Winds Of Chaos, Dagger
  • Winds Of Chaos, Handaxe
  • Winds Of Chaos, Mace
  • Winds Of Chaos, Quarterstaff
  • Zephyr-Burst Strike An empowering strike that bursts with slicing winds.
Illus
  • Chloromorpho
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
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1st-Level Spells

Abjur
  • Blood Moon's Blessing While illuminated by red light from an unknown source above your head, you add your Wisdom modifier to your damage.
  • Earth Barrier You call forth a pillar of earth to provide some much-needed cover.
  • Elemental Shield You create a magical barrier to protect you from elemental attacks
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Paradoxal Grotto You uses the power of earth to heal you when you're hurt.
Conj
Div
  • Clear Thought You touch a creature to bestow it pristine thought.
  • Flame Tongue You gain the ability to speak with flame, which relate to you who or what has been within their light radius.
  • Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
  • Speak with David Allows you to speak telepathically with David's past present or future.
Ench
Evoc
  • Babu Slime
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Eilistraee's Moonfire
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Final Gambit Release a quick, and last, burst of power.
  • Fire Shot a miniature fireballs that fly everywhere
  • Frost Strike Infuses your weapon with the power of frost.
  • Frostwave
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Ice Spike A spike made of ice thrusts from the ground towards target creature.
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Kiss of the Petals You create a pretty cone of projectiles which can nonlethally disable your opponents.
  • Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
  • Orion's Bolt You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sandblast
  • Splashing Spit You twist your body back then snap forward with a twist of the neck releasing a glob of enchanted spit that splashes out from its target.
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
  • Thundershock Unleash several paralyzing shocks of electricity.
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Water Whip
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
Illus
  • Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
  • Avian Assault You summon a small bird and send it flying at a a creature.
  • Calder's Starry Sky You project a map of the stars into the air.
  • False Tracks For the duration of this spell, your footprints are those of a normal animal of your choice.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
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2nd-Level Spells

Abjur
Conj
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Conjure Twin Foxes You summon 2 spirit foxes to your side
  • Conjure Zora You conjure Zora, a large riding wolf capable of competing with most horses
  • Corrosive Bile You lose your lunch, as it turns corrosive on the way up. Ew.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • LSD Arrow An attack packed full with psychedelic poison.
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Poison Mist You create a poisonous purple mist that damages its victims' innards over time.
  • Ray of Frog 3 brightly colored frogs are launched at a single creature within range.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
Div
Ench
  • Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
  • Omen A way to give a creature cryptic messages via dreams.
Evoc
  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Ball Lightning You conjure a ball of electricity that shocks multiple targets per turn.
  • Darude Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces
  • Dorsatum's Deterrent A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms.
  • Elemental Blade You create a weapon of ice, fire, or lightning in your hand.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Elemental Weapon, Variant You create a weapon made of pure elemental power.
  • Enchantment of the Wind Until the start of your next turn, wind swirls around you, acting as an extension of your own body.
  • Eruption, Grisaire Supplement Using the powers of nature, you force a volcanic explosion from a smaller shard of laval energy.
  • Geyser Create a mostly harmless pillar of water rushing up out of the create.
  • Hailstone Attack with a baseball sized hailstone
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Needle Hex Pins and needles.
  • Phoenix strike Harness the power of the phoenix to create a huge blast of flame energy
  • Repartition Spell Divide a higher level spell slot into three lower level spell slots
  • Rumplestiltskin´s Rainbow Blast <!-.-->Scorching ray is terrible, so use this instead!
  • Sapphire Hail
  • Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
  • Skysmite Summons a lightning bolt to deal Lightning and Radiant damage
  • Thunder Down Under
  • Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
  • Venomous Succor
  • Water Cube You summon a cubical mass of water in any unoccupied space within range, where it remains and retains its shape for the duration.
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3rd-Level Spells

Abjur
  • Kelpie's Poison
  • Null Bolt Fires a bolt of energy that dispels magic upon impact.
  • Rockform Encase yourself in solid earth, giving you a rock-hard shell.
  • Wolfsbane Whenever creature uses a spell or effect that would change its form, that creature must make a Constitution saving throw.
Conj
  • Barrak's Black Fangs Black fangs erupt from the ground and assault your enemies.
  • Cobra's Spit For the duration of this spell, you gain the ability to spit venom up to 30 feet as an action.
  • Conjure Mannequin You create a glyph which summons simple humanoid constructs if triggered.
  • Conjure Plant Creatures You summon spirits that take the form of plant creatures.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Explosive Frog A frog constructed from magic appears at the casting location. It can be remotely detonated to poison foes from afar.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Monolith Create a stone pillar that radiates healing energy.
  • Rotting Root Lord's Rot
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Serrated Gust Conjure bolts of wind to cut your enemies
  • Summon Anthill Call forth ants from far and wide to spew from a new anthill.
  • Venomous Web You summon thick sticky strands of webbing which emit poisonous vapors.
Div
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • The Murderer's Ear This dark ritual creates a locus of divination out of the ear of a murderer.
  • Yuya's Tracking Spirit Summon a spirit to lead you to someone
Ench
  • Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
  • Invoke Scarecrow You invoke the powers of a scarecrow to help you deal with plants easier.
  • Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
Evoc
  • Chain Heal You cast a bolt of healing mist that hits to up to 3 allies
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Cry of the Ancestral Druids
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Ice Rupture Touching one frozen creature, their body is irreparably shattered
  • Lesser Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Life Seed You create a seed of positive energy that buries into the ground at a point within range, and blossoms into a 10-foot radius sphere of golden energy.
  • Lunar Serenity You summon the moon's serene grace or the sun's healing rays, creating a sphere of purplish light or incandescent yellow light.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
  • Orb of Discord <--Summary that is displayed on this page and in the spellbook.-->
  • Orb of Harmony Bless a creature with a continuous healing orb.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
Illus
Necro
  • Animal Resurrection You touch a beast that has died with the last 24 hours, and return it to life.
  • Curse Weapon Imbue weapons with the power to curse both the wielder and those they harm
  • Death Cloud You fill the lungs of your foes with the stench of death.
  • Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
  • Parasitic Link A strained whip of flesh extends from your body, the target forced to take your pain.
  • Undead Non-Living Bomb Send out spores to make the undead go BOOM.
  • Wings of the Phoenix As your vision begins to fade, your magical power surges as you are granted wings of fire.
  • Wither Time ends all things.
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4th-Level Spells

Abjur
  • Mind Freeze Touch another creature with the power of cold and freeze its mind
  • Sheikah Meditation A willing creature you touch enters a potentially endless meditative state.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Web of Alarms This spell allows the caster to place 6 advanced alarms within 300 feet.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Know the True Form One creature you touch gains the ability to see the original form of any creature that has changed its shape or had its shape changed by another effect, such as through shapeshifting, polymorphing, or transformation via lycanthropy.
  • Stone Tell You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them.
Ench
Evoc
Illus
Necro
  • Hunger/Thirst A cruel curse that inflicts unending hunger or thirst
  • Jumpstart Temporarily cause a person to die in order to fully revive them.
  • Putrid Gale You summon a necrotic storm which heals undead and deals AoE damage
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
  • Virulent Plague Conjure a rapidly spreading disease.
Trans
  • Control Air Manipulate air to your advantage
  • Enroot Casting this spell will make you enemies one with the forest.
  • Enspell Empower allies' weapons with the power of the elements.
  • Gender Bend Forcefully change the gender of the target
  • Gravity Hammer Crush your foes to death with highly localized gravity fields.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Reshape Terrain You reshape the terrain to your will.
  • Rusting Grasp Any nonmagial metal item you touch becomes instantaneously rusts, pitted and worthless, effectively destroyed.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.
  • Spike Stones Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.
  • Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
  • Xenae's Waterspout Creates a large waterspout.
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5th-Level Spells

Abjur
Conj
  • Delta Divide Two copies of yourself are created to fight for you
  • Earthen Prison You conjure a grasping vine from the earth that snatches your target and drags the creature beneath the earth.
  • Field of Vineyards A field of vines emerge around you, striking nearby targets.
Div
  • Astromancy By studying the patterns of the stars, you are granted cosmic insight and gain knowledge of the locale and its people.
Ench
  • Control Plants You attempt to beguile a plant creature that you can see within range.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
Evoc
  • Assquake
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Remorseless Winter Release an icy storm around you,
  • Stone Drill This spell allows you to bore through natural rock.
  • Swarm of Harpy Talons
  • Swirling Storm
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wave of Obliteration
Illus
  • Blinding Flash A creature within range is subjected to a blinding flash before its eyes.
Necro
  • Phoenix's Rebirth
  • Reincarnate Skeleton Provided that the creature which had the skeleton has been dead no longer than 2 weeks, the spell forms a new adult body for it and then calls the soul to enter that body.
  • Withering/Burning A terrible curse that inflicts mortal dependence on light or mortal aversion to light.
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6th-Level Spells

Abjur
Conj
Div
Ench
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
Evoc
  • Avalanche
  • Cascade of Thunder You summon a virulent thunderstorm that lasts for the duration, damaging creatures in range with electric shocks.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Purge You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
  • Regeneration You infuse a creature with positive energy, granting it the ability to rapidly regenerate from damage.
  • Solar/Lunar Blast You summon the power of the sun or moon to obliterate your enemies.
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  • Body Enhancement You enhance the target's body allowing them to perform superhuman feats
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Dragon's Skin You touch a willing creature, granting it a dragon's near invulnerability to energy and physical blows.
  • Flesh to Bees You call forth the essence of bees within a target that isn't beehaving.
  • Greater Blade of Grass
  • Investiture of Acid Gaining the abilities of a liquid that eats through anything it touches? Neat!!
  • Investiture of Green You call upon the power of plants to protect yourself from harm and attack your enemies.
  • Investiture of Lightning
  • Investiture of Sand You call upon the power of sand to protect yourself from harm and attack your enemies.
  • Investiture of Sand, Variant You call upon the power of sand to protect yourself from harm and attack your enemies.
  • Investiture of Water You call upon the power of water to protect yourself from harm and attack your enemies.
  • Ironwood Ironwood is a spell used to created a magical metal like substance from normal wood.
  • Liveoak This spell turns an oak or similar tree into a protector or guardian. The spell can be cast on only a single tree at a time; while liveoak is in effect, you can't cast it again on another tree.
  • Magic Staff You touch a nonmagical staff. Until the spell ends, that staff becomes a magic weapon which is able to cast spells.
  • Major Polymorph
  • Nyan's Investiture of Lightning A different take on the Investiture of Lightning spell that already exists on this wiki.
  • Rebirth You are able to de-age a creature back to the moment of its birth.
  • Tri-Enchant Weapon The Elements come to aid you in battle by swirling around your weapon.
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7th-Level Spells

Abjur
Conj
  • Call Guardian You summon a creature which guards a limited area for a year and a day.
  • Elfin Wave A wave, tipped with shapes sweeps forward and pushes back enemies
  • Summon Treant You summon a Treant to attack you opponent
  • Tree of Life Conjure a tree for 1 minute that can heal or harm those in the bask of its luminescence.
Div
Ench
  • Greater Geas You place a magical command on up to 6 creatures within range that are currently facing you.
Evoc
Illus
Necro
Trans
  • Animate Plants You imbue inanimate plants with mobility and a semblance of life.
  • Changestaff A staff in your possession becomes a mighty treantlike creature for the duration
  • Deathly Polymorph Transform yourself into an undead creature.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Form of Sea, Air, and Land You touch a willing creature, granting it the ability to travel at a high speed through any environment.
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Metal to Wood Everything made out of metal around you is turned into wood.
  • Miniaturize Mega-shrink
  • Updrafts Summon the power of wind to boost your allies
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8th-Level Spells

Abjur
Conj
  • Air Removal You remove breathable air from within the body of a creature within range, potentially suffocating it.
  • Druidhome You create an area inaccessible to anyone but you and your compatriots at the heart of a wilderness.
  • Tornado You conjure an spiraling cylinder of wind in range, which has a 20 foot radius and 40 foot height.
Div
Ench
Evoc
  • Healing Rain Summons a cloud of healing rain.
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
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9th-Level Spells

Abjur
Conj
Div
Ench
Evoc
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