Inferno (5e Spell)
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|Casting time:||1 action|
|Components:||V, M (tar)|
Your body begins spewing out a flaming tar like substance, until the end of your turn you leave a trail of this substance in every space you walk through, if a creature walks through this substance or starts their turn in it they must make a Constitution saving throw or take 1d10 fire damage.
At Higher Levels. This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10) and 17th level (4d10).