- Arcane Juggernaut Take anything that comes your way and return it.
- Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
- Defense Lattice You surround yourself with a network of magic energy that solidifies into discrete barriers in response to incoming attacks.
- Maxwell's Marvelous Mantle A spell specifically tailored for travel in harsh environments.
- Pincushion You weave a magical barrier around yourself, stopping most, if not all, projectiles.
- Syncopate Reduce a spell to a significantly weaker state.
- A-Bomb Command a construct to launch an acid bomb that corrodes enemy armor.
- Backstep You constantly warp back to the location you casted.
- Blocking Blade You summon a blade of mystical energy to protect creatures around you.
- Blood Parasite Conjure a horrible bloodsucker, which eats away at a creature from the inside.
- Blood Swarm You summon a large quantity of blood-seeking ooze.
- Conjure Bladestorm You animate several swords, which then fight for you.
- Conjure Minigun You conjure an energy minigun, which is ready to blast your enemies.
- Conjure Potion of Healing Summon a potion of healing!
- Fog Bank You create a 20-foot-radius, 20-foot-high cylinder of fog centered on a point within range.
- Materialize Trap Summon traps that are yours to command for once!
- Summon Smith Will Smith will give your opponent a smack.
- A Little Help You reach into the collective consciousness of the world and ask for a little help.
- Analyze Creature Figure out how tough something is!
- Ascertain Inventory A simple but useful spell to quickly ascertain the general contents of nearby containers.
- Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
- Post’s Glaring Optic You create an invasive arcane sensor to study the anatomy of a creature within range.
- Shift Balance You call into the power of Mechanus to alter the balance of chance, favoring some people over others.
- Message to the Masses Stringing together a message, you reach every sentient mind in range.
- Soul Gem, Create Enchant a gem with the power to house a soul
- Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
- Arcane Barrage You conjure a barrage of magical bullets to assault your enemies.
- Cure Heavy Wounds A creature you touch regains a number of hit points equal to 4d8 + your spellcasting modifier and gains 1d6 temporary hit points.
- Dragon Rises from the Sea You swing your weapon, as waves of energy leap from the swing.
- Hado 31 You launch a Ball Made of spiritual pressure, exploding in a large wave of fire.
- Ice Rupture Touching one frozen creature, their body is irreparably shattered
- Kaleido Star Cannon The star is concentrated and pressed into a fist sized ball, then several rings are created, the size of 3 feet, in front of you in the predetermined direction and you discharge a beam of light 5 feet wide and envelopes everything in a 1000 feet line, any creature caught in its trajectory makes a Dexterity saving throw . A creature that fails the save takes radiant damage + fire damage + force damage, or takes only half as much damage on a successful one.
- Lightning Stake Stake an enemy with a bolt of explosive lightning.
- Quietus Beam You create several beams of magical force.
- Radiant Death Overload a creature with positive energy, potentially killing them.
- Sandblast, variant Create a blast of sand that erodes enemies and objects.
- Grum's Stinky Steed Your trusty steed has died, no problem, it will now serve you in death! We have the Necrotic Energy!
- Organic Graft Graft your foes limbs on to yourself and others.
- Scarecrow A scarecrow imbued with fear magic that seeps into the surrounding area appears in an unoccupied space of your choice that you can see within range and lasts for the duration.
- Wither Time ends all things.