Marsh's Dodgeball (5e Spell)

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Marsh's Dodgeball
Conjuration cantrip
Casting time: 1 action
Range: 30 feet
Components: S, M (A drop of hardened rubber, or freshly picked fruit)
Duration: Instantaneous

You hurl a spectral ball or piece of fruit at a target in range. When you do so, make a ranged spell attack against the target. On a hit, the target is knocked prone.

Cantrip Progression. At 5th level when you hit a creature with this spell, choose one creature within 5 feet of the original target which must succeed a Dexterity save or fall prone. At 11th level, the range increases to 60 feet, and the secondary creature can be within 10 feet of the original target. At 17th level, you can throw two objects as long as both targets are in range. Targets must still pass the save.

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