5e Bard Spells

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Bard Spells

0-Level Spells

  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect a ranged spell attack.
  • Furious Charge You create a shield of force on your shoulder and ram it into your foes.
  • Radiant Song You touch a willing creature and cause an eerie song to play, warding away danger.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Blue Death You force a creature into believing they are in a life-or-death situation.
  • Chloromorpho You change the color of a touched object or willing creature for the duration of this spell.
  • Concealment Creatures must make a Wisdom save to notice a specific, small item magically guised on your person.
  • Concealment, Variant You magically draw attention away from a singular, small item on your person.
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Face in the Crowd Shroud yourself in an illusion of mundanity to blend in with a crowd.
  • Grain of Sand Make grains of sand appear to be grains of wheat.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Label, Variant Place a permanent magical label on an item. The label can be seen by any creature which can use spells or spell-like abilities.
  • Manipulate Hearing Influence a creature's sense of hearing
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
Needs Work
  • Whistling Wind The user sets up a magical aura like field around them, and strikes any target who enters the field in an instant.

1st-Level Spells

  • Air Wave With a swing of your weapon, you attack a target within range with a wave of cutting air.
  • Allowance Create money when you need it, consequences be damned.
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
  • Blade Surge You manifest an ethereal aura that turns into an energy weapon to protect you from attackers, hurting them in the process.
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
  • Call Bird Call one bird to aid you as a pet.
  • Conjure Ammunition Conjure a handful of ammunition.
  • Diamond Storm A cone of "diamonds" shot into the air at your enemies to tear them apart.
  • Drop Bass Drop the bass. On their head.
  • Drop the Myc Create a patch of mycelium to hinder your foes.
  • Earthen Servant You summon a small creature made out of earth.
  • Eihwaz the Yew Rune Eihwaz is a earthly rune with domain over both healing and poison.
  • Ethereal Forge You conjure a weapon into your hand.
  • Feather Glide You conjure a chicken to help stop your fall.
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Healing Mist
  • Hot Dogs
  • Hyetomancy Conjure localized rain around yourself.
  • Icy Weapon You freeze the air around you to create a weapon of pure ice.
  • Karno's Instant Pie You produce a pie, which can be eaten or thrown.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
  • Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
  • Planar Calling You summon creatures from other worlds to fight by your side.
  • Razor Storm You are the Storm. A flash of metal as you hold your weapon out between your hands and magical copies of it strike out against all around you.
  • Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
  • Shell Kick
  • Spell Blade You conjure a blade of force in your free hand.
  • Summon Garlic Bread Summon Garlic Bread
  • Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
  • Uncanny Outfitting Any armor or attire you are wearing is instantly doffed, and at your option any armor or attire stowed on your person is instantly donned in its place.
  • Veitch's Marvellous Letter You conjure a letter with up to 150 words written in it. It flies to a target that you designate at a speed of 6 mph.
  • Wrecking Squall Creates a protective sphere of air
  • Calder's Starry Sky You project a map of the stars into the air.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Find Quest Helps you find quests to go on.
  • Glyph of Tracking A more tracking and utility efficient glyph of warding.
  • Know Recipe You touch a piece of food or a potion and learn how to replicate it.
  • Know Thy Foe A spell that lets the caster peer into the defenses of their target.
  • Locate Water Sense the direction towards a nearby body of water.
  • Master's Touch Makes a target proficient with a held or worn piece of equipment.
  • Minor Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Minor Psychometry Sense information about the last creature to touch an object and it's past whereabouts.
  • Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
  • Speak with David Allows you to speak telepathically with David's past present or future.
  • True Glimpse See things as they truly are for a brief moment.
  • Truer Strikes
  • Attract Object A simple trick most people learn as a starting point to magic. Attracting an object to your hand.
  • Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
  • Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
  • Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
  • Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Frost Breath You blow a critically cold cloud of frost at your enemies.
  • Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
  • Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops a number of creatures of your choice up to your spellcasting ability modifier that you can see within range.
  • Homing Shards You create 1d4 + 2 frozen shards of ice.
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Kiss of the Petals You create a pretty cone of projectiles that can nonlethally disable your opponents.
  • Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
  • Notes of lesser death You go crazy on your musical item and lose control of your body.
  • Paralysis Blow You summon black flames on your weapon.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
  • Push Your enemy is blasted in the face with sheer kinetic force.
  • Shoulder Touch
  • Step Into Darkness Shift through darkness with pretanutral speed.
  • Tri-Element Deals lightning, fire, then cold damage to a target
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Amorphous Pixie Channeling your magical flow you animate a small portion of helpful glowing dust
  • Chameleon You change yourself to blend into your environment.
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Elonia's Glamour
  • Hallucinate You choose a creature you can see within range and make them see a sound or an image that lasts for the duration.
  • Horrific Visage You choose a creature within range and reveal the horrors of the void to them.
  • Hush You touch a creature and imbue it with silence.
  • Illusionary Box A paradise in a box!
  • Mirror Variant
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
  • Placebo Grants temporary relief and protection from harm and ailments.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Sound Bubble Create a membrane that blocks the transmission of sound
  • Ventriloquism Make your voice appear to come from somewhere else.
  • Animate Shadow You bring to life the shadow of a creature you can see within range.
  • Bodysnatch Turn a corpse into a disguise
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Death Grip You seize the essence of a creature in range and pull it towards you.
  • Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
  • Life Sap Drain health to transfer to allies
  • Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
  • Palpitate Forces a creature's heart to stop and restart suddenly
  • Affect Cantrips Galore!
  • Amplify From 3.5e's Amplify
  • Animate Minor Object Lesser form of animate objects that targets a single object.
  • Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
  • Barbarian Knowledge You touch a willing creature, causing its head to swell and muscles to shrink.
  • Curse of Comus A curse that afflicts its victim with a monstrous animal's head.
  • Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
  • Expand/Contract Expand and contract space around you.
  • Fling Self You fling yourself in a direction with considerable force.
  • Floor of Ice Freeze over a floor with slippery, spike-covered ice.
  • Gordian's Tripwire You command a tripwire to string itself up, ready to confound your foes.
  • Intoxicate Blood You increase the alcohol content of a target's blood, intoxicating them.
  • Inversion Invert a spell effect back to it's original caster!
  • Midwife's Spell A collection of folk magic intended to help with conception and childbirth.
  • Molten Blades Your weapons glow red hot, burning your enemies on contact.
  • Promised Walk of Peace
  • Repair Repair an object or restore hit points to a construct.
  • Restore You repair a small item or restore a magical effect on an object, depending on its type.
  • Slight Polymorph
  • Summon Rain Cause a light rain with cloud cover and harmless thunder and lightning.
  • Surge You channel harmless electrical energies in a willing creature you touch, heightening its speed and senses.
  • Sword Split You split a sword into two smaller swords or fuse two smaller swords into one larger one.
  • Time Stride You briefly pause the passage of time.
  • Transcription Magically copy or translate a page of text and/or images onto another page.
  • Transmute Coins You transform coins into other coins!
Needs Work

2nd-Level Spells

  • Angel Beat You begin singing a melodious tune with a voice gifted by the gods, you fill your whole team with health and the vigor to fight longer and harder.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Create Building This spell creates a simple building that fits entirely within a 10-foot cube within range.
  • Dancing Rune Weapon You conjure a ghostly replica of your weapon, which hovers alongside you.
  • Drizonym's Spectral Dagger Chuck spectral daggers really far.
  • Ethereal Limbs
  • Foster's Instant Anvil You temporarily summon a large heavy object to drop on a foe.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • LSD Arrow An attack packed full with psychedelic poison.
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Soul Gem You capture a creature's soul in a gem.
  • Steal You attempt to rob a creature you can see within range of one of its possessions.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Summon Humanoid Call forth the common militia to aid you.
  • Switcheroo You magically twist space around another creature and yourself that you can see within range.
  • The Juice is Loose 1973 NFL MVP Orenthal James Simpson shows up to help.
  • Tydellbub's Instant Latrine A useful spell for non-combat emergencies.
  • Visk's Walk-In Closet You summon a large antique wardrobe (6f wide / 2ft deep / 8ft tall) in an empty space within 30ft. When the doors are opened by anyone other than the caster, the interior appears as a regular wardrobe. When opened by the caster, it reveals a small demi-plane which takes the appearance of a large walk-in closet, with shelving, drawers, and clothes railings, as well as a full length mirror. Any clothing or wearable items left within the demi-plane are kept there safely stored, however any other objects or creatures left inside will be left safely on the ground after the spell ends or is dismissed.
  • Bone Lore Hold a piece of bone. The spell brings to your mind a brief summary of the significant events in the life of the creature it came from.
  • DeLiszt's Dirty Little Secret Reveal something the target would prefer to remain unknown.
  • Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
  • Detect Elements Locate the presence of elements in the enviroment around you.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Mirror of Fate Predict the actions of your opponent, giving you an edge in combat.
  • Telepathic Message You send a telepathic message to any single creature in sight.
  • Bakudo10 Bakudō #10. Geki (撃, Strike) is a Kidō spell.
  • Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
  • Call of the Sussura Undead creatures within range fall into a trance.
  • Concussion There ain't nothing like a magically induced concussion to remove an opponent from the field!
  • Daze Monster You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them.
  • Gaslight Subtly manipulate someone's worldview, to such a degree that the truth becomes painful.
  • Heartbreaker Happy Valentine's Day! You attempt to charm a humanoid you can see within range with a literal chest-piercing blow.
  • Lesser Mind Blast Using one's mind to blast an enemy's mind into submission
  • Light Inversion You can invert a creature's perception of light.
  • Omen A way to give a creature cryptic messages via dreams.
  • Provoke You compel a creature to focus its attacks on you.
  • Razored Thoughts Enforce mental pain onto a creature whenever they try to think.
  • Retributive Shock
  • Shatter Confidence You shatter a creatures confidence imparting disadvantage.
  • Zone of Lies ... and one of us always lies.
  • Aria's Dancing Main-Gauche A floating parrying dagger that helps defend you.
  • Ashkin's Spazzledazzle Create a dazzling sphere of fire that stuns those outside its borders and traps those within.
  • Bakudo9 Bakudō #9. Hōrin (崩輪, Disintegrating Circle) is a Kidō spell.
  • Chains of Ice
  • Chords of Dissonance Dissonant lyrics hang in the air around the caster, inflicting Thunder damage over time to creatures within range.
  • Combat Messaging You can send and receive mental messages to and from every creature you touched while casting this spell.
  • Crono's Energy Invoke divine time magic to hasten a cantrip.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Franklin's Funny Missiles This spell is derived from an old bard named Franklin experimenting with existing spells; he created a much more potent, if delayed, version of the Magic Missile spell.
  • Hado11 Hadō #11. Tsuzuri Raiden (綴雷電, Bound Lightning; "Lightning") is a Kidō spell.
  • Hyper Voice The caster lets out an ear-piercing shout against hostile creatures.
  • Ice Coffin You encase an area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures.
  • Moon Pulse
  • Phaerrexis You summon darkness with such weight that it can knock someone's sight out for a moment.
  • Rejuvenate Convert temporary hit points into recovered hit points.
  • Rumplestiltskin´s Rainbow Blast <!-.-->Scorching ray is terrible, so use this instead!
  • Sonic Implosion You cause a piercing noise to fold in on an area, harming enemies.
  • Spectral Hand You conjure a hand near a creature, which the creature can use as its own limb.
  • Step of Respite A spell that both heals and forcibly moves a creature.
  • Sun Strike Your weapon flares up with the light of the sun.
  • Three Freeze Five meter range reached! You know the rest.
  • Thunder Down Under
  • Black Storm Barrage an area with dark energies.
  • Bone Shield Create four bones to intercept attacks made against you.
  • Critterkill When you need to clear the tavern floor...
  • Death’s March Letting loose a bolstering cry, your allies are imbued with newfound durability.
  • Remove Breath Force the air right out of someone's lungs.
  • Revitalize A desperate resort to bring an ally that has fallen within the last 6 seconds from the dead
  • Tears of Freyja Quickly bring back dying comrades.
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
Needs Work

3rd-Level Spells

  • Cover In a flash of light, you and the targeted creature switch places.
  • Stasis You attempt to put an attacking creature or projectile near you into stasis.
  • Syncopate Reduce a spell to a significantly weaker state.
  • Warrior’s Blessing Give target resistance to either bludgeoning, piercing, or slashing damage.
  • Aura of Blades You conjure up a barrier, around yourself, made up of small spinning blades to harm and protect.
  • Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
  • Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
  • Chorus of Awe You snap your fingers and the sky becomes bright as a heavenly choir sounds and begins an awesome song of empowerment.
  • Chorus of Destruction You snap your fingers and the sky becomes bright as a heavenly choir sounds and begins an awesome song of destruction.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Fog Bank You create a 20-foot-radius, 20-foot-high cylinder of fog centered on a point within range.
  • Ghostly Clone You create partly visible clones of yourself to fight for you.
  • Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Heavenly Prison You create a cube-shaped heavenly prison around a creature you choose within range.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
  • Something Gives you something.
  • Summon Exotic Humanoid Call forth an exotic champion to your aid.
  • Summon Monstrous Humanoid Call forth a ferocious warrior to your aid.
  • Summon Smith Will Smith will give your opponent a smack.
  • Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
  • Teleportation Glyph Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Teleposition You and your victim exchange places.
  • Wrath of Morass Summon a carpet of moss that, when disturbed, releases toxic spores and slows those who dare trek within.
  • Analyze Creature Figure out how tough something is!
  • Ancestral Recall Connect with the past for temporary access to new spells.
  • Ascertain Inventory A simple but useful spell to quickly ascertain the general contents of nearby containers.
  • Astromancy
  • Coin Lore Hold a coin. The spell brings to your mind a brief summary of significant transactions in which the coin was involved.
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Local Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents, not its exact location.
  • Lunar Luck Miniature moons orbit you and let you bestow luck on allies.
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Seeking Blade This one's got your name on it.
  • Shift Balance You call into the power of Mechanus to alter the balance of chance, favoring some people over others.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • Strands of Success Insightful look at the threads of fate helps you archieve success
  • Yuya's Tracking Spirit Summon a spirit to lead you to someone
  • Blow Mind Blow everybody's mind
  • Control Living Skeleton Control the internal skeleton of a living creature
  • Crushing Despair You cause crushing despair that dampens the spirts of those hit.
  • Dire Charm You magically infect a living creature with murderous impulses, unless that creature makes a successful Wisdom saving throw.
  • Dome of Discombobulation
  • Emyhr's Rhyme You recite a puzzling, cryptic rhyme and force a creature to ponder it for some time.
  • False Ballad A spell based off the False Hydra ability.
  • Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
  • Heavy Words Speak words that burden a group of creatures.
  • Intensify Emotions You attempt to create strong emotions in a group of people.
  • Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
  • Lock of Guilt A lock that attaches itself to the hearts and souls of the guilty.
  • Melody of Lasting Start up a rousing song that you can sing for hours on end to keep up your spirits.
  • Message to the Masses Stringing together a message, you reach every sentient mind in range.
  • Mind Wipe Remove a creature's memory of the last ten minutes.
  • Porghum's Painful Pun You make a horrid but insightful play on words.
  • Selective Invisibility The caster has gained the ability to erase their image from another creature’s mind.
  • Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
  • Youngblood Give someone a refreshing de-aging brain massage. Also, you can decrease their mental age if you want to.
  • Blinding Heal Cleansing wounds with blinding light.
  • Catastrophic Devastation "You brought judgement upon yourself, once you accept your life is at end, you are at peace"
  • Coned Blast A blast in a 30 foot cone from you dealing 6d6 force damage.
  • Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
  • Heal Major Injury You imbue a creature you touch with restorative magic potent enough to heal even potentially lasting injuries.
  • Incomplete Chord Play a chord that another must complete for a powerful and destructive effect.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Mass Arcane Cure With the power of the arcane arts of a Magister you can heal more than 1 creature at a time
  • Orb of Sacred Fire A brilliant golden orb of sentient divine fire springs from the casters hand and when flung explodes, damaging enemies and healing allies in explosion.
  • Quietus Beam You create several beams of magical force.
  • Rejuvenation Natural healing energies wash over a creature of your choice within range, taking the form of spectral raindrops and leaves.
  • Reverb A spell that bombards your target with sounds.
  • Sound Burst You emit a concussive sound wave, damaging creatures within the area.
  • Sticky Fingers A spell that summons a zipper that can aid you.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
  • Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
  • Ghostly Encirclement You create 13 images of yourself encircling up to 3 creatures within 5 foot proximity. Which one is the real one?
  • Greater Disguise Self
  • Illusory Light Blind opponents in an area
  • Other A spell that makes you appear as another creature to divination magic.
  • Salvi's Ward Disguise an area and subtly dissuade creatures from entering it.
  • Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Needs Work

4th-Level Spells

  • Elemental Blessing Rune Places a rune on an ally or willing creature that grants elemental immunity and elemental damage of caster's choice.
  • No U Sends any spell cast at you back at the caster lmao
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
  • Acquire Attendant You gain the service of a humanoid attendant.
  • Bakudo 81 You summon a wall made of spiritual pressure to block Ranged attacks or spells.
  • Bakudo77 Bakudō # 77: Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) is a Kidō spell.
  • Doppelganger Create a phantom clone of yourself, capable of mirroring you movements to deadly effectiveness.
  • Invoke Boargeist You invoke the spirit of a slain Wereboar.
  • Summon Merchant You summon a magical merchant
  • Summon Shapeshifter Call forth a shapeshifting spirit to assist you.
  • Zantetsuken You teleport to an enemy and slash them with a blade, rending them apart.
  • Atum's Guidance Is this a spell that lets you read your opponents' souls for truth? YES! YES! YES! YES! YES! YES!
  • Dowse Location You create a tool which guides its holder to the location from which you cast this spell.
  • Hermit's Wisdom A spell that brings forth knowledge and wisdom, through purple vines that extend from the spellcaster's arms.
  • Riddle’s Reenactment Animate some puppets in order to gain insight into an event
  • Great Lightning Spear A miracle that launches a great spear of lightning. Said to be the legacy of an ancient clan whose leader was revered as the God of Sun.
  • Instrument of Life A spell which whenever an ally hears it, it gives them life but if an enemy hears it, it gives them death.
  • Light that Burns the Sky You begin to create a ball of energizing light, causing the sky and distant lands to look like nothingness and darkness.
  • Message Connected
  • Mind Blast You emit a psionic blast in a 5-foot radius around yourself.
  • Minor Mark Sigils appear to bolster a target creature in one of several ways.
  • Radiant Aura A brilliant light erupts from your hand, rejuvenating your allies and castigating your enemies.
  • Shadow Hand A hand that reaches from the shadows to leach life from your opponent.
  • Wrath of the Gods Throw back foes with primal force.
  • Dark Nebula You create an inky void that blocks light.
  • Echoes Choose one creature you can see within range. For that creature, every sound is amplified and reverberates with distressing loudness.
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze, you turn them into gold.
  • Instant Audience
  • Mirage
  • Mirage of Despair You affect one target in range that you can see. That target must make a Wisdom saving throw. On a failed save, the creature sees everything around it in the worst possible light.
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Poof, Variant When a hostile creature approaches you, you momentarily become invisible.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Zone of Silence You manipulate sounds waves in a 5-foot-radius sphere centered on yourself to protect against eavesdroppers while allowing those within to converse normally.
Needs Work
  • Rebirth You are able to bring back a creature who has perished through a surrogate mother.
  • Softwood Choose one humanoid you can see within the spell's range. The target is encased in a layer of wood.

5th-Level Spells

  • 8 Sauce Supreme By Speaking “8 Sauce Supreme!” And ringing the bell once, a single sauce will appear in an unoccupied space within 5 feet of you. It may not immediately obvious where it is.
  • Bhahoozun's Maddening Gale Use the power of wind to make your opponents go insane
  • Camel's Drink You fill an open container within range with up to 5 gallons of magically cool and refreshing drinking water.
  • Far Jaunt Teleport a very large distance.
  • Petty Wish Cast a petty wish to fill some small desire of yours
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Bakudo58 Bakudō # 58: Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows) is a Kidō spell.
  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
  • Compel Suicide You compel a creature to kill itself.
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Forced Movement You meld your hand to the forces of space, forcefully moving your opponent
  • Mind Fog You fill a 20-foot-radius sphere centered on a point within range with a thin, otherworldly fog bank that weakens the mental resistance of those caught in it.
  • Reverse Morality Flips the target's alignment.
  • Smile of the Stheno Invoke the power of a Gorgan sister through a disarming smile.
  • War Song You breathe in, and begin a chant which can make any man a willing fighter.
  • Astral Release Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
  • Bakudo62 Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
  • Eternal-Force Blizzard You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Eye of the Euryale Invoke the power of a Gorgan sister through a heart-piercing strike.
  • Final Move Fall unconscious to protect allies, or to destroy enemies.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Resonant Shockwave Fire an ultrasonic projectile that creates a deadly explosion of sound.
  • Sunlight Spear One of the ancient original miracles, that launches a spear of sunlight.
  • Thaumic Irridiation Blast a line of magical radiation that disintegrates its unfortunate victims.
  • Inflict Exhaustion A port of 3.5's ray of exhaustion with a different name
  • Mourning Mist You evoke a cloud of gray mist, which horrifically transforms any creature it comes in contact with.
  • Soul Tap You tap a creature's soul, causing physical and mental disorientation.
  • Withering/Burning A terrible curse that inflicts mortal dependence on light or mortal aversion to light.
Needs Work
  • Create Minor Helm You touch a Chair or similar object, creating temporary minor helm.
  • Create Portal Creates a portal in a crystal shell for a ship to pass through.

6th-Level Spells

  • Antimagic Blast, Variant You fire a blast of disruptive magic, disabling the Weave for a moment.
  • Steelskin You touch a willing creature and give its skin the ability to deflect glancing blows.
  • Gather Instantly bring selected creatures to you.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Bone Telling Throw bones and see what you get!
  • General Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Locate Remains You sense the direction to the remains of a creature, as long as some portion of the remains is within 1 mile of you.
  • Major Inventory A simple but useful spell to quickly itemize a container can help you divide loot, level the field on a negotiation or avoid searching a room for hours for something that isn't there. You'll still have to search for it though, this spell just makes you aware of the contents not it's exact location.
  • Dancing Plague You lead a crowd in a frenzied, deadly dance.
  • Forget Cause someone to forget about something.
  • Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
  • Lucky Charm Choose up to six creatures that you can see within range to bestow incredible luck upon.
  • Mass Mind Wipe
  • Mind Swap You swap the minds of two creatures you are touching between bodies.
  • Mind Switch You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours.
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Ijuyr's Symphony A rousing song that heals and invigorates allies.
  • Sympathetic Vibrations By attuning yourself to a freestanding structure such as a building, bridge, or dam, you create a damaging vibration within it.
  • Aura of Invisibility Magic wraps around you and your surrounding allies, hiding them from the view of others.
Needs Work

7th-Level Spells

  • Summon Giant Call forth the spirit of a giant to your aid.
  • Teleport, Variant This spell instantly transports you and up to eight willing creatures of your choice within 10 feet, to a destination you select. This is a simplified variant of the standard teleport spell.
  • Ensemble of Elegance Invigorating music fills a 30-foot radius around you for the duration, granting supernatural speed and focus.
  • Greater Geas You place a magical command on up to 6 creatures within range that are currently facing you.
  • Last Laugh Your enemy dies of its own laughter.
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
  • Shadow Duel For when you want to fight one-on-one or in a group with no outside interference.
  • Cacophonic Shield Shield yourself from sound and your enemies using magical sound
  • Delayed Blast Time Bomb A beam of white light flashes from your pointing finger, then slowly goes away as a small bead floating in the air up to 5ft or on the ground
  • Golden Experience Golden Experience! A spell that causes life energy to overwhelm your target's senses.
  • Major Mark Sigils appear to bolster a target creature in one of several ways.
  • The Hand ZA HANDO! This spell allows you to turn your hand into a space removing weapon.
  • Resurrect Skeleton You touch the skeleton of a dead creature that has been dead for no more than a century, that didn't die of old age. If its soul is free and willing, the creature returns to life with all its HP.
  • Deathly Polymorph Transform yourself into an undead creature.
  • Eco Dolor You select one living creature and create a small copy of the target in your hand, at the beginning of your next turn you "pop" the small copy making the target receive again all the damage caused to it since you cast the spell
  • Flatten Target Turn other creatures and objects into paintings
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Indestructible Form You become an indestructible statue.
  • Lucid Control You force yourself to fall into a dreamlike trance for the duration, allowing the barrier between the sleeping and waking worlds to become blurred.
  • Mergewall A creature you target is turned into a painted version of itself.
  • Shattering Threads Rip at the strings of time.
  • Updrafts Summon the power of wind to boost your allies
Needs Work

8th-Level Spells

  • Moody Blues A retro-cognition spell that allows one to see a replay of past events.
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Greed You corrupt the heart of your enemy, giving them a crippling weakness for wealth of all kinds.
  • Mute With a single gesture and a commanding shush, you attempt to magically silence a creature you can see within range.
  • Power Word Forget You utter a word of power that can compel one creature you can see within range to forget an event.
  • Power Word Sleep You speak a word of power that can compel a creature to sleep.
  • Energy Rupture You choose a creature to absorb energy until it ruptures out from them in an explosion of force.
  • Silver Bullets of Paradise By channeling the power of the divines, you damage enemies or heal allies with eight bullets of silver energy.
  • Soul Sunder Cut a soul's silvery cord to its body, snuffing out its life.
Needs Work

9th-Level Spells

  • A Comedy of Errors This spell twists fate against your target. Turning even the most cunning opponent into a bumbling buffoon
  • Beckon Kraken Command a kraken to come to your aid.
  • Boy II Man's Curse RO! SHAM! BO! A spell that saps the life energy from creatures you beat in Rock, Paper, Scissors.
  • Brain Wash implant fake memories in a creature you’re touching.
  • Darkest Fear You fill the minds of creatures around you with horrific waking nightmares.
  • Mark of Nirvana You touch a creature and enlighten it.
  • Power Word Peace Speak a word of power which can end a battle outright.
  • True Mind Switch You attempt to take control of a nearby living creature, permanently forcing your mind and soul into its body, and its into yours.
  • Dreamworld Create a vivid, surreal dreamscape that slowly wears down the minds of all afflicted.
  • Microcosm You warp the consciousness and senses of one or more creatures, sending the victim(s) into a catatonic state.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Dark Chant You damn nearby creatures to a void of eternal punishment by performing a chant invoking the power of death.
  • Miasma of Death, Variant To devastate the weakings that dare to stand before you in defiance.
  • Soul Slice You extend your mystical powers and grasp at the soul of your enemy, cutting it in two obliterating half.
  • Swansong You cry out in a magically infused song, a lament for all that is wrong in the world.
Needs Work
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