Atum's Guidance (5e Spell)
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|S, M (a wooden doll or puppet)
You reach into a creature's soul and latch onto it to know the creature's secrets, reading its very essence for truth. As an action, you touch a creature and force them to make a Wisdom saving throw. If the target succeeds, the spell fails and they become immune to the effects of this spell for 24 hours. If the target fails, you latch into the target's soul and are now capable of learning the creature's secrets.
As a bonus action, while the spell is active, you may ask the creature's soul a yes or no question in order to gain a benefit. Once you have asked your question, you will hear an answer from your target's soul in the form of either "YES YES YES YES YES YES" or "NO NO NO NO NO NO". The answer will be the absolute truth, however it will be limited to the target's own information. Some examples are provided below:
- You ask the creature's soul if it intends to attack you or a specific ally. If it answers yes, the creature has disadvantage on its attack roll.
- You ask the creature's soul if it's hiding something. If it answers yes, you gain advantage on any skill check you make to search the creature and the surrounding area for what it is hiding.
- You ask the creature's soul a yes or no question such as "Are you cheating?" or "Do you know the killer?" You learn the creature's soul's answer and may use this knowledge how you see fit.
If the target does not know any information related to your question or if you ask a question that doesn't have a yes or no answer, then the soul will remain silent and you will hear nothing. The target is unaware of the spell and that you are prying information out of it. This spell and its effects do not work against creatures without souls such as constructs or undead. You may end the spell by dismissing its effects as a bonus action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell's duration increases by 1 minute.