Minor Telekinetic Field (5e Spell)
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|Casting time:||1 action|
|Range:||Self (10 ft sphere)|
For the duration of the spell you can telekinetically manipulate objects and creatures that you can see up to a total weight of 2.5 lb per point in your spell casting attribute (e.g. as a Warlock with 16 Charisma that would be up to 16x2.5 = 40 lb) within a 10 feet radius sphere centered on you. The telekinetic field cannot affect objects that are worn, held or carried by a creature other than you, nor can it affect hostile or otherwise resisting creatures.
Once an entity is under the effect of the spell it remains under its effect until it either leaves the area of the spell or the spell ends. A creature that is under the effect of the spell and starts to resist it also immediately breaks free from the spell. Any object that becomes held by a creature other than you also immediately breaks free from the spell.
Any entity that breaks free from the spell due to the spell ending or it leaving the area of the spell falls to the ground at a speed of 5 feet per round for one round, after which it is no longer affected by the spell.
Any entity under the effect of the minor telekinetic field can move up to 5 feet per round but may not leave the spells area of effect.
You are capable of fine manipulation using this spell to some degree though exceptionally minute manipulations are beyond it.
You can use a Bonus Action on each of your turns to manipulate a total number of entities that you can see up to your spellcasting ability modifier plus your proficiency modifier within the area of the spell per turn. Any entities that are not currently being manipulated, or leave your field of view, remain in the position they were in when they were last manipulated at your choice of relative to the area they were in, or relative to your own position.
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