Magnet Orb (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Components:||V, S, M (A small nugget of iron)|
|Duration:||Concentration, up to 1 minute|
You conjure an orb that pulls foes towards it.
You create a magical orb of iron at a point of your choice within range. The orb is 3 feet in diameter, and floats 2 feet above the ground. Each creature that starts its turn within 20 feet of the orb must succeed on a Constitution saving throw or be pulled 10 feet towards the orb. Any creature within 20 feet of the orb must spend 2 feet of Movement for every 1 foot it moves when moving away from the orb. Any creature that touches the orb must make a Strength saving throw or take 1d10 lightning damage. Unattended inanimate objects that weigh 5 pounds or less within 20 feet of the orb are also pulled towards it at a rate of 10 feet per round. The caster cannot be affected by the orb's effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum range that the orb's pulling can reach increases by 10 feet for each slot level above 1st.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard