Sticky Fingers (5e Spell)
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|Casting time:||1 action|
A zipper springs forth from the ground, undoing itself to reveal a space within. As an action, you cast this spell and touch a creature or surface. If you touch a surface, such as the wall of a building, you create a zipper that functions as entry to the other side of the surface when opened. When closed, the zipper disappears and the surface remains undamaged.
If you touch a creature, the creature must make a Constitution saving throw. On a failure, the zipper appears on the creature and they take 3d6 magic damage. On a success, the zipper fails to appear and the creature takes no damage. Zippers that appear on creatures can be hidden within or unzipped forcefully to deal an extra 1d6 magic damage. Unzipping the it forcefully destroys the zipper.
When you attempt to hide inside the artificial space of the zipper, the creature attached to it makes an Intelligence (Investigation) check contesting your spell save DC. On a failure, you may hide as normal, but on a success the creature is aware of the zipper and its properties, removing you from it and destroying the zipper in the process.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you increase the damage the zipper deals by 1d6 for both creating and forcefully unzipping the zipper.