Daze (5e Spell)

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Daze
Enchantment cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of wool or similar substance)
Duration: Instantaneous

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the start of your next turn. A target which has 20 or more remaining hit points automatically succeeds on the saving throw.


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