Healing Dagger (5e Spell)

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Healing Dagger
1st-level Evocation
Casting time: 1 action
Range: Self
Components: S, V, M (a drop of holy water, which the spell consumes)
Duration: Concentration, up to 1 minute


You create a bright, shining dagger in your hand. It feels like a normal dagger, only that it is shining. You can give this dagger to other creatures for them to weild. Creatures must be proficient in daggers in order to weild this dagger, if a creature that is not proficient in daggers attempt to attack and hit another creature, the dagger behaves like a normal, non-magical dagger.

When a creature that is proficient in daggers make an attack with this dagger and hits, the target restores hit points equal to 1d4 + your spellcasting ability modifier.

If the target is a fiend, this dagger instead deals necrotic damage equal to 2d4 + your spellcasting ability modifier. If the target is a celestial, this dagger instead restores hit points equal to 2d4 + your spellcasting ability modifier.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the potency of this spell's effects rise. For each level above 1st, the dagger heals 1d4 more hit points, or deals 2d4 more necrotic damage to fiends, or heals 2d4 more hit points to celestials.

Funny Variant Rule: When a creature is stabbed by the dagger, they must make a Constitution saving throw, DC 10. If it fails, it becomes stunned for one turn due to pain.

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