Summon Monstrous Humanoid (5e Spell)
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|Casting time:||1 action|
|Components:||V, S, M (a gilded war drum, worth at least 300 gp)|
|Duration:||Concentration, up to 1 hour|
You call forth the spirit of a ferocious warrior. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Warrior Spirit stat block. When you cast the spell, choose a race: Goblin, Kobold, Orc, or Yuan-Ti. The creature resembles an average being of that race, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
Small (Goblin and Kobold Only) or Medium (Orc and Yuan-Ti Only) humanoid,
Fury of the Small (3/Day) (Goblin Only) When the spirit damages a creature with its dagger and the creature's size is larger than the spirit's, you can cause the attack to deal extra damage to the creature equal to your proficiency bonus.
Magic Resistance (Yuan-Ti Only). The spirit has an advantage on saving throws against spells.
Relentless Endurance (1/Day) (Orc Only). When the spirit reduced to 0 hit points, it can drop to 1 hit point instead.
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).
Dagger (Goblin Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5ft, one target. Hit: 2d4 + 3 + the spell's level slashing damage.
Firebolt (Kobold Only). Ranged Spell Attack: your spell attack modifier to hit, reach 120ft, one target. Hit: 1d10 + 2 + the spell's level fire damage.
Halberd (Orc and Yuan-Ti Only). Melee Weapon Attack: your spell attack modifier to hit, reach 10ft, one target. Hit: 1d10 + 3 + the spell's level slashing damage.
Draconic Cry (1/Day) (Kobold Only). As a bonus action, the spirit let's out a cry at its enemies within 10ft. Until the start of its next turn, it and its allies have advantage on attack rolls against any of those enemies the could hear it.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
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