Warsong (5e Spell)
From D&D Wiki
|Casting time:||1 Bonus Action|
|Range:||Self (360-foot radius)|
|Components:||V, S, M (a musical instrument)|
|Duration:||Concentration, up to 10 minutes|
You begin to play a song that can instill a whole army with heroism. The song is magically amplified in volume to be audible in any conditions within a 360-foot radius centered on you, even above the sounds of the fiercest or most chaotic battle. Until the spell ends, the radius of the song moves with you. Each nonhostile creature within the radius that can hear the song gains the following benefits:
- It gains a +3 bonus to attack rolls and AC.
- It cannot be charmed or frightened.
- Its weapon attacks are magical, and deal 3d6 additional force damage on a hit.