Chameleon (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Duration:||Concentration, up to 1 hour|
You turn yourself into an object that is at least as large as your body, but no more than double your body's size. The object acts as a normal object of that type, including its damage threshold, AC, and hit points. When the created object is attacked, hit, or interacted with in any way, the person that interacted with it may make a Wisdom (Perception) check against your spell save DC. On a success, that person can see you through the container, and break it (1 hp, AC 5). If the object breaks, it disappears, and you take any excess damage beyond the destroyed object's 1 hit point.