Mass Arcane Cure (5e Spell)

From D&D Wiki

Jump to: navigation, search
Mass Arcane Cure
5th-level Evocation
Casting time: 1 Bonus Action
Range: 20 feet
Components: V
Duration: Instantaneous

With the power of the arcane arts of a Magister you can heal and replenish the energy of your allies.

Up to six creatures of your choice that you can see within range regain hit points equal to 1d6 + your spellcasting ability modifier. This spell has no effect on undead or constructs. Additionally, you can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

At Higher Levels. When you cast this spell using a spell slot of 6th or higher, the healing increases by 1d6 for each slot level above 5th.

Back to Main Page5e HomebrewSpellsBard

Back to Main Page5e HomebrewSpellsCleric

Back to Main Page5e HomebrewSpellsPaladin

Home of user-generated,
homebrew pages!