King Crimson (5e Spell)

From D&D Wiki

Jump to: navigation, search
King Crimson
6th-level Transmutation
Casting time: 1 action
Range: Self
Components: V, S, M (a lock of pink hair)
Duration: Instantaneous

You create a rip in the very fabric of time and travel through it. As an action, you cast this spell in order to enter a distorted space beyond and enter at a point 6 seconds later. You will appear at a point within twice your movement speed, not impeded by any effects that might slow your movement speed or affected by any spells, attacks, or actions that would have been made against you that round. These attacks, spells, or actions are still done, but simply fail. In addition, creatures within 200 feet of you must make a Wisdom saving throw or be unaware of the time skip. Creatures further than 200 feet away from you fail this save automatically. You may also perform one action whilst in the skip at the cost of half the movement the skip allows you. You may use a mundane object, take the attack action against a creature, drink a health potion, or any other action at the DMs discretion. However, you may not cast spells during the time skip.

(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!