Intensify Emotions (5e Spell)
From D&D Wiki
|Casting time:||1 action|
|Components:||VSM (a bit of chocolate)|
|Duration:||Concentration, up to 1 minute|
You attempt to create strong emotions in a group of people.
Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, whatever emotion that creature is feeling at that moment is significantly increased in intensity. Angry individuals will become furious, possibly writhing or attacking at random; comfortable creatures will fall into paralyzing ecstasy; joyful creatures will become energized and may begin laughing uncontrollably; and sad or malcontent creatures will become overwhelmed with grief or depression.
When the spell ends, all intensified emotions vanish instantly, leaving most of the affected creatures in a brief state of whiplash. In combat, when the spell ends, all affected creatures are incapacitated until the end of their next turn.