Shenanigan (5e Spell)
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|Casting time:||1 action|
You launch an unpredictable and everchanging bolt of energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, roll a d10 to determine the damage type it deals:
Then roll 1d10 for damage.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
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