Chords of Dissonance (5e Spell)
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|Casting time:||1 Action|
|Components:||V, S, M (a stringed instrument)|
|Duration:||Concentration, up to 1 hour|
Dissonant lyrics hang in the air around the caster, with subsonic vibrations blasting through all creatures within the spell's range. All affected creatures must make a Constitution saving throw or take 1d4 thunder damage each round the caster performs this spell.
At the end of each round, including the round the spell is cast, the caster must make a successful Performance check (DC equals the caster's spell save DC). On a successful check, the spell remains in effect for an additional round. On a failed check, concentration ends. The caster makes this check with disadvantage if they were damaged by a creature or if the caster is forced to make a saving throw.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage of spell increases by 1d4, and the range increases by 5ft for each spell level above 2nd.